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mirror of https://github.com/lexogrine/cs2-react-hud.git synced 2026-05-04 04:03:10 +02:00

initial commit

This commit is contained in:
Hubert Walczak
2023-09-11 12:37:32 +02:00
commit 989ede8638
247 changed files with 7656 additions and 0 deletions
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import React from 'react';
import Layout from './HUD/Layout/Layout';
import api, { port, isDev } from './api/api';
import { loadAvatarURL } from './api/avatars';
import ActionManager, { ConfigManager } from './api/actionManager';
import { CSGO, PlayerExtension, GSISocket, CSGORaw } from "csgogsi-socket";
import { Match } from './api/interfaces';
import { initiateConnection } from './HUD/Camera/mediaStream';
let isInWindow = !!window.parent.ipcApi;
export const { GSI, socket } = GSISocket(isDev ? `localhost:${port}` : '/', "update");
GSI.regulationMR = 12;
if(isInWindow){
window.parent.ipcApi.receive('raw', (data: CSGORaw, damage?: RoundDamage[]) => {
if(damage){
GSI.damage = damage;
}
GSI.digest(data);
});
}
type RoundPlayerDamage = {
steamid: string;
damage: number;
};
type RoundDamage = {
round: number;
players: RoundPlayerDamage[];
};
socket.on('update', (_csgo: any, damage?: RoundDamage[]) => {
if(damage) GSI.damage = damage;
});
export const actions = new ActionManager();
export const configs = new ConfigManager();
export const hudIdentity = {
name: '',
isDev: false
};
interface DataLoader {
match: Promise<void> | null
}
const dataLoader: DataLoader = {
match: null
}
class App extends React.Component<any, { match: Match | null, game: CSGO | null, steamids: string[], checked: boolean }> {
constructor(props: any) {
super(props);
this.state = {
game: null,
steamids: [],
match: null,
checked: false
}
}
verifyPlayers = async (game: CSGO) => {
const steamids = game.players.map(player => player.steamid);
steamids.forEach(steamid => {
loadAvatarURL(steamid);
})
if (steamids.every(steamid => this.state.steamids.includes(steamid))) {
return;
}
const loaded = GSI.players.map(player => player.steamid);
const notCheckedPlayers = steamids.filter(steamid => !loaded.includes(steamid));
const extensioned = await api.players.get(notCheckedPlayers);
const lacking = notCheckedPlayers.filter(steamid => extensioned.map(player => player.steamid).includes(steamid));
const players: PlayerExtension[] = extensioned
.filter(player => lacking.includes(player.steamid))
.map(player => (
{
id: player._id,
name: player.username,
realName: `${player.firstName} ${player.lastName}`,
steamid: player.steamid,
country: player.country,
avatar: player.avatar,
extra: player.extra,
})
);
const gsiLoaded = GSI.players;
gsiLoaded.push(...players);
GSI.players = gsiLoaded;
this.setState({ steamids });
}
componentDidMount() {
this.loadMatch();
const href = window.location.href;
socket.emit("started");
let isDev = false;
let name = '';
if (href.indexOf('/huds/') === -1) {
isDev = true;
name = (Math.random() * 1000 + 1).toString(36).replace(/[^a-z]+/g, '').substr(0, 15);
hudIdentity.isDev = true;
} else {
const segment = href.substr(href.indexOf('/huds/') + 6);
name = segment.substr(0, segment.lastIndexOf('/'));
hudIdentity.name = name;
}
socket.on("readyToRegister", () => {
socket.emit("register", name, isDev, "cs2", isInWindow ? "IPC" : "DEFAULT");
initiateConnection();
});
socket.on(`hud_config`, (data: any) => {
configs.save(data);
});
socket.on(`hud_action`, (data: any) => {
actions.execute(data.action, data.data);
});
socket.on('keybindAction', (action: string) => {
actions.execute(action);
});
socket.on("refreshHUD", () => {
window.top?.location.reload();
});
socket.on("update_mirv", (data: any) => {
GSI.digestMIRV(data);
})
GSI.on('data', game => {
if (!this.state.game || this.state.steamids.length) this.verifyPlayers(game);
const wasLoaded = !!this.state.game;
this.setState({ game }, () => {
if(!wasLoaded) this.loadMatch(true);
});
});
socket.on('match', () => {
this.loadMatch(true);
});
}
loadMatch = async (force = false) => {
if (!dataLoader.match || force) {
dataLoader.match = new Promise((resolve) => {
api.match.getCurrent().then(match => {
if (!match) {
GSI.teams.left = null;
GSI.teams.right = null;
return;
}
this.setState({ match });
let isReversed = false;
if (GSI.last) {
const mapName = GSI.last.map.name.substring(GSI.last.map.name.lastIndexOf('/') + 1);
const current = match.vetos.filter(veto => veto.mapName === mapName)[0];
if (current && current.reverseSide) {
isReversed = true;
}
this.setState({ checked: true });
}
if (match.left.id) {
api.teams.getOne(match.left.id).then(left => {
const gsiTeamData = { id: left._id, name: left.name, country: left.country, logo: left.logo, map_score: match.left.wins, extra: left.extra };
if (!isReversed) {
GSI.teams.left = gsiTeamData;
}
else GSI.teams.right = gsiTeamData;
});
}
if (match.right.id) {
api.teams.getOne(match.right.id).then(right => {
const gsiTeamData = { id: right._id, name: right.name, country: right.country, logo: right.logo, map_score: match.right.wins, extra: right.extra };
if (!isReversed) GSI.teams.right = gsiTeamData;
else GSI.teams.left = gsiTeamData;
});
}
}).catch(() => {
//dataLoader.match = null;
});
});
}
}
render() {
if (!this.state.game) return null;
return (
<Layout game={this.state.game} match={this.state.match} />
);
}
}
export default App;
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import React, { useEffect, useState } from "react";
import { mediaStreams } from "./mediaStream";
import { v4 as uuidv4 } from 'uuid';
type Props = {
steamid: string,
visible: boolean;
}
const CameraView = ({ steamid, visible }: Props) => {
const [uuid] = useState(uuidv4());
const [ forceHide, setForceHide ] = useState(false);
useEffect(() => {
}, [])
useEffect(() => {
const mountStream = (stream: MediaStream) => {
console.log("mounting video");
const remoteVideo = document.getElementById(`remote-video-${steamid}-${uuid}`) as HTMLVideoElement;
if(!remoteVideo || !stream){
console.log("no video element")
}
if (!remoteVideo || !stream) return;
remoteVideo.srcObject = stream;
remoteVideo.play();
}
const mountExistingStream = () => {
const currentStream = mediaStreams.players.find(player => player.steamid === steamid);
if(!currentStream || !currentStream.peerConnection || !currentStream.peerConnection._remoteStreams) return;
const stream = currentStream.peerConnection._remoteStreams[0];
if(!stream) return;
mountStream(stream);
}
const onStreamCreate = (stream: MediaStream) => {
mountStream(stream);
}
const onStreamDestroy = () => {
const remoteVideo = document.getElementById(`remote-video-${steamid}-${uuid}`) as HTMLVideoElement;
if (!remoteVideo) return;
remoteVideo.srcObject = null;
}
const onBlockedUpdate = (steamids: string[]) => {
setForceHide(steamids.includes(steamid));
}
mediaStreams.onStreamCreate(onStreamCreate, steamid);
mediaStreams.onStreamDestroy(onStreamDestroy, steamid);
mediaStreams.onBlockedUpdate(onBlockedUpdate);
mountExistingStream();
return () => {
mediaStreams.removeListener(onStreamCreate);
mediaStreams.removeListener(onStreamDestroy);
mediaStreams.removeListener(onBlockedUpdate);
}
}, [steamid]);
return <React.Fragment>
<video className="video-call-preview" autoPlay muted id={`remote-video-${steamid}-${uuid}`} style={{ opacity: visible && !forceHide ? 1 : 0.001 }}></video>
</React.Fragment>
}
export default CameraView;
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import React, { useEffect, useState } from "react";
import PlayerCamera from "./Camera";
import api from "../../api/api";
import "./index.scss";
const CameraContainer = ({ observedSteamid }: { observedSteamid: string | null }) => {
const [ players, setPlayers ] = useState<string[]>([]);
useEffect(() => {
api.camera.get().then(response => {
setPlayers(response.availablePlayers.map(player => player.steamid));
});
}, []);
return <div id="cameras-container">
{
players.map(steamid => (<PlayerCamera key={steamid} steamid={steamid} visible={observedSteamid === steamid} />))
}
</div>
}
export default CameraContainer;
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#cameras-container {
overflow: hidden;
height: 100%;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
position: absolute;
video {
height: 100%;
position: absolute;
}
}
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import { Instance, SignalData } from 'simple-peer';
import api from '../../api/api';
import { socket as Socket } from "../../App";
const Peer = require('simple-peer');
const wait = (ms: number) => new Promise(r => setTimeout(r, ms));
type OfferData = {
offer: SignalData,
}
type PeerInstance = Instance & { _remoteStreams: MediaStream[] }
type MediaStreamPlayer = {
peerConnection: PeerInstance | null;
steamid: string;
}
type ListenerType = ({ listener: (stream: MediaStream) => void, event: 'create', steamid: string } | ({ listener: () => void, event: 'destroy', steamid: string }));
type MediaStreamManager = {
blocked: string[];
blockedListeners: ((blocked: string[]) => void)[],
players: MediaStreamPlayer[];
onStreamCreate: (listener: (stream: MediaStream) => void, steamid: string) => void;
onStreamDestroy: (listener: () => void, steamid: string) => void;
onBlockedUpdate: (listener: (steamids: string[]) => void) => void;
removeListener: (listener: any) => void;
listeners: ListenerType[];
}
const mediaStreams: MediaStreamManager = {
blocked: [],
blockedListeners: [],
players: [],
listeners: [],
onStreamCreate: (listener: (stream: MediaStream) => void, steamid: string) => {
mediaStreams.listeners.push({ listener, event: "create", steamid });
},
onBlockedUpdate: (listener: (blocked: string[]) => void) => {
mediaStreams.blockedListeners.push(listener);
},
onStreamDestroy: (listener: () => void, steamid: string) => {
mediaStreams.listeners.push({ listener, event: "destroy", steamid });
},
removeListener: (listenerToRemove: any) => {
mediaStreams.listeners = mediaStreams.listeners.filter(listener => listener !== listenerToRemove);
mediaStreams.blockedListeners = mediaStreams.blockedListeners.filter(listener => listener !== listenerToRemove);
}
};
const getConnectionInfo = (steamid: string) => mediaStreams.players.find(player => player.steamid === steamid) || null;
const closeConnection = (steamid: string) => {
const connectionInfo = getConnectionInfo(steamid);
try {
if (connectionInfo) {
if (connectionInfo.peerConnection) {
connectionInfo.peerConnection.removeAllListeners();
connectionInfo.peerConnection.destroy();
}
connectionInfo.peerConnection = null;
}
} catch {
}
for (const listener of mediaStreams.listeners.filter(listener => listener.steamid === steamid)) {
if (listener.event === "destroy") listener.listener();
}
mediaStreams.players = mediaStreams.players.filter(player => player.steamid !== steamid);
console.log(mediaStreams.players)
}
const initiateConnection = async () => {
const socket = Socket as SocketIOClient.Socket;
const camera = await api.camera.get();
await wait(1000);
socket.emit("registerAsHUD", camera.uuid);
socket.on('playersCameraStatus', (players: { steamid: string, label: string, allow: boolean, active: boolean }[]) => {
const blockedSteamids = players.filter(player => !player.allow).map(player => player.steamid);
mediaStreams.blocked = blockedSteamids;
for (const listener of mediaStreams.blockedListeners) {
listener(blockedSteamids);
}
});
socket.on('offerFromPlayer', async (roomId: string, offerData: OfferData, steamid: string) => {
// It's not from available player, ignore incoming request
/*if(!camera.availablePlayers.find(player => player.steamid === steamid)){
console.log("Wrong player");
return;
}*/
const currentConnection = getConnectionInfo(steamid);
// Connection already made, ignore incoming request
if (currentConnection) {
console.log("Connection has been made already");
return;
}
if (camera.uuid !== roomId) return;
const peerConnection: PeerInstance = new Peer({ initiator: false, trickle: false });
const mediaStreamPlayer: MediaStreamPlayer = { peerConnection, steamid };
mediaStreams.players.push(mediaStreamPlayer);
peerConnection.on('signal', answer => {
console.log("SIGNAL COMING IN");
