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mirror of https://github.com/lexogrine/cs2-react-hud.git synced 2025-12-10 03:52:48 +01:00

updated csgogsi

This commit is contained in:
Hubert Walczak 2024-06-06 11:52:10 +02:00
parent 6708bcf48c
commit 4dec09c043
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GPG Key ID: 17BB1C9355357860
6 changed files with 14 additions and 14 deletions

12
package-lock.json generated
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@ -1,15 +1,15 @@
{
"name": "cs2-react-hud",
"version": "1.0.3",
"version": "1.0.4",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "cs2-react-hud",
"version": "1.0.3",
"version": "1.0.4",
"license": "MIT",
"dependencies": {
"csgogsi": "^3.0.3",
"csgogsi": "^3.0.5",
"jsonwebtoken": "^9.0.2",
"react": "^18.2.0",
"react-dom": "^18.2.0",
@ -2201,9 +2201,9 @@
}
},
"node_modules/csgogsi": {
"version": "3.0.3",
"resolved": "https://registry.npmjs.org/csgogsi/-/csgogsi-3.0.3.tgz",
"integrity": "sha512-5pV5lQFd+rREtKnU8LUy7yR1kW4Yxtfej9RSoMkaq+uRI/TSDhIQ495sHcjVL43vxbB4ggyahYVJnSlTroWecQ=="
"version": "3.0.5",
"resolved": "https://registry.npmjs.org/csgogsi/-/csgogsi-3.0.5.tgz",
"integrity": "sha512-hGw3KnAu90xKL2MJA1OqcawtUuUJL7Irvq4pYLCam8iAbWEKwMaDRDopY3NOae9pQemnbhBUaLh6R6qlGR7InA=="
},
"node_modules/csstype": {
"version": "3.1.2",

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@ -14,7 +14,7 @@
"sign": "npm run build && node sign.js && npm-build-zip --name=signed"
},
"dependencies": {
"csgogsi": "^3.0.3",
"csgogsi": "^3.0.5",
"jsonwebtoken": "^9.0.2",
"react": "^18.2.0",
"react-dom": "^18.2.0",

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@ -22,7 +22,7 @@ function stringToClock(time: string | number, pad = true) {
interface IProps {
match: Match | null;
map: I.Map;
phase: I.PhaseRaw,
phase: I.CSGO["phase_countdowns"],
bomb: I.Bomb | null,
}

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@ -1,7 +1,7 @@
import { PhaseRaw } from "csgogsi";
import { CSGO } from "csgogsi";
interface IProps {
phase: PhaseRaw | null;
phase: CSGO["phase_countdowns"] | null;
}
const Pause = ({ phase }: IProps) => {

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@ -1,12 +1,12 @@
import { Map, PhaseRaw } from "csgogsi";
import { Map, CSGO } from "csgogsi";
interface IProps {
phase: PhaseRaw | null;
phase: CSGO["phase_countdowns"] | null;
map: Map;
}
const Timeout = ({ phase, map }: IProps) => {
const time = phase && Math.abs(Math.ceil(parseFloat(phase.phase_ends_in)));
const time = phase && Math.abs(Math.ceil(phase.phase_ends_in));
const team = phase && phase.phase === "timeout_t" ? map.team_t : map.team_ct;
return (

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@ -31,7 +31,7 @@ export const useBombTimer = () => {
const state = bomb?.state || null;
const site = bomb?.site || null;
const countdown = parseFloat(bomb?.countdown || '0');
const countdown = bomb?.countdown || 0;
setPlayerSteamId(bombPlayer);
setBombState(state);