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https://github.com/lexogrine/dota2-react-hud.git
synced 2025-12-10 01:52:49 +01:00
Added combat log support
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@ -9,7 +9,7 @@
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"@types/node": "18.15.11",
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"@types/react": "18.0.35",
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"@types/react-dom": "18.0.11",
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"dotagsi": "^1.1.3",
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"dotagsi": "github:Macronic/dota2gsi",
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"buffer": "^6.0.3",
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"query-string": "^6.12.1",
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"react": "^18.2.0",
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17
src/App.tsx
17
src/App.tsx
@ -9,6 +9,7 @@ import { Match } from './api/interfaces';
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import "./HUD/GameHUD/gamehud.scss";
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import { exampleData } from './example';
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import { initiateConnection } from './HUD/Camera/mediaStream';
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import { GameSummary } from './summaries';
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const DOTA2 = new DOTA2GSI();
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export const socket = io(isDev ? `localhost:${port}` : '/');
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@ -46,14 +47,22 @@ const dataLoader: DataLoader = {
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match: null
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}
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class App extends React.Component<any, { game: Dota2 | null, steamids: string[], match: Match | null, checked: boolean }> {
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class App extends React.Component<any, { game: Dota2 | null,summary: GameSummary; steamids: string[], match: Match | null, checked: boolean }> {
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constructor(props: any) {
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super(props);
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this.state = {
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game: null,
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steamids: [],
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match: null,
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checked: false
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checked: false,
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summary: {
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players: {},
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tickSummary: {
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creepsKilled: [],
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abilitiesHit: [],
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abilitiesUsed: []
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}
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}
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}
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}
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@ -131,6 +140,10 @@ class App extends React.Component<any, { game: Dota2 | null, steamids: string[],
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window.top && window.top.location.reload();
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});
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socket.on("combatLogUpdate", (summary: GameSummary) => {
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this.setState({ summary });
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});
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DOTA2.on('data', data => {
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if (!this.state.game || this.state.steamids.length) this.verifyPlayers(data);
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this.setState({ game: data });
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204
src/summaries.ts
Normal file
204
src/summaries.ts
Normal file
@ -0,0 +1,204 @@
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import { Player } from "dotagsi";
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export const BOUNTY_RUNES_REASON_ID = 17;
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const CUSTOM_GOLD_REASON_MIDAS = -1;
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const GOLD_REASON_CREEP_KILL = 13;
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const MIDAS_GOLD_PER_USE = 160;
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const RuneTypes = [
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"haste",
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"arcane",
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"bounty",
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"double_damage",
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"illusion",
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"invisibility",
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"regeneration",
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"water",
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] as const;
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type RuneType = (typeof RuneTypes)[number];
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export enum GoldReason {
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Unspecified = 0,
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Death = 1,
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Buyback = 2,
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PurchaseConsumable = 3,
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PurchaseItem = 4,
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AbandonedRedistribute = 5,
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SellItem = 6,
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AbilityCost = 7,
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CheatCommand = 8,
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SelectionPenalty = 9,
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GameTick = 10,
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Building = 11,
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HeroKill = 12,
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CreepKill = 13,
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RoshanKill = 14,
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CourierKill = 15,
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SharedGold = 16,
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BountyRune = 17,
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Midas = CUSTOM_GOLD_REASON_MIDAS,
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}
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type GoldReasonSummary = { [goldReason: number]: number };
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type EnemyType = "melee" | "ranged" | "siege" | "summon" | "neutral" | "other";
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type GoldEnemyTypeSummary = {
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[enemy in EnemyType]: number;
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};
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const summonEnemyNameChecks = [
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"_beastmaster_boar",
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"_death_ward",
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"_brewmaster_earth",
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"_eidolon",
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"_visage_familiar",
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"_brewmaster_fire",
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"_invoker_forged_spirit",
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"_furion_treant",
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"_scout_hawk",
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"_lycan_wolf",
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"_lycan_wolf",
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"_necromonicon",
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"_necromonicon",
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"_necromonicon",
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"_necromonicon",
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"_dark_troll_warlord_skeleton_warrior",
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"_broodmother_spiderite",
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"_broodmother_spiderling",
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"_broodmother_web",
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"_lone_druid_bear",
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"_brewmaster_storm",
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"_furion_treant",
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"_undying_zombie",
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"_warlock_golem",
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"_elder_titan_ancestral_spirit",
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];
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const enemyNameToType = (name: string): EnemyType => {
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if (name.includes("_neutral")) {
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return "neutral";
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}
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if (name.includes("_creep")) {
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if (name.includes("_melee")) {
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return "melee";
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}
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if (name.includes("_ranged")) {
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return "ranged";
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}
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}
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if (name.includes("_siege")) {
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return "siege";
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}
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for (const summonNameCheck of summonEnemyNameChecks) {
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if (name.includes(summonNameCheck)) {
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return "summon";
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}
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}
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return "other";
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};
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type Channelling = {
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lastTimestamp: number;
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lastRealTimeTimestamp: string;
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isCurrentlyChannelling: boolean;
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channellingTimes: number;
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};
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type EnemyTypeInProgress = {
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killedEnemy?: string;
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killedAt?: number;
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};
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type AbilityStats = {
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[skillName: string]: {
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hitCount: number;
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useCount: number;
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};
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};
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export type PlayerSummary = {
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goldReasonSummary: GoldReasonSummary;
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goldEnemyTypeSummary: GoldEnemyTypeSummary;
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activeRunes: RuneType[];
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bountyRuneTimeline: BountyRuneData[];
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enemyTypeInProgress: EnemyTypeInProgress;
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chanellings: Channelling;
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abilityStats: AbilityStats;
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towerDamage: number;
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};
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export type PlayerSummaries = { [hero: string]: PlayerSummary };
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export type CreepKill = {
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playerName: string;
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creepName: string;
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};
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export type AbilityUse = {
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playerName: string;
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abilityName: string;
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abilityLevel: number;
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};
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export type AbilityHit = {
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playerName: string;
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abilityName: string;
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targetName: string;
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};
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export type TickSummary = {
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creepsKilled: CreepKill[];
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abilitiesUsed: AbilityUse[];
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abilitiesHit: AbilityHit[];
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};
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export type BountyRuneData = {
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time: number;
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gold: number;
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};
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export type GameSummary = {
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players: PlayerSummaries;
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tickSummary: TickSummary;
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};
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export const findPlayerSummary = (
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summary: GameSummary | null | undefined,
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player: Player
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) => {
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return summary &&
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summary.players &&
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player.hero &&
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player.hero.name &&
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player.hero.name in summary.players
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? summary.players[player.hero.name]
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: null;
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};
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export type EnrichedPlayerData = Player & { summary: PlayerSummary | null };
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export const enrichPossiblePlayerData = (
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summary: GameSummary | null | undefined,
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player: Player | null | undefined
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) => {
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return player
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? { ...player, summary: findPlayerSummary(summary, player) }
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: null;
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};
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export const enrichPlayerData = (
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summary: GameSummary | null | undefined,
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player: Player
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) => {
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return { ...player, summary: findPlayerSummary(summary, player) };
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};
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