const offer = JSON.parse(JSON.stringify(answer)) as RTCSessionDescriptionInit;
socket.emit("offerFromHUD", roomId, { offer }, steamid);
});
peerConnection.on('error', (err) => {
console.log(err)
closeConnection(steamid);
});
peerConnection.on('stream', () => {
console.log("STREAM COMING IN");
const currentConnection = getConnectionInfo(steamid);
if (!currentConnection) {
console.log("Connection not established");
closeConnection(steamid);
return;
}
if (peerConnection._remoteStreams.length === 0) {
console.log('no stream?');
return;
}
for (const listener of mediaStreams.listeners.filter(listener => listener.steamid === steamid)) {
if (listener.event === "create") listener.listener(peerConnection._remoteStreams[0]);
}
});
peerConnection.on('close', () => {
console.log("CLOSE COMING IN");
const currentConnection = getConnectionInfo(steamid);
if (!currentConnection) return;
closeConnection(steamid);
});
console.log("Sending offer");
peerConnection.signal(offerData.offer);
});
}
export { mediaStreams, initiateConnection };
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import React from 'react';
import { Player } from 'csgogsi-socket';
import {ArmorHelmet, ArmorFull} from './../../assets/Icons';
export default class Armor extends React.Component<{ player: Player }> {
render() {
const { player } = this.props;
if(!player.state.health || !player.state.armor) return '';
return (
<div className={`armor_indicator`}>
{player.state.helmet ? <ArmorHelmet /> : <ArmorFull/>}
</div>
);
}
}
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import React from 'react';
import { Player } from 'csgogsi-socket';
import {Bomb as BombIcon} from './../../assets/Icons';
export default class Bomb extends React.Component<{ player: Player }> {
render() {
const { player } = this.props;
if(Object.values(player.weapons).every(weapon => weapon.type !== "C4")) return '';
return (
<div className={`armor_indicator`}>
<BombIcon />
</div>
);
}
}
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import React from 'react';
import { Player } from 'csgogsi-socket';
import {Defuse as DefuseIcon} from './../../assets/Icons';
export default class Defuse extends React.Component<{ player: Player }> {
render() {
const { player } = this.props;
if(!player.state.health || !player.state.defusekit) return '';
return (
<div className={`defuse_indicator`}>
<DefuseIcon />
</div>
);
}
}
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import React from 'react';
import Weapon from './../Weapon/Weapon';
import flash_assist from './../../assets/flash_assist.png';
import { C4, Defuse, FlashedKill, Headshot, NoScope, SmokeKill, Suicide, Wallbang } from "./../../assets/Icons"
import { ExtendedKillEvent, BombEvent } from "./Killfeed"
export default class Kill extends React.Component<{ event: ExtendedKillEvent | BombEvent }> {
render() {
const { event } = this.props;
if (event.type !== "kill") {
return (
<div className={`single_kill`}>
<div className={`killer_name ${event.player.team.side}`}>{event.player.name}</div>
<div className="way">
{event.type === "plant" ? <C4 height="18px" /> : <Defuse height="18px" />}
</div>
<div className={`victim_name`}>{event.type === "plant" ? "planted the bomb" : "defused the bomb"}</div>
</div>
)
}
let weapon = <Weapon weapon={event.weapon} active={false} />;
if(event.killer === event.victim) {
weapon = <Suicide />;
} else if(event.weapon === 'planted_c4'){
weapon = <Weapon weapon={'c4'} active={false} />
}
return (
<div className='single_kill_container'>
<div className={`single_kill`}>
{event.attackerblind ? <FlashedKill /> : null}
{event.killer ? <div className={`killer_name ${event.killer.team.side}`}>{event.killer.name}</div> : null}
{event.assister ?
<React.Fragment>
<div className="plus">+</div>
{event.flashed ? <img src={flash_assist} className="flash_assist" alt={'[FLASH]'} /> : null}
<div className={`assister_name ${event.assister.team.side}`}>{event.assister.name}</div>
</React.Fragment>
: ''}
<div className="way">
{weapon}
{event.thrusmoke ? <SmokeKill /> : null}
{event.noscope ? <NoScope /> : null}
{event.wallbang ? <Wallbang /> : null}
{event.headshot ? <Headshot /> : null}
</div>
<div className={`victim_name ${event.victim.team.side}`}>{event.victim.name}</div>
</div>
</div>
);
}
}
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import React from 'react';
import { GSI } from './../../App';
import { KillEvent, Player } from 'csgogsi-socket';
import Kill from './Kill';
import './killfeed.scss';
export interface ExtendedKillEvent extends KillEvent {
type: 'kill'
}
export interface BombEvent {
player: Player,
type: 'plant' | 'defuse'
}
export default class Killfeed extends React.Component<any, { events: (BombEvent | ExtendedKillEvent)[] }> {
constructor(props: any){
super(props);
this.state = {
events: []
}
}
addKill = (kill: KillEvent) => {
this.setState(state => {
state.events.push({...kill, type: 'kill'});
return state;
})
}
addBombEvent = (player: Player, type: 'plant' | 'defuse') => {
if(!player) return;
const event: BombEvent = {
player: player,
type: type
}
this.setState(state => {
state.events.push(event);
return state;
})
}
async componentDidMount() {
GSI.on("kill", kill => {
this.addKill(kill);
});
GSI.on("data", data => {
if(data.round && data.round.phase === "freezetime"){
if(Number(data.phase_countdowns.phase_ends_in) < 10 && this.state.events.length > 0){
this.setState({events:[]})
}
}
});
/*
GSI.on("bombPlant", player => {
this.addBombEvent(player, 'plant');
})
GSI.on("bombDefuse", player => {
this.addBombEvent(player, 'defuse');
})
*/
}
render() {
return (
<div className="killfeed">
{this.state.events.map(event => <Kill event={event}/>)}
</div>
);
}
}
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@keyframes KillLifeCycle {
0% {
opacity: 0;
height: 0;
}
5% {
opacity: 1;
height: 43px;
}
95% {
opacity: 1;
height: 43px;
}
100% {
opacity: 0;
height: 0;
}
}
.killfeed {
position: fixed;
right: 20px;
top: 93px;
display: flex;
flex-direction: column;
align-items: flex-end;
.single_kill_container {
animation: KillLifeCycle 5s linear 1;
animation-fill-mode: forwards;/**/
overflow: hidden;
}
.single_kill {
display: flex;
flex-direction: row;
background-color: rgba(0,0,0,0.64);
margin-bottom:5px;
color:white;
height: 38px;
font-size: 14px;
overflow: hidden;
align-items: center;
font-family: Montserrat;
font-weight:500;
padding-left:15px;
padding-right:15px;
> svg {
max-height: 24px;
max-width: 28px;
}
div {
margin:10px;
display:flex;
align-items:center;
}
svg.weapon {
height: 28px;
filter: invert(0%);
}
.CT {
color: var(--color-new-ct);
}
.T {
color: var(--color-new-t);
}
.way .headshot, .way .wallbang, .flash_assist, .flash_kill, .smoke_kill, .noscope_kill {
max-height:20px;
margin-left:5px;
}
.flash_assist {
margin-left: 0;
margin-right:5px;
}
.plus {
margin-left: 0;
font-weight: 600;
margin-right: 8px;
}
.assister_name {
margin-left:0px;
}
.way {
text-align: center;
.wallbang {
max-height: 24px;
}
svg:not(.weapon) {
max-height: 24px;
max-width: 28px;
}
}
&.hide {
transition:height 1s, padding 1s, opacity 1s, margin 1s;
opacity:0;
height:0;
margin:0;
}
&.show {
opacity:1;
}
}
}
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import React from "react";
import TeamBox from "./../Players/TeamBox";
import MatchBar from "../MatchBar/MatchBar";
import SeriesBox from "../MatchBar/SeriesBox";
import Observed from "./../Players/Observed";
import { CSGO, Team } from "csgogsi-socket";
import { Match } from "../../api/interfaces";
import RadarMaps from "./../Radar/RadarMaps";
import Trivia from "../Trivia/Trivia";
import SideBox from '../SideBoxes/SideBox';
import { GSI, actions } from "./../../App";
import MoneyBox from '../SideBoxes/Money';
import UtilityLevel from '../SideBoxes/UtilityLevel';
import Killfeed from "../Killfeed/Killfeed";
import MapSeries from "../MapSeries/MapSeries";
import Overview from "../Overview/Overview";
import Tournament from "../Tournament/Tournament";
import Pause from "../PauseTimeout/Pause";
import Timeout from "../PauseTimeout/Timeout";
import PlayerCamera from "../Camera/Camera";
interface Props {
game: CSGO,
match: Match | null
}
interface State {
winner: Team | null,
showWin: boolean,
forceHide: boolean
}
export default class Layout extends React.Component<Props, State> {
constructor(props: Props) {
super(props);
this.state = {
winner: null,
showWin: false,
forceHide: false
}
}
componentDidMount() {
GSI.on('roundEnd', score => {
this.setState({ winner: score.winner, showWin: true }, () => {
setTimeout(() => {
this.setState({ showWin: false })
}, 4000)
});
});
actions.on("boxesState", (state: string) => {
if (state === "show") {
this.setState({ forceHide: false });
} else if (state === "hide") {
this.setState({ forceHide: true });
}
});
}
getVeto = () => {
const { game, match } = this.props;
const { map } = game;
if (!match) return null;
const mapName = map.name.substring(map.name.lastIndexOf('/') + 1);
const veto = match.vetos.find(veto => veto.mapName === mapName);
if (!veto) return null;
return veto;
}
render() {
const { game, match } = this.props;
const left = game.map.team_ct.orientation === "left" ? game.map.team_ct : game.map.team_t;
const right = game.map.team_ct.orientation === "left" ? game.map.team_t : game.map.team_ct;
const leftPlayers = game.players.filter(player => player.team.side === left.side);
const rightPlayers = game.players.filter(player => player.team.side === right.side);
const isFreezetime = (game.round && game.round.phase === "freezetime") || game.phase_countdowns.phase === "freezetime";
const { forceHide } = this.state;
return (
<div className="layout">
<div className={`players_alive`}>
<div className="title_container">Players alive</div>
<div className="counter_container">
<div className={`team_counter ${left.side}`}>{leftPlayers.filter(player => player.state.health > 0).length}</div>
<div className={`vs_counter`}>VS</div>
<div className={`team_counter ${right.side}`}>{rightPlayers.filter(player => player.state.health > 0).length}</div>
</div>
</div>
<Killfeed />
<Overview match={match} map={game.map} players={game.players || []} />
<RadarMaps match={match} map={game.map} game={game} />
<MatchBar map={game.map} phase={game.phase_countdowns} bomb={game.bomb} match={match} />
<Pause phase={game.phase_countdowns}/>
<Timeout map={game.map} phase={game.phase_countdowns} />
<SeriesBox map={game.map} phase={game.phase_countdowns} match={match} />
<Tournament />
<Observed player={game.player} veto={this.getVeto()} round={game.map.round+1}/>
<TeamBox team={left} players={leftPlayers} side="left" current={game.player} />
<TeamBox team={right} players={rightPlayers} side="right" current={game.player} />
<Trivia />
<MapSeries teams={[left, right]} match={match} isFreezetime={isFreezetime} map={game.map} />
<div className={"boxes left"}>
<UtilityLevel side={left.side} players={game.players} show={isFreezetime && !forceHide} />
<SideBox side="left" hide={forceHide} />
<MoneyBox
team={left.side}
side="left"
loss={Math.min(left.consecutive_round_losses * 500 + 1400, 3400)}
equipment={leftPlayers.map(player => player.state.equip_value).reduce((pre, now) => pre + now, 0)}
money={leftPlayers.map(player => player.state.money).reduce((pre, now) => pre + now, 0)}
show={isFreezetime && !forceHide}
/>
</div>
<div className={"boxes right"}>
<UtilityLevel side={right.side} players={game.players} show={isFreezetime && !forceHide} />
<SideBox side="right" hide={forceHide} />
<MoneyBox
team={right.side}
side="right"
loss={Math.min(right.consecutive_round_losses * 500 + 1400, 3400)}
equipment={rightPlayers.map(player => player.state.equip_value).reduce((pre, now) => pre + now, 0)}
money={rightPlayers.map(player => player.state.money).reduce((pre, now) => pre + now, 0)}
show={isFreezetime && !forceHide}
/>
</div>
</div>
);
}
}
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import React from "react";
import * as I from "csgogsi-socket";
import { Match, Veto } from '../../api/interfaces';
import TeamLogo from "../MatchBar/TeamLogo";
import "./mapseries.scss";
interface IProps {
match: Match | null;
teams: I.Team[];
isFreezetime: boolean;
map: I.Map
}
interface IVetoProps {
veto: Veto;
teams: I.Team[];
