; eBot - A bot for match management for CS:GO ; @license http://creativecommons.org/licenses/by/3.0/ Creative Commons 3.0 ; @author Julien Pardons ; @version 3.0 ; @date 21/10/2012 [BDD] MYSQL_IP = "mysqldb" MYSQL_PORT = "3306" MYSQL_USER = "ebotv3" MYSQL_PASS = "7w£6GfV0z92" MYSQL_BASE = "ebotv3" [Config] BOT_IP = "0.0.0.0" ; leave it as is (Docker) BOT_PORT = 12360 SSL_ENABLED = false SSL_CERTIFICATE_PATH = "ssl/cert.pem" SSL_KEY_PATH = "ssl/key.pem" EXTERNAL_LOG_IP = "" ; use this in case your server isn't binded with the external IP (behind a NAT) MANAGE_PLAYER = 1 DELAY_BUSY_SERVER = 120 NB_MAX_MATCHS = 0 PAUSE_METHOD = "nextRound" ; nextRound or instantConfirm or instantNoConfirm NODE_STARTUP_METHOD = "node" ; binary file name or none in case you are starting it with forever or manually LOG_ADDRESS_SERVER = "http://127.0.0.1:12345" ; change the address to your extenral one WEBSOCKET_SECRET_KEY = "helloworld" [Redis] REDIS_HOST = "redis" REDIS_PORT = 6379 REDIS_AUTH_USERNAME = REDIS_AUTH_PASSWORD = REDIS_CHANNEL_LOG = "ebot-logs" REDIS_CHANNEL_EBOT_FROM_WS = "ebot-from-ws" REDIS_CHANNEL_EBOT_TO_WS = "ebot-to-ws" [Match] LO3_METHOD = "restart" ; restart or csay or esl KO3_METHOD = "restart" ; restart or csay or esl DEMO_DOWNLOAD = true ; true or false :: whether gotv demos will be downloaded from the gameserver after matchend or not REMIND_RECORD = false ; true will print the 3x "Remember to record your own POV demos if needed!" messages, false will not DAMAGE_REPORT = true ; true will print damage reports at end of round to players, false will not USE_DELAY_END_RECORD = false ; use the tv_delay to record postpone the tv_stoprecord & upload [MAPS] MAP[] = "de_dust2" MAP[] = "de_inferno" MAP[] = "de_overpass" MAP[] = "de_nuke" MAP[] = "de_vertigo" MAP[] = "de_ancient" MAP[] = "de_anubis" [WORKSHOP IDs] [Settings] COMMAND_STOP_DISABLED = true RECORD_METHOD = "matchstart" ; matchstart or knifestart DELAY_READY = true