active: boolean;
}
class VetoEntry extends React.Component<IVetoProps> {
render(){
const { veto, teams, active } = this.props;
return <div className={`veto_container ${active ? 'active' : ''}`}>
<div className="veto_map_name">
{veto.mapName}
</div>
<div className="veto_picker">
<TeamLogo team={teams.filter(team => team.id === veto.teamId)[0]} />
</div>
<div className="veto_winner">
<TeamLogo team={teams.filter(team => team.id === veto.winner)[0]} />
</div>
<div className="veto_score">
{Object.values((veto.score || ['-','-'])).sort().join(":")}
</div>
<div className='active_container'>
<div className='active'>Currently playing</div>
</div>
</div>
}
}
export default class MapSeries extends React.Component<IProps> {
render() {
const { match, teams, isFreezetime, map } = this.props;
if (!match || !match.vetos.length) return null;
return (
<div className={`map_series_container ${isFreezetime ? 'show': 'hide'}`}>
<div className="title_bar">
<div className="picked">Picked</div>
<div className="winner">Winner</div>
<div className="score">Score</div>
</div>
{match.vetos.filter(veto => veto.type !== "ban").map(veto => {
if(!veto.mapName) return null;
return <VetoEntry key={`${match.id}${veto.mapName}${veto.teamId}${veto.side}`} veto={veto} teams={teams} active={map.name.includes(veto.mapName)}/>
})}
</div>
);
}
}
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.map_series_container {
position: fixed;
top: 100px;
right: 20px;
width: 347px;
display: flex;
opacity: 0;
transition: opacity 0.5s;
flex-direction: column;
font-size: 13px;
.veto_container {
display: flex;
background-color: rgba(0,0,0,0.8);
color: white;
align-items: center;
height: 40px;
&.active {
.veto_winner {
display: none;
}
.veto_score {
display: none;
}
}
.veto_map_name {
width: 116px;
text-transform: uppercase;
background-color: rgba(255,255,255,1);
color: black;
height: 100%;
display: flex;
font-family: Montserrat;
font-weight: 700;
align-items: center;
justify-content: center;
}
div {
img {
max-height: 30px;
max-width: 30px;
}
}
.veto_picker {
width: 77px;
text-align: center;
}
.veto_winner {
width: 77px;
text-align: center;
}
.active_container {
width: 154px;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
.active {
background: white;
color: black;
width: 117px;
height: 25px;
display: flex;
align-items: center;
justify-content: center;
font-size: 9px;
font-weight: 700;
font-family: Montserrat;
text-transform: uppercase;
}
}
&:not(.active) {
.active_container {
display: none;
}
}
.veto_score {
width: 77px;
text-align: center;
font-size: 14px;
}
.logo {
display: flex;
align-items: center;
justify-content: center;
}
}
.title_bar {
display: flex;
background-color: rgba(0,0,0,0.64);
height: 25px;
color: white;
border-radius: 6px 6px 0 0;
font-family: Montserrat;
font-size: 13px;
font-weight: 600;
margin-bottom: 2px;
div {
width: 77px;
display: flex;
align-items: center;
justify-content: center;
}
.picked {
margin-left: auto;
}
}
&.show {
opacity: 1;
}
}
#timeout {
text-transform: uppercase;
position: absolute;
left: 50%;
transform: translateX(-50%);
top: 150px;
background-color: var(--sub-panel-color);
width: 600px;
display: flex;
align-items: center;
justify-content: center;
height: 100px;
font-size: 35px;
transition: opacity 1.5s;
opacity: 0;
}
#pause {
text-transform: uppercase;
position: absolute;
left: 50%;
transform: translateX(-50%);
top: 150px;
background-color: var(--sub-panel-color);
width: 600px;
display: flex;
align-items: center;
justify-content: center;
height: 100px;
font-size: 35px;
transition: opacity 1.5s;
opacity: 0;
color: white;
}
#timeout.show, #pause.show {
opacity: 1;
}
#timeout.t {
color: var(--color-new-t);
}
#timeout.ct {
color: var(--color-new-ct);
}
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import React from "react";
import * as I from "csgogsi-socket";
import "./matchbar.scss";
import TeamScore from "./TeamScore";
import Bomb from "./../Timers/BombTimer";
import Countdown from "./../Timers/Countdown";
import { GSI } from "../../App";
import { Match } from "../../api/interfaces";
function stringToClock(time: string | number, pad = true) {
if (typeof time === "string") {
time = parseFloat(time);
}
const countdown = Math.abs(Math.ceil(time));
const minutes = Math.floor(countdown / 60);
const seconds = countdown - minutes * 60;
if (pad && seconds < 10) {
return `${minutes}:0${seconds}`;
}
return `${minutes}:${seconds}`;
}
interface IProps {
match: Match | null;
map: I.Map;
phase: I.PhaseRaw,
bomb: I.Bomb | null,
}
export interface Timer {
width: number;
active: boolean;
countdown: number;
side: "left"|"right";
type: "defusing" | "planting";
player: I.Player | null;
}
interface IState {
defusing: Timer,
planting: Timer,
winState: {
side: "left"|"right",
show: boolean
}
}
export default class TeamBox extends React.Component<IProps, IState> {
constructor(props: IProps){
super(props);
this.state = {
defusing: {
width: 0,
active: false,
countdown: 10,
side: "left",
type: "defusing",
player: null
},
planting: {
width: 0,
active: false,
countdown: 10, // Fake
side: "right",
type: "planting",
player: null
},
winState: {
side: 'left',
show: false
}
}
}
plantStop = () => this.setState(state => {
state.planting.active = false;
return state;
});
setWidth = (type: 'defusing' | 'planting', width: number) => {
this.setState(state => {
state[type].width = width;
return state;
})
}
initPlantTimer = () => {
const bomb = new Countdown(time => {
let width = time * 100;
this.setWidth("planting", width/3);
});
GSI.on("bombPlantStart", player => {
if(!player || !player.team) return;
this.setState(state => {
state.planting.active = true;
state.planting.side = player.team.orientation;
state.planting.player = player;
})
})
GSI.on("data", data => {
if(!data.bomb || !data.bomb.countdown || data.bomb.state !== "planting") return this.plantStop();
this.setState(state => {
state.planting.active = true;
})
return bomb.go(data.bomb.countdown);
});
}
defuseStop = () => this.setState(state => {
state.defusing.active = false;
state.defusing.countdown = 10;
return state;
});
initDefuseTimer = () => {
const bomb = new Countdown(time => {
let width = time > this.state.defusing.countdown ? this.state.defusing.countdown*100 : time * 100;
this.setWidth("defusing", width/this.state.defusing.countdown);
});
GSI.on("defuseStart", player => {
if(!player || !player.team) return;
this.setState(state => {
state.defusing.active = true;
state.defusing.countdown = !Boolean(player.state.defusekit) ? 10 : 5;
state.defusing.side = player.team.orientation;
state.defusing.player = player;
return state;
})
})
GSI.on("data", data => {
if(!data.bomb || !data.bomb.countdown || data.bomb.state !== "defusing") return this.defuseStop();
this.setState(state => {
state.defusing.active = true;
return state;
})
return bomb.go(data.bomb.countdown);
});
}
resetWin = () => {
setTimeout(() => {
this.setState(state => {
state.winState.show = false;
return state;
})
}, 6000);
}
componentDidMount(){
this.initDefuseTimer();
this.initPlantTimer();
GSI.on("roundEnd", score => {
this.setState(state => {
state.winState.show = true;
state.winState.side = score.winner.orientation;
return state;
}, this.resetWin);
});
}
getRoundLabel = () => {
const { map } = this.props;
const round = map.round + 1;
if (round <= 30) {
return `Round ${round}/30`;
}
const additionalRounds = round - 30;
const OT = Math.ceil(additionalRounds/6);
return `OT ${OT} (${additionalRounds - (OT - 1)*6}/6)`;
}
render() {
const { defusing, planting, winState } = this.state;
const { bomb, match, map, phase } = this.props;
const time = stringToClock(phase.phase_ends_in);
const left = map.team_ct.orientation === "left" ? map.team_ct : map.team_t;
const right = map.team_ct.orientation === "left" ? map.team_t : map.team_ct;
const isPlanted = bomb && (bomb.state === "defusing" || bomb.state === "planted");
const bo = (match && Number(match.matchType.substr(-1))) || 0;
let leftTimer: Timer | null = null, rightTimer: Timer | null = null;
if(defusing.active || planting.active){
if(defusing.active){
if(defusing.side === "left") leftTimer = defusing;
else rightTimer = defusing;
} else {
if(planting.side === "left") leftTimer = planting;
else rightTimer = planting;
}
}
return (
<>
<div id={`matchbar`}>
<TeamScore team={left} orientation={"left"} timer={leftTimer} showWin={winState.show && winState.side === "left"} />
<div className={`score left ${left.side}`}>{left.score}</div>
<div id="timer" className={bo === 0 ? 'no-bo' : ''}>
<div id={`round_timer_text`} className={isPlanted ? "hide":""}>{time}</div>
<div id="round_now" className={isPlanted ? "hide":""}>{this.getRoundLabel()}</div>
<Bomb />
</div>
<div className={`score right ${right.side}`}>{right.score}</div>
<TeamScore team={right} orientation={"right"} timer={rightTimer} showWin={winState.show && winState.side === "right"} />
</div>
</>
);
}
}
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import React from "react";
import * as I from "csgogsi-socket";
import { Match } from "../../api/interfaces";
interface Props {
map: I.Map;
phase: I.PhaseRaw;
match: Match | null;
}
export default class SeriesBox extends React.Component<Props> {
render() {
const { match, map } = this.props;
const amountOfMaps = (match && Math.floor(Number(match.matchType.substr(-1)) / 2) + 1) || 0;
const bo = (match && Number(match.matchType.substr(-1))) || 0;
const left = map.team_ct.orientation === "left" ? map.team_ct : map.team_t;
const right = map.team_ct.orientation === "left" ? map.team_t : map.team_ct;
return (
<div id="encapsulator">
<div className="container left">
<div className={`series_wins left `}>
<div className={`wins_box_container`}>
{new Array(amountOfMaps).fill(0).map((_, i) => (
<div key={i} className={`wins_box ${left.matches_won_this_series > i ? "win" : ""} ${left.side}`} />
))}
</div>
</div>
</div>
<div id="series_container">
<div id="series_text">{ bo ? `BEST OF ${bo}` : '' }</div>
</div>
<div className="container right">
<div className={`series_wins right `}>
<div className={`wins_box_container`}>
{new Array(amountOfMaps).fill(0).map((_, i) => (
<div key={i} className={`wins_box ${right.matches_won_this_series > i ? "win" : ""} ${right.side}`} />
))}
</div>
</div>
</div>
</div>
);
}
}
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import React from 'react';
import { Team } from 'csgogsi-socket';
import * as I from '../../api/interfaces';
import { apiUrl } from './../../api/api';
export default class TeamLogo extends React.Component<{ team?: Team | I.Team | null, height?: number, width?: number}> {
render(){
const { team } = this.props;
if(!team) return null;
let id = '';
const { logo } = team;
if('_id' in team){
id = team._id;
} else if('id' in team && team.id){
id = team.id;
}
return (
<div className={`logo`}>
{ logo && id ? <img src={`${apiUrl}api/teams/logo/${id}`} width={this.props.width} height={this.props.height} alt={'Team logo'} /> : ''}
</div>
);
}
}
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import React from "react";
import * as I from "csgogsi-socket";
import WinIndicator from "./WinIndicator";
import { Timer } from "./MatchBar";
import TeamLogo from './TeamLogo';
import PlantDefuse from "../Timers/PlantDefuse"
interface IProps {
team: I.Team;
orientation: "left" | "right";
timer: Timer | null;
showWin: boolean;
}
export default class TeamScore extends React.Component<IProps> {
render() {
const { orientation, timer, team, showWin } = this.props;
return (
<>
<div className={`team ${orientation} ${team.side}`}>
<div className="team-name">{team.name}</div>
<TeamLogo team={team} />
<div className="round-thingy"><div className="inner"></div></div>
</div>
<PlantDefuse timer={timer} side={orientation} />
<WinIndicator team={team} show={showWin}/>
</>
);
}
}
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import React from 'react';
import { Team } from 'csgogsi-socket';
export default class WinAnnouncement extends React.Component<{ team: Team | null, show: boolean }> {
render() {
const { team, show } = this.props;
if(!team) return null;
return <div className={`win_text ${show ? 'show' : ''} ${team.orientation} ${team.side}`}>
WINS THE ROUND!
</div>
}
}
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@keyframes ShowWinCycle {
0% {
opacity: 0;
height: 0;
}
5% {
opacity: 1;
height: 50px;
}
95% {
opacity: 1;
height: 50px;
}
100% {
opacity: 0;
height: 0;
}
}
#matchbar {
display: flex;
flex-direction: row;
position: fixed;
justify-content: center;
width: 1148px;
height: 70px;
top: 10px;
left: 50%;
transform: translateX(-50%);
.CT {
color: var(--color-new-ct);
.round-thingy {
.inner {
background-color: #28abff;
}
background-color: #28abff80;
}
}
.T {
color: var(--color-new-t);
.round-thingy {
.inner {
background-color: #ffc600;
}
background-color: #ffc60080;
}
}
#timer {
display: flex;
flex-direction: column;
position: relative;
width: 126px;
height: 115px;
margin-left: 8px;
margin-right: 8px;
background-color: var(--sub-panel-color);
top: -10px;
&.no-bo {
height: 87px;
}
}
#bomb_container {
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: center;
position: absolute;
width: 100%;
height: 70px;
z-index: 0;
.bomb_timer {
width: 100%;
top: 0;
height: 0;
background-color: var(--color-bomb);
&.hide {
display: none;
}
}
.bomb_icon {
position: absolute;
width: 100%;
height: 100%;
svg {
position: absolute;
left: 50%;
transform: translateX(-50%);
top: 6px;
max-height: 80%;
max-width: 80%;
}
&.hide {
display: none;
}
}
}
#round_timer_text {
display: flex;
width: 100%;
height: 55px;
justify-content: center;
font-size: 34px;
font-weight: bold;
z-index: 1;
color: var(--white-full);
align-items: flex-end;
&.hide {
display: none;
}
}
#round_now {
display: flex;
flex-direction: column;
width: 100%;
height: 27px;
align-items: center;
justify-content: center;
font-size: 14px;
font-weight: bold;
z-index: 1;
color: var(--white-full);
&.hide {
display: none;
}
}
.team {
width: 426px;
display: flex;
align-items: center;
.logo {
display: flex;
flex-direction: row;
width: 105px;
height: 70px;
align-items: center;
overflow: hidden;
background-color: var(--sub-panel-color);
img {
max-width: 90%;
max-height: 65%;
}
}
&.left {
justify-content: center;
flex-direction: row-reverse;
.round-thingy {
left: -30px;
}
.logo {
justify-content: flex-end;
}
}
&.right {
justify-content: center;
flex-direction: row;
.round-thingy {
right: -30px;
}
.logo {
justify-content: flex-start;
}
}
}
.team-name {
display: flex;
width: 360px;
height: 70px;
align-items: center;
justify-content: center;
font-weight: 600;
font-size: 30px;
background-color: var(--sub-panel-color);
}
.round-thingy {
width: 60px;
height: 60px;
position: absolute;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
.inner {
width: 35px;
height: 35px;
border-radius: 50%;
}
}
.score {
display: flex;
flex-direction: row;
width: 77px;
height: 70px;
align-items: center;
justify-content: center;
font-weight: 600;
font-size: 36px;
background-color: var(--sub-panel-color);
}
.bar {
display: flex;
flex-direction: row;
width: 10px;
height: 70px;
&.CT {
background-color: var(--color-new-ct);
}
&.T {
background-color: var(--color-new-t);
}
}
}
.win_text {
position: fixed;
display: none;
opacity: 1;
width: 503px;
height: 50px;
top: 70px;
align-items: center;
color: black;
justify-content: center;
background-color: white;
font-size: 20px;
font-family: Montserrat;
font-weight: 600;
&.show {
display: flex;
animation: ShowWinCycle 5s linear 1;
animation-fill-mode: forwards;
}
&.right {
left: calc(50% + 71px);
}
&.left {
right: calc(50% + 71px);
}
}
.defuse_plant_container {
position: fixed;
display: flex;
opacity: 1;
width: 503px;
height: 49px;
top: 70px;
align-items: center;
color: white;
justify-content: center;
background-color: rgba(0,0,0,0.65);
.defuse_plant_bar {
height: 49px;
background-color: #3c3c3c;
position: absolute;
width: 0%;
}
.defuse_plant_caption {
z-index: 1;
display: flex;
text-transform: uppercase;
align-items: flex-end;
svg {
margin-right: 13px;
}
}
&.right {
left: calc(50% + 71px);
.defuse_plant_bar {
left: 0;
}
}
&.left {
right: calc(50% + 71px);
.defuse_plant_bar {
right: 0;
}
}
&.hide {
opacity: 0;
}
}
#encapsulator {
overflow: hidden;
display: flex;
flex-direction: row;
position: fixed;
justify-content: center;
top: 80px;
width: 1148px;
height: 50px;
left: 50%;
transform: translateX(-50%);
.CT {
color: var(--color-new-ct);
}
.T {
color: var(--color-new-t);
}
.wins_bar {
display: flex;
flex-direction: row;
width: 10px;
height: 30px;
}
.wins_bar.CT {
background-color: var(--color-new-ct);
}
.wins_bar.T {
background-color: var(--color-new-t);
}
}
.alert_bar.CT {
background-color: var(--color-new-ct);
}
.alert_bar.T {
background-color: var(--color-new-t);
}
#series_container {
display: flex;
flex-direction: row;
width: 126px;
height: 30px;
}
#series_text {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
align-items: center;
justify-content: center;
font-size: 12px;
font-weight: bold;
color: var(--white-full);
}
.container {
display: flex;
flex-direction: row;
width: 511px;
height: 100%;
}
.container.left {
justify-content: flex-end;
}
.container.right {
justify-content: flex-start;
}
.series_wins {
display: flex;
flex-direction: row;
width: 400px;
height: 30px;
z-index: 1;
padding-left: 6px;
padding-right: 6px;
top: -30px;
transition: top 0.5s;
}
.series_wins.show {
top: 0px;
}
.wins_box_container {
display: flex;
flex-direction: row;
width: 100%;
height: 100%;
align-items: flex-start;
justify-content: flex-start;
}
.series_wins.left {
.wins_box_container {
flex-direction: row-reverse;
}
}
.wins_box {
width: 77px;
height: 7px;
margin-left: 2px;
margin-right: 2px;
box-sizing: border-box;
}
.wins_box.CT {
background-color: rgba(0,0,0,0.6);
}
.wins_box.CT.win {
background-color: var(--color-new-ct);
}
.wins_box.T {
background-color: rgba(0,0,0,0.6);
}
.wins_box.T.win {
background-color: var(--color-new-t);
}
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import React from 'react';
import * as I from '../../api/interfaces';
import TeamLogo from '../MatchBar/TeamLogo';
interface IProps {
match: I.Match,
show: boolean,
teams: I.Team[],
veto: I.Veto | null
}
export default class MatchOverview extends React.Component<IProps> {
render() {
const { match, teams, show } = this.props;
const left = teams.find(team => team._id === match.left.id);
const right = teams.find(team => team._id === match.right.id);
if(!match || !left || !right) return null;
return (
<div className={`match-overview ${show ? 'show':''}`}>
<div className="match-overview-title">
Upcoming match
</div>
<div className="match-overview-teams">
<div className="match-overview-team">
<div className="match-overview-team-logo">
<TeamLogo team={left} height={40} />
</div>
<div className="match-overview-team-name">{left.name}</div>
</div>
<div className="match-overview-vs">vs</div>
<div className="match-overview-team">
<div className="match-overview-team-logo">
<TeamLogo team={right} height={40} />
</div>
<div className="match-overview-team-name">{right.name}</div>
</div>
</div>
</div>
);
}
}
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import React from 'react';
import { actions, configs } from '../../App';
import * as I from '../../api/interfaces';
import PlayerOverview from '../PlayerOverview/PlayerOverview';
import MatchOverview from '../MatchOverview/MatchOverview';
import TeamOverview from '../TeamOverview/TeamOverview';
import { Map, Player } from 'csgogsi-socket';
import api from '../../api/api';
interface IState {
player: {
data: I.Player | null,
show: boolean
},
match: {
data: I.Match | null,
show: boolean,
teams: I.Team[],
},
team: {
data: I.Team | null,
show: boolean
}
}
interface IProps {
match: I.Match | null,
map: Map,
players: Player[]
}
export default class Overview extends React.Component<IProps, IState> {
constructor(props: IProps){
super(props);
this.state = {
player: {
data: null,
show: false
},
match: {
data: null,
show: false,
teams: []
},
team: {
data: null,
show: false,
}
}
}
loadTeams = async () => {
const { match } = this.state;
if(!match.data || !match.data.left.id || !match.data.right.id) return;
const teams = await Promise.all([api.teams.getOne(match.data.left.id), api.teams.getOne(match.data.right.id)]);
if(!teams[0] || !teams[1]) return;
this.setState(state => {
state.match.teams = teams;
return state;
});
}
componentDidMount() {
configs.onChange((data: any) => {
if(!data || !data.preview_settings) return;
this.setState({
player: {
data: (data.preview_settings.player_preview && data.preview_settings.player_preview.player) || null,
show: Boolean(data.preview_settings.player_preview_toggle)
},
team: {
data: (data.preview_settings.team_preview && data.preview_settings.team_preview.team) || null,
show: Boolean(data.preview_settings.team_preview_toggle)
},
match: {
data: (data.preview_settings.match_preview && data.preview_settings.match_preview.match) || null,
show: Boolean(data.preview_settings.match_preview_toggle),
teams: this.state.match.teams
}
}, this.loadTeams);
});
actions.on("toggleUpcomingMatch", () => {
this.setState(state => {
state.match.show = !state.match.show;
return state;
})
})
actions.on("togglePlayerPreview", () => {
this.setState(state => {
state.player.show = !state.player.show;
return state;
})
})
}
getVeto = () => {
const { map, match } = this.props;
if(!match) return null;
const mapName = map.name.substring(map.name.lastIndexOf('/')+1);
const veto = match.vetos.find(veto => veto.mapName === mapName);
if(!veto) return null;
return veto;
}
renderPlayer = () => {
const { player } = this.state;
if(!player.data) return null;
return <PlayerOverview round={this.props.map.round + 1} player={player.data} players={this.props.players} show={player.show} veto={this.getVeto()} />
}
renderMatch = () => {
const { match } = this.state;
if(!match.data || !match.teams[0] || !match.teams[1]) return null;
return <MatchOverview match={match.data} show={match.show} veto={this.getVeto()} teams={match.teams}/>
}
renderTeam = () => {
const { team } = this.state;
if(!team.data) return null;
return <TeamOverview team={team.data} show={team.show} veto={this.getVeto()} />
}
render() {
return (
<>
{this.renderPlayer()}
{this.renderMatch()}
{this.renderTeam()}
</>
);
}
}
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import React from "react";
import { PhaseRaw } from "csgogsi-socket";
interface IProps {
phase: PhaseRaw | null
}
export default class Pause extends React.Component<IProps> {
render() {
const { phase } = this.props;
return (
<div id={`pause`} className={phase && phase.phase === "paused" ? 'show' : ''}>
PAUSE
</div>
);
}
}
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import React from "react";
import { Map, PhaseRaw } from "csgogsi-socket";
interface IProps {
phase: PhaseRaw | null,
map: Map
}
export default class Timeout extends React.Component<IProps> {
render() {
const { phase, map } = this.props;
const time = phase && Math.abs(Math.ceil(parseFloat(phase.phase_ends_in)));
const team = phase && phase.phase === "timeout_t" ? map.team_t : map.team_ct;
return (
<div id={`timeout`} className={`${time && time > 2 && phase && (phase.phase === "timeout_t" || phase.phase === "timeout_ct") ? 'show' : ''} ${phase && (phase.phase === "timeout_t" || phase.phase === "timeout_ct") ? phase.phase.substr(8): ''}`}>
{ team.name } TIMEOUT
</div>
);
}
}
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import React from 'react';
import * as I from '../../api/interfaces';
import { avatars } from './../../api/avatars';
import { apiUrl } from '../../api/api';
import { getCountry } from '../countries';
import { Player } from 'csgogsi-socket';
import "./playeroverview.scss";
interface IProps {
player: I.Player,
show: boolean,
veto: I.Veto | null
players: Player[],
round: number
}
export default class PlayerOverview extends React.Component<IProps> {
sum = (data: number[]) => data.reduce((a, b) => a + b, 0);
getData = () => {
const { veto, player, round } = this.props;
if(!player || !veto || !veto.rounds) return null;
const stats = veto.rounds.map(round => round ? round.players[player.steamid] : {
kills: 0,
killshs: 0,
damage: 0
}).filter(data => !!data);
const overall = {
damage: this.sum(stats.map(round => round.damage)),
kills: this.sum(stats.map(round => round.kills)),
killshs: this.sum(stats.map(round => round.killshs)),
};
const data = {
adr: stats.length !== 0 ? (overall.damage/(round-1)).toFixed(0) : '0',
kills: overall.kills,
killshs: overall.kills,
kpr: stats.length !== 0 ? (overall.kills/stats.length).toFixed(2) : 0,
hsp: overall.kills !== 0 ? (100*overall.killshs/overall.kills).toFixed(0) : '0'
}
return data;
}
calcWidth = (val: number | string, max?: number) => {
const value = Number(val);
if(value === 0) return 0;
let maximum = max;
if(!maximum) {
maximum = Math.ceil(value/100)*100;
}
if(value > maximum){
return 100;
}
return 100*value/maximum;
}
render() {
const { player, veto, players } = this.props;
const data = this.getData();
if(!player || !veto || !veto.rounds || !data) return null;
let url = null;
// const avatarData = avatars.find(avatar => avatar.steamid === player.steamid);
const avatarData = avatars[player.steamid];
if(avatarData && avatarData.url){
url = avatarData.url;
}
const countryName = player.country ? getCountry(player.country) : null;
let side = '';
const inGamePlayer = players.find(inGamePlayer => inGamePlayer.steamid === player.steamid);
if(inGamePlayer) side = inGamePlayer.team.side;
return (
<div className={`player-overview ${this.props.show ? 'show':''} ${side}`}>
<div className="player-overview-picture">
{url ? <img src={url} alt={`${player.username}'s avatar`}/> : null}
</div>
<div className="player-overview-username">{url && countryName ? <img src={`${apiUrl}files/img/flags/${countryName.replace(/ /g, "-")}.png`} className="flag" alt={countryName}/> : null }{player.username.toUpperCase()}</div>
<div className="player-overview-stats">
<div className="player-overview-stat">
<div className="label">KILLS: {data.kills}</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(data.kills, data.kills <= 30 ? 30 : 40)}%`}}></div>
</div>
</div>
<div className="player-overview-stat">
<div className="label">HS: {data.hsp}%</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(data.hsp, 100)}%`}}></div>
</div>
</div>
<div className="player-overview-stat">
<div className="label">ADR: {data.adr}</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(data.adr)}%`}}></div>
</div>
</div>
<div className="player-overview-stat">
<div className="label">KPR: {data.kpr}</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(Number(data.kpr)*100)}%`}}></div>
</div>
</div>
</div>
</div>
);
}
}
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.player-overview {
position: fixed;
top: 130px;
background-color: #000000a8;
left: 50%;
transform: translateX(-50%);
width: 300px;
padding: 30px;
color: white;
opacity: 0;
transition: opacity 0.75s;
}
.player-overview.show {
opacity: 1;
}
.player-overview-stat {
display: flex;
flex-direction: column;
margin: 8px 0;
.panel {
height: 10px;
margin: 3px 0;
.filling {
height: 100%;
}
}
}
.player-overview.CT {
.player-overview-stat {
.panel {
.filling {
background-color: var(--color-new-ct);
}
background-color: #082435;
}
}
}
.player-overview.T {
.player-overview-stat {
.panel {
.filling {
background-color: var(--color-new-t);
}
background-color: #331b00;
}
}
}
.player-overview-picture {
display: flex;
align-items: center;
justify-content: center;
position: relative;
img {
border-radius: 50%;
margin-bottom: 20px;
max-width: 170px;
max-height: 170px;
}
}
.player-overview-username {
text-align: center;
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
img.flag {
border-radius: 0;
margin: 0;
left: 0;
bottom: 0;
height: 22px;
margin-right: 8px;
}
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import React from 'react';
import CameraContainer from '../Camera/Container';
import PlayerCamera from "./../Camera/Camera";
import { avatars } from './../../api/avatars';
import { Skull } from './../../assets/Icons';
interface IProps {
steamid: string,
slot?: number,
height?: number,
width?: number,
showSkull?: boolean,
showCam?: boolean,
sidePlayer?: boolean
}
export default class Avatar extends React.Component<IProps> {
render() {
const { showCam, steamid, width, height, showSkull, sidePlayer } = this.props;
//const url = avatars.filter(avatar => avatar.steamid === this.props.steamid)[0];
const avatarData = avatars[this.props.steamid];
if (!avatarData || !avatarData.url) {
return null;
}
return (
<div className={`avatar`}>
{
showCam ? ( sidePlayer ? <div className="videofeed"><PlayerCamera steamid={steamid} visible={true} /></div> : <CameraContainer observedSteamid={steamid} />) : null
}
{
showSkull ? <Skull height={height} width={width} /> : <img src={avatarData.url} height={height} width={width} alt={'Avatar'} />
}
</div>
);
}
}
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import React from "react";
import { Player } from "csgogsi-socket";
import Weapon from "./../Weapon/Weapon";
import Avatar from "./Avatar";
import TeamLogo from "./../MatchBar/TeamLogo";
import "./observed.scss";
import { apiUrl } from './../../api/api';
import { getCountry } from "./../countries";
import { ArmorHelmet, ArmorFull, HealthFull, Bullets } from './../../assets/Icons';
import { Veto } from "../../api/interfaces";
import { actions } from "../../App";
class Statistic extends React.PureComponent<{ label: string; value: string | number, }> {
render() {
return (
<div className="stat">
<div className="label">{this.props.label}</div>
<div className="value">{this.props.value}</div>
</div>
);
}
}
export default class Observed extends React.Component<{ player: Player | null, veto: Veto | null, round: number }, { showCam: boolean }> {
constructor(props: any){
super(props);
this.state = {
showCam: true
}
}
componentDidMount() {
actions.on('toggleCams', () => {
console.log(this.state.showCam)
this.setState({ showCam: !this.state.showCam });
});
}
getAdr = () => {
const { veto, player } = this.props;
if (!player || !veto || !veto.rounds) return null;
const damageInRounds = veto.rounds.map(round => round ? round.players[player.steamid] : {
kills: 0,
killshs: 0,
damage: 0
}).filter(data => !!data).map(roundData => roundData.damage);
return damageInRounds.reduce((a, b) => a + b, 0) / (this.props.round - 1);
}
render() {
if (!this.props.player) return '';
const { player } = this.props;
const country = player.country || player.team.country;
const weapons = Object.values(player.weapons).map(weapon => ({ ...weapon, name: weapon.name.replace("weapon_", "") }));
const currentWeapon = weapons.filter(weapon => weapon.state === "active")[0];
const grenades = weapons.filter(weapon => weapon.type === "Grenade");
const { stats } = player;
const ratio = stats.deaths === 0 ? stats.kills : stats.kills / stats.deaths;
const countryName = country ? getCountry(country) : null;
return (
<div className={`observed ${player.team.side}`}>
<div className="main_row">
{<Avatar steamid={player.steamid} height={140} width={140} showCam={this.state.showCam} slot={player.observer_slot} />}
<TeamLogo team={player.team} height={35} width={35} />
<div className="username_container">
<div className="username">{player.name}</div>
<div className="real_name">{player.realName}</div>
</div>
<div className="flag">{countryName ? <img src={`${apiUrl}files/img/flags/${countryName.replace(/ /g, "-")}.png`} alt={countryName} /> : ''}</div>
<div className="grenade_container">
{grenades.map(grenade => <React.Fragment key={`${player.steamid}_${grenade.name}_${grenade.ammo_reserve || 1}`}>
<Weapon weapon={grenade.name} active={grenade.state === "active"} isGrenade />
{
grenade.ammo_reserve === 2 ? <Weapon weapon={grenade.name} active={grenade.state === "active"} isGrenade /> : null}
</React.Fragment>)}
</div>
</div>
<div className="stats_row">
<div className="health_armor_container">
<div className="health-icon icon">
<HealthFull />
</div>
<div className="health text">{player.state.health}</div>
<div className="armor-icon icon">
{player.state.helmet ? <ArmorHelmet /> : <ArmorFull />}
</div>
<div className="health text">{player.state.armor}</div>
</div>
<div className="statistics">
<Statistic label={"K"} value={stats.kills} />
<Statistic label={"A"} value={stats.assists} />
<Statistic label={"D"} value={stats.deaths} />
<Statistic label={"K/D"} value={ratio.toFixed(2)} />
</div>
<div className="ammo">
<div className="ammo_icon_container">
<Bullets />
</div>
<div className="ammo_counter">
<div className="ammo_clip">{(currentWeapon && currentWeapon.ammo_clip) || "-"}</div>
<div className="ammo_reserve">/{(currentWeapon && currentWeapon.ammo_reserve) || "-"}</div>
</div>
</div>
</div>
</div>
);
}
}
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import React from "react";
import * as I from "csgogsi-socket";
import Weapon from "./../Weapon/Weapon";
import Avatar from "./Avatar";
import Armor from "./../Indicators/Armor";
import Bomb from "./../Indicators/Bomb";
import Defuse from "./../Indicators/Defuse";
interface IProps {
player: I.Player,
isObserved: boolean,
}
const compareWeapon = (weaponOne: I.WeaponRaw, weaponTwo: I.WeaponRaw) => {
if (weaponOne.name === weaponTwo.name &&
weaponOne.paintkit === weaponTwo.paintkit &&
weaponOne.type === weaponTwo.type &&
weaponOne.ammo_clip === weaponTwo.ammo_clip &&
weaponOne.ammo_clip_max === weaponTwo.ammo_clip_max &&
weaponOne.ammo_reserve === weaponTwo.ammo_reserve &&
weaponOne.state === weaponTwo.state
) return true;
return false;
}
const compareWeapons = (weaponsObjectOne: { [key: string]: I.WeaponRaw }, weaponsObjectTwo: { [key: string]: I.WeaponRaw }) => {
const weaponsOne = Object.values(weaponsObjectOne).sort((a, b) => (a.name as any) - (b.name as any))
const weaponsTwo = Object.values(weaponsObjectTwo).sort((a, b) => (a.name as any) - (b.name as any))
if (weaponsOne.length !== weaponsTwo.length) return false;
return weaponsOne.every((weapon, i) => compareWeapon(weapon, weaponsTwo[i]));
}
const arePlayersEqual = (playerOne: I.Player, playerTwo: I.Player) => {
if (playerOne.name === playerTwo.name &&
playerOne.steamid === playerTwo.steamid &&
playerOne.observer_slot === playerTwo.observer_slot &&
playerOne.defaultName === playerTwo.defaultName &&
playerOne.clan === playerTwo.clan &&
playerOne.stats.kills === playerTwo.stats.kills &&
playerOne.stats.assists === playerTwo.stats.assists &&
playerOne.stats.deaths === playerTwo.stats.deaths &&
playerOne.stats.mvps === playerTwo.stats.mvps &&
playerOne.stats.score === playerTwo.stats.score &&
playerOne.state.health === playerTwo.state.health &&
playerOne.state.armor === playerTwo.state.armor &&
playerOne.state.helmet === playerTwo.state.helmet &&
playerOne.state.defusekit === playerTwo.state.defusekit &&
playerOne.state.flashed === playerTwo.state.flashed &&
playerOne.state.smoked === playerTwo.state.smoked &&
playerOne.state.burning === playerTwo.state.burning &&
playerOne.state.money === playerTwo.state.money &&
playerOne.state.round_killhs === playerTwo.state.round_killhs &&
playerOne.state.round_kills === playerTwo.state.round_kills &&
playerOne.state.round_totaldmg === playerTwo.state.round_totaldmg &&
playerOne.state.equip_value === playerTwo.state.equip_value &&
playerOne.state.adr === playerTwo.state.adr &&
playerOne.avatar === playerTwo.avatar &&
playerOne.country === playerTwo.country &&
playerOne.realName === playerTwo.realName &&
compareWeapons(playerOne.weapons, playerTwo.weapons)
) return true;
return false;
}
const Player = ({ player, isObserved }: IProps) => {
const weapons = Object.values(player.weapons).map(weapon => ({ ...weapon, name: weapon.name.replace("weapon_", "") }));
const primary = weapons.filter(weapon => !['C4', 'Pistol', 'Knife', 'Grenade', undefined].includes(weapon.type))[0] || null;
const secondary = weapons.filter(weapon => weapon.type === "Pistol")[0] || null;
const grenades = weapons.filter(weapon => weapon.type === "Grenade");
const isLeft = player.team.orientation === "left";
return (
<div className={`player ${player.state.health === 0 ? "dead" : ""} ${isObserved ? 'active' : ''}`}>
<div className="player_data">
<Avatar steamid={player.steamid} height={57} width={57} showSkull={false} showCam={false} sidePlayer={true} />
<div className="dead-stats">
<div className="labels">
<div className="stat-label">K</div>
<div className="stat-label">A</div>
<div className="stat-label">D</div>
</div>
<div className="values">
<div className="stat-value">{player.stats.kills}</div>
<div className="stat-value">{player.stats.assists}</div>
<div className="stat-value">{player.stats.deaths}</div>
</div>
</div>
<div className="player_stats">
<div className="row">
<div className="health">
{player.state.health}
</div>
<div className="username">
<div>{isLeft ? <span>{player.observer_slot}</span> : null} {player.name} {!isLeft ? <span>{player.observer_slot}</span> : null}</div>
{primary || secondary ? <Weapon weapon={primary ? primary.name : secondary.name} active={primary ? primary.state === "active" : secondary.state === "active"} /> : ""}
{player.state.round_kills ? <div className="roundkills-container">{player.state.round_kills}</div> : null}
</div>
</div>
<div className={`hp_bar ${player.state.health <= 20 ? 'low' : ''}`} style={{ width: `${player.state.health}%` }}></div>
<div className="row">
<div className="armor_and_utility">
<Bomb player={player} />
<Armor player={player} />
<Defuse player={player} />
</div>
<div className="money">${player.state.money}</div>
<div className="grenades">
{grenades.map(grenade => (
[
<Weapon key={`${grenade.name}-${grenade.state}`} weapon={grenade.name} active={grenade.state === "active"} isGrenade />,
grenade.ammo_reserve === 2 ? <Weapon key={`${grenade.name}-${grenade.state}-double`} weapon={grenade.name} active={false} isGrenade /> : null,
]
))}
</div>
<div className="secondary_weapon">{primary && secondary ? <Weapon weapon={secondary.name} active={secondary.state === "active"} /> : ""}</div>
</div>
<div className="active_border"></div>
</div>
</div>
</div>
);
}
const arePropsEqual = (prevProps: Readonly<IProps>, nextProps: Readonly<IProps>) => {
if (prevProps.isObserved !== nextProps.isObserved) return false;
return arePlayersEqual(prevProps.player, nextProps.player);
}
//export default React.memo(Player, arePropsEqual);
export default Player;
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import React from 'react';
import Player from './Player'
import * as I from 'csgogsi-socket';
import './players.scss';
interface Props {
players: I.Player[],
team: I.Team,
side: 'right' | 'left',
current: I.Player | null,
}
export default class TeamBox extends React.Component<Props> {
render() {
return (
<div className={`teambox ${this.props.team.side} ${this.props.side}`}>
{this.props.players.map(player => <Player
key={player.steamid}
player={player}
isObserved={!!(this.props.current && this.props.current.steamid === player.steamid)}
/>)}
</div>
);
}
}
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.observed {
position: fixed;
width: 620px;
bottom: 120px;
margin-left: -310px;
left: 50%;
height: 86px;
display: flex;
flex-direction: column;
color: white;
background-color: rgba(0,0,0,0.6);
.main_row, .stats_row {
flex: 1;
display: flex;
align-items: center;
flex-direction: row;
position: relative;
height: 43px;
}
.stats_row {
height: 28px;
.stats_cell {
height: 100%;
width: 56px;
display: flex;
flex-direction: column;
text-shadow: 2px 2px 5px rgba(0, 0, 0, 0.7);
.label {
height: 13px;
display: flex;
align-items: center;
justify-content: center;
font-size: 10px;
color: #b2b2b2;
}
.stat {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
}
}
.ammo {
height: 100%;
width: 140px;
display: flex;
.ammo_counter {
flex: 1;
display: flex;
font-size: 18px;
font-weight: 600;
> div {
width: 32px;
display: flex;
align-items: center;
}
.ammo_clip {
justify-content: flex-end;
}
.ammo_reserve {
justify-content: flex-start;
}
}
.ammo_icon_container {
display: flex;
height: 100%;
width: 48px;
align-items: center;
justify-content: center;
svg {
max-width: 30px;
fill: white;
}
}
}
.health_armor_container {
display: flex;
height: 100%;
width: 140px;
justify-content: center;
.text {
width: 30px;
display: flex;
align-items: center;
justify-content: center;
font-weight: 600;
font-size: 21px;
height: 100%;
padding-top: 2px;
}
.icon {
display: flex;
width: 30px;
align-items: center;
justify-content: center;
svg {
max-height:30px;
max-width:22px;
}
}
}
.statistics {
height: 100%;
flex: 1;
display: flex;
flex-direction: row;
align-items: center;
justify-content: flex-end;
.stat {
display: flex;
font-weight: 600;
font-size: 18px;
margin-right: 24px;
}
}
}
.main_row {
font-weight: 600;
.logo {
height: 43px;
display: flex;
align-items: center;
justify-content: center;
}
.grenade_container {
height: 100%;
display: flex;
align-items: center;
width: 140px;
justify-content: center;
}
.username_container {
height: 100%;
flex: 1;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
.real_name {
font-size: 7pt;
color: rgba(255, 255, 255, 0.5);
}
}
.weapon.grenade {
height: 28px;
/*filter: invert(1);*/
&:last-child {
margin-right: 5px;
}
}
}
.sidebar {
width: 10px;
height: 100%;
position: absolute;
&:first-child {
left: -10px;
}
&:last-child {
right: -10px;
}
}
.flag {
height: 43px;
display: flex;
align-items: center;
justify-content: center;
img {
height: 43px;
}
}
.avatar {
align-self: flex-end;
display: flex;
position: relative;
width: 140px;
height: 140px;
img {
border-radius:50%;
}
}
&.T {
border-bottom: 6px solid var(--color-new-t);
.main_row .username_container .username, .stats_row .ammo .ammo_counter .ammo_reserve {
color: var(--color-new-t)
}
.sidebar {
background-color: var(--color-new-t)
}
.stats_row .statistics .stat .label {
color: var(--color-new-t);
margin-right: 2px;
}
.stats_row .health_armor_container .icon, .stats_row .ammo .ammo_icon_container {
svg {
fill: var(--color-new-t);
}
}
}
&.CT {
border-bottom: 6px solid var(--color-new-ct);
.main_row .username_container .username, .stats_row .ammo .ammo_counter .ammo_reserve {
color: var(--color-new-ct)
}
.sidebar {
background-color: var(--color-new-ct)
}
.stats_row .statistics .stat .label {
color: var(--color-new-ct);
margin-right: 2px;
}
.stats_row .health_armor_container .icon, .stats_row .ammo .ammo_icon_container {
svg {
fill: var(--color-new-ct);
}
}
}
}
#cameraFeed {
width: 150px;
height: 150px;
overflow: hidden;
position: absolute;
transform: scale(0.94);
left: 0px;
bottom: 0;
transform-origin: bottom left;
iframe {
position: relative;
border: none;
width: 750px;
height: 300px;
}
}
+371
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.teambox {
position: fixed;
bottom: 10px;
display: flex;
flex-direction: column;
opacity: 1;
transition: opacity 0.75s;
&.CT {
.player .hp_bar {
background-color: var(--color-new-ct);
}
}
&.T {
.player .hp_bar {
background-color: var(--color-new-t);
}
}
&.hide {
opacity: 0;
}
&.left {
left: 10px;
.player {
.row {
flex-direction: row;
.grenades {
padding-right: 5px;
}
.armor_and_utility {
justify-content: flex-start;
}
.money {
margin-right: auto;
}
.username .roundkills-container {
right: 115px;
}
.secondary_weapon {
padding-right: 10px;
}
}
.dead-stats {
right: 8px;
}
}
}
&.right {
right: 10px;
.player {
flex-direction: row-reverse;
.dead-stats {
left: 8px;
}
.player_data {
flex-direction: row-reverse;
.hp_bar {
align-self: flex-end;
}
.row {
flex-direction: row-reverse;
.grenades {
padding-left: 5px;
}
.username {
flex-direction: row-reverse;
.roundkills-container {
left: 115px;
}
}
.secondary_weapon {
padding-left: 10px;
}
.armor_and_utility {
justify-content: flex-end;
}
.money {
margin-left: auto;
justify-content: flex-end;
}
.weapon {
transform: scaleX(-1);
}
}
.avatar {
justify-content: flex-start;
}
}
}
}
.player {
width: 645px;
height: 70px;
margin-bottom: 4px;
display: flex;
flex-direction: row;
align-items: center;
&.active {
.player_data {
border: 2px solid white;
}
}
&.dead {
opacity: 0.7;
.player_side_bar {
background-color: var(--main-panel-color) !important;
}
.player_data {
.avatar {
filter: grayscale(100%);
}
.dead-stats {
display: flex;
}
.row {
.hp_background_2 {
opacity: 0;
}
.health {
color: #b2b2b2;
overflow: hidden;
}
.username {
color: #b2b2b2;
}
.armor_and_utility {
width: 0px;
overflow: hidden;
}
.money {
color: #466722;
}
}
}
}
&:last-child .player_data {
border-radius: 0 0 20px 20px;
}
.player_side_bar {
width: 10px;
height: 70px;
&.CT {
background-color: var(--color-new-ct);
}
&.T {
background-color: var(--color-new-t);
}
}
.dead-stats {
position: absolute;
height: 85%;
width: 60px;
display: none;
flex-direction: column;
font-weight: 600;
color: white;
opacity: 0.75;
top: 10%;
.labels, .values {
display: flex;
flex-direction: row;
flex: 1;
.stat-label, .stat-value {
display: flex;
flex: 1;
align-items: center;
justify-content: center;
}
}
}
.player_data {
background-color: var(--sub-panel-color);
width: 415px;
display: flex;
flex-direction: row;
position: relative;
height: 100%;
.player_stats {
display: flex;
flex-direction: column;
flex: 1;
min-width: 0;
.hp_bar {
height: 2px;
&.low {
background-color: red;
}
}
.row {
flex: 1;
display: flex;
position: relative;
svg.weapon {
filter: invert(45%);
&.active {
filter: invert(0);
}
}
.hp_background, .hp_background_2 {
position: absolute;
width: 100%;
height: 100%;
z-index: 0;
}
.hp_background_2 {
background-color: var(--color-bomb);
transition: width 0.75s 1.5s;
}
.armor_and_utility {
width: 39px;
display: flex;
align-items: center;
padding-left: 5px;
padding-right: 5px;
.armor_indicator, .bomb_indicator, .defuse_indicator {
svg {
max-height: 20px;
fill: white;
}
}
div {
display: flex;
width: 50%;
}
}
.username {
flex: 1;
display: flex;
align-items: center;
z-index: 1;
color: white;
font-weight: 600;
max-width: calc(100% - 49px);
justify-content: space-between;
overflow: hidden;
font-size: 18px;
text-overflow: ellipsis;
white-space: nowrap;
.roundkills-container {
position: absolute;
background-image: url('./../../assets/images/icon_skull_default.svg');
background-repeat: no-repeat;
background-size: 10px;
background-position: left 2px;
padding-left: 16px;
font-size: 13px;
}
div span {
opacity: 0.6;
font-size:15px;
}
svg.weapon {
max-height: 30px;
width: auto;
margin-left: 5px;
margin-right: 5px;
max-width: 100px;
height: 30px;
}
}
.money {
width: 60px;
color: var(--color-moneys);
font-weight: 600;
display: flex;
align-items: center;
justify-content: flex-start;
}
.grenades {
display: flex;
align-items: center;
justify-content: space-around;
svg.grenade {
max-height: 20px;
height: 20px;
}
}
.health {
width: 49px;
display: flex;
align-items: center;
justify-content: center;
z-index: 1;
color: white;
font-weight: 600;
font-size:18px;
}
.secondary_weapon {
display: flex;
align-items: center;
svg {
max-height: 30px;
height: 30px;
}
}
}
}
.avatar {
width: 70px;
display: flex;
align-items: center;
justify-content: flex-end;
overflow: hidden;
position: relative;
.videofeed {
width:70px;
height:70px;
position: absolute;
display: flex;
justify-content: center;
video {
height: 70px;
position: absolute;
}
}
img {
border-radius:50%;
}
}
}
}
}
.players_alive {
display: flex;
flex-direction: column;
width: 180px;
background-color: rgba(0,0,0,0.5);
position: fixed;
right: 10px;
top: 10px;
opacity: 1;
transition: opacity 1s;
.counter_container {
display: flex;
height: 45px;
> div {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
font-size:30px;
color: white;
background-color: rgba(0,0,0,0.5);
}
.team_counter {
background-color: rgba(0,0,0,0.75);
}
.CT {
color: var(--color-new-ct);
}
.T {
color: var(--color-new-t);
}
}
.title_container {
color: white;
text-transform: uppercase;
text-align: center;
height:20px;
font-size:14px;
display: flex;
align-items: center;
justify-content: center;
background-color: rgba(0,0,0,0.75);
}
&.hide {
opacity: 0;
}
}
+110
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import React from 'react';
import { Bomb } from 'csgogsi-socket';
import maps, { ScaleConfig, MapConfig, ZoomAreas } from './maps';
import './index.css';
import { RadarPlayerObject, RadarGrenadeObject } from './interface';
import config from './config';
interface IProps {
players: RadarPlayerObject[];
grenades: RadarGrenadeObject[];
bomb?: Bomb | null;
mapName: string;
zoom?: ZoomAreas;
mapConfig: MapConfig,
reverseZoom: string,
parsePosition: (position: number[], size: number, config: ScaleConfig) => number[]
}
const isShooting = (lastShoot: number) => (new Date()).getTime() - lastShoot <= 250;
class App extends React.Component<IProps> {
constructor(props: IProps) {
super(props);
this.state = {
players: [],
grenades: [],
bomb: null
}
}
renderGrenade = (grenade: RadarGrenadeObject) => {
if ("flames" in grenade) {
return null;
}
const { reverseZoom } = this.props;
return (
<div key={grenade.id} className={`grenade ${grenade.type} ${grenade.side || ''} ${grenade.state} ${grenade.visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${grenade.position[0].toFixed(2)}px) translateY(${grenade.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
}}>
<div className="explode-point"></div>
<div className="background"></div>
</div>
)
}
renderDot = (player: RadarPlayerObject) => {
const { reverseZoom } = this.props;
return (
<div key={player.id}
className={`player ${player.shooting? 'shooting':''} ${player.flashed ? 'flashed':''} ${player.side} ${player.hasBomb ? 'hasBomb':''} ${player.isActive ? 'active' : ''} ${!player.isAlive ? 'dead' : ''} ${player.visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${player.position[0].toFixed(2)}px) translateY(${player.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
width: config.playerSize * player.scale,
height: config.playerSize * player.scale,
}}>
<div className="background-fire" style={{ transform: `rotate(${-90 + player.position[2]}deg)`, opacity: isShooting(player.lastShoot) ? 1 : 0 }} ><div className="bg"/></div>
<div className="background" style={{ transform: `rotate(${45 + player.position[2]}deg)` }}></div>
<div className="label">{player.label}</div>
</div>
)
}
renderBomb = () => {
const { bomb, mapConfig, reverseZoom } = this.props;
if(!bomb) return null;
if(bomb.state === "carried" || bomb.state === "planting") return null;
if("config" in mapConfig){
const position = this.props.parsePosition(bomb.position, 30, mapConfig.config);
if(!position) return null;
return (
<div className={`bomb ${bomb.state} visible`}
style={{
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`
}}>
<div className="explode-point"></div>
<div className="background"></div>
</div>
)
}
return mapConfig.configs.map(config => {
const position = this.props.parsePosition(bomb.position, 30, config.config);
if(!position) return null;
return (
<div className={`bomb ${bomb.state} ${config.isVisible(bomb.position[2]) ? 'visible':'hidden'}`}
style={{
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px)`
}}>
<div className="explode-point"></div>
<div className="background"></div>
</div>
)
});
}
render() {
const { players, grenades, zoom } = this.props;
const style: React.CSSProperties = { backgroundImage: `url(${maps[this.props.mapName].file})` }
if(zoom){
style.transform = `scale(${zoom.zoom})`;
style.transformOrigin = `${zoom.origin[0]}px ${zoom.origin[1]}px`;
}
//if(players.length === 0) return null;
return <div className="map" style={style}>
{players.map(this.renderDot)}
{grenades.map(this.renderGrenade)}
{this.renderBomb()}
</div>;
}
}
export default App;
@@ -0,0 +1,322 @@
import React from 'react';
import { Player, Bomb } from 'csgogsi-socket';
import maps, { ScaleConfig } from './maps';
import LexoRadar from './LexoRadar';
import { ExtendedGrenade, Grenade, RadarPlayerObject, RadarGrenadeObject } from './interface';
import config from './config';
const DESCALE_ON_ZOOM = true;
let playersStates: Player[][] = [];
let grenadesStates: ExtendedGrenade[][] = [];
const directions: Record<string, number> = {};
type ShootingState = {
ammo: number,
weapon: string,
lastShoot: number
}
let shootingState: Record<string, ShootingState> = {};
const calculateDirection = (player: Player) => {
if (directions[player.steamid] && !player.state.health) return directions[player.steamid];
const [forwardV1, forwardV2] = player.forward;
let direction = 0;
const [axisA, axisB] = [Math.asin(forwardV1), Math.acos(forwardV2)].map(axis => axis * 180 / Math.PI);
if (axisB < 45) {
direction = Math.abs(axisA);
} else if (axisB > 135) {
direction = 180 - Math.abs(axisA);
} else {
direction = axisB;
}
if (axisA < 0) {
direction = -(direction -= 360);
}
if (!directions[player.steamid]) {
directions[player.steamid] = direction;
}
const previous = directions[player.steamid];
let modifier = previous;
modifier -= 360 * Math.floor(previous / 360);
modifier = -(modifier -= direction);
if (Math.abs(modifier) > 180) {
modifier -= 360 * Math.abs(modifier) / modifier;
}
directions[player.steamid] += modifier;
return directions[player.steamid];
}
interface IProps {
players: Player[],
bomb?: Bomb | null,
player: Player | null,
grenades?: any
size?: number,
mapName: string
}
class App extends React.Component<IProps> {
round = (n: number) => {
const r = 0.02;
return Math.round(n / r) * r;
}
parsePosition = (position: number[], size: number, config: ScaleConfig) => {
if (!(this.props.mapName in maps)) {
return [0, 0];
}
const left = config.origin.x + (position[0] * config.pxPerUX) - (size / 2);
const top = config.origin.y + (position[1] * config.pxPerUY) - (size / 2);
return [this.round(left), this.round(top)];
}
parseGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
if (!("position" in grenade)) {
return null;
}
let size = 30;
if (grenade.type === "smoke") {
size = 60;
}
return this.parsePosition(grenade.position.split(", ").map(pos => Number(pos)), size, config);
}
getGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
const grenadeData = grenadesStates.slice(0, 5).map(grenades => grenades.filter(gr => gr.id === grenade.id)[0]).filter(pl => !!pl);
if (grenadeData.length === 0) return null;
const positions = grenadeData.map(grenadeEntry => this.parseGrenadePosition(grenadeEntry, config)).filter(posData => posData !== null) as number[][];
if (positions.length === 0) return null;
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
return [x / entryAmount, y / entryAmount];
}
getPosition = (player: Player, mapConfig: ScaleConfig, scale: number) => {
const playerData = playersStates.slice(0, 5).map(players => players.filter(pl => pl.steamid === player.steamid)[0]).filter(pl => !!pl);
if (playerData.length === 0) return [0, 0];
const positions = playerData.map(playerEntry => this.parsePosition(playerEntry.position, config.playerSize * scale, mapConfig));
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
const degree = calculateDirection(player);
return [x / entryAmount, y / entryAmount, degree];
}
mapPlayer = (active: Player | null) => (player: Player): RadarPlayerObject | RadarPlayerObject[] | null => {
if (!(this.props.mapName in maps)) {
return null;
}
const weapons = player.weapons ? Object.values(player.weapons) : [];
const weapon = weapons.find(weapon => weapon.state === "active" && weapon.type !== "C4" && weapon.type !== "Knife" && weapon.type !== "Grenade");
const shooting: ShootingState = { ammo: weapon && weapon.ammo_clip || 0, weapon: weapon && weapon.name || '', lastShoot: 0 };
const lastShoot = shootingState[player.steamid] || shooting;
let isShooting = false;
if (shooting.weapon === lastShoot.weapon && shooting.ammo < lastShoot.ammo) {
isShooting = true;
}
shooting.lastShoot = isShooting ? (new Date()).getTime() : lastShoot.lastShoot;
shootingState[player.steamid] = shooting;
const map = maps[this.props.mapName];
const playerObject: RadarPlayerObject = {
id: player.steamid,
label: player.observer_slot !== undefined ? player.observer_slot : "",
side: player.team.side,
position: [],
visible: true,
isActive: !!active && active.steamid === player.steamid,
forward: 0,
steamid: player.steamid,
isAlive: player.state.health > 0,
hasBomb: !!Object.values(player.weapons).find(weapon => weapon.type === "C4"),
flashed: player.state.flashed > 35,
shooting: isShooting,
lastShoot: shooting.lastShoot,
scale: 1,
player
}
if ("config" in map) {
const scale = map.config.originHeight === undefined ? 1 : (1 + (player.position[2] - map.config.originHeight) / 1000);
playerObject.scale = scale;
const position = this.getPosition(player, map.config, scale);
playerObject.position = position;
return playerObject;
}
return map.configs.map(config => {
const scale = config.config.originHeight === undefined ? 1 : (1 + (player.position[2] - config.config.originHeight) / 750);
playerObject.scale = scale;
return ({
...playerObject,
position: this.getPosition(player, config.config, scale),
id: `${player.steamid}_${config.id}`,
visible: config.isVisible(player.position[2])
})
});
}
mapGrenade = (extGrenade: ExtendedGrenade) => {
if (!(this.props.mapName in maps)) {
return null;
}
const map = maps[this.props.mapName];
if (extGrenade.type === "inferno") {
const mapFlame = (id: string) => {
if ("config" in map) {
return ({
position: this.parsePosition(extGrenade.flames[id].split(", ").map(pos => Number(pos)), 12, map.config),
id: `${id}_${extGrenade.id}`,
visible: true
});
}
return map.configs.map(config => ({
id: `${id}_${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.flames[id].split(", ").map(Number)[2]),
position: this.parsePosition(extGrenade.flames[id].split(", ").map(pos => Number(pos)), 12, config.config)
}));
}
const flames = Object.keys(extGrenade.flames).map(mapFlame).flat();
const flameObjects: RadarGrenadeObject[] = flames.map(flame => ({
...flame,
side: extGrenade.side,
type: 'inferno',
state: 'landed'
}));
return flameObjects;
}
if ("config" in map) {
const position = this.getGrenadePosition(extGrenade, map.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: extGrenade.id,
visible: true
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== "0.0") {
grenadeObject.state = "landed";
if (Number(extGrenade.effecttime) >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if (extGrenade.type === 'flashbang' || extGrenade.type === 'frag') {
if (Number(extGrenade.lifetime) >= 1.25) {
grenadeObject.state = 'exploded';
}
}
return grenadeObject;
}
return map.configs.map(config => {
const position = this.getGrenadePosition(extGrenade, config.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: `${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.position.split(", ").map(Number)[2])
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== "0.0") {
grenadeObject.state = "landed";
if (Number(extGrenade.effecttime) >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if (extGrenade.type === 'flashbang' || extGrenade.type === 'frag') {
if (Number(extGrenade.lifetime) >= 1.25) {
grenadeObject.state = 'exploded';
}
}
return grenadeObject;
}).filter((grenade): grenade is RadarGrenadeObject => grenade !== null);
}
getSideOfGrenade = (grenade: Grenade) => {
const owner = this.props.players.find(player => player.steamid === grenade.owner);
if (!owner) return null;
return owner.team.side;
}
render() {
const players: RadarPlayerObject[] = this.props.players.map(this.mapPlayer(this.props.player)).filter((player): player is RadarPlayerObject => player !== null).flat();
playersStates.unshift(this.props.players);
if (playersStates.length > 5) {
playersStates = playersStates.slice(0, 5);
}
let grenades: RadarGrenadeObject[] = [];
const currentGrenades = Object.keys(this.props.grenades as { [key: string]: Grenade }).map(grenadeId => ({ ...this.props.grenades[grenadeId], id: grenadeId, side: this.getSideOfGrenade(this.props.grenades[grenadeId]) })) as ExtendedGrenade[];
if (currentGrenades) {
grenades = currentGrenades.map(this.mapGrenade).filter(entry => entry !== null).flat() as RadarGrenadeObject[];
grenadesStates.unshift(currentGrenades);
}
if (grenadesStates.length > 5) {
grenadesStates = grenadesStates.slice(0, 5);
}
const size = this.props.size || 300;
const offset = (size - (size * size / 1024)) / 2;
const config = maps[this.props.mapName];
const zooms = config && config.zooms || [];
const activeZoom = zooms.find(zoom => zoom.threshold(players.map(pl => pl.player)));
const reverseZoom = 1/(activeZoom && activeZoom.zoom || 1);
// s*(1024-s)/2048
if (!(this.props.mapName in maps)) {
return <div className="map-container" style={{ width: size, height: size, transform: `scale(${size / 1024})`, top: -offset, left: -offset }}>
Unsupported map
</div>;
}
return <div className="map-container" style={{ width: size, height: size, transform: `scale(${size / 1024})`, top: -offset, left: -offset }}>
<LexoRadar
players={players}
grenades={grenades}
parsePosition={this.parsePosition}
bomb={this.props.bomb}
mapName={this.props.mapName}
mapConfig={maps[this.props.mapName]}
zoom={activeZoom}
reverseZoom={DESCALE_ON_ZOOM ? reverseZoom.toFixed(2) : '1'}
/>
</div>;
}
}
export default App;
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const config = {
playerSize: 60,
}
export default config;
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import Firebomb from './firebomb.png'
import Flash from './flash.png'
import Smoke from './smoke.png'
export { Firebomb, Flash, Smoke };
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html, body, .map-container {
width:100%;
height:100%;
margin: 0;
}
@keyframes FlashOrFragDeployed {
0% {
box-shadow: 0 0 0 0 rgba(0, 0, 0, 0.8);
opacity: 1;
}
100% {
box-shadow: 0 0 0 50px rgba(0, 0, 0, 0.8);
opacity:0;
}
}
@keyframes BombPlanted {
0% {
box-shadow: 0 0 0 0 rgba(185, 5, 5, 0.8);
}
100% {
box-shadow: 0 0 0 50px rgba(185, 5, 5, 0);
}
}
@keyframes BombExploded {
0% {
box-shadow: 0 0 0 0 rgba(185, 5, 5, 0.8);
}
100% {
box-shadow: 0 0 0 150px rgba(185, 5, 5, 0);
}
}
@keyframes BombDefused {
0% {
box-shadow: 0 0 0 0 rgba(5, 185, 5, 0.8);
}
100% {
box-shadow: 0 0 0 150px rgba(5, 185, 5, 0);
}
}
.map-container {
position: relative;
}
.map-container .map {
width:1024px;
height: 1024px;
position: relative;
transform: scale(1);
transition: all 0.5s;
}
.map .player, .map .grenade, .map .bomb {
position: absolute;
height:30px;
width:30px;
display: flex;
align-items: center;
justify-content: center;
transition: opacity 0.5s ease;
/*transition: all 0.1s ease;/**/
}
.map .player .background {
/*background-color:white;*/
/*clip-path: polygon(0 0, 70% 0%, 100% 30%, 100% 70%, 70% 100%, 30% 100%, 0% 70%, 0 0);*/
background-image: url('./assets/playerBg.png');
background-position: center;
background-size: contain;
background-repeat: no-repeat;
transition:transform 0.2s ease;
}
.map .player .background-fire {
position: absolute;
width:200%;
height:200%;
display: flex;
align-items: center;
justify-content: center;
transition:transform 0.2s ease;
/*background-color:white;*/
/*clip-path: polygon(0 0, 70% 0%, 100% 30%, 100% 70%, 70% 100%, 30% 100%, 0% 70%, 0 0);*/
}
@keyframes Blink {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
.map .player .background-fire .bg {
width:100%;
height:100%;
background-image: url('./assets/shootFire.png');
background-position: center;
background-size: contain;
background-repeat: no-repeat;
position: relative;
left: 50%;
animation: Blink;
animation-duration: 0.25s;
animation-iteration-count: infinite;
}
.map .player.dead {
opacity: 0.2;
z-index: 1;
}
.map .player {
transition:transform 0.1s ease, opacity 1s;
image-rendering: -moz-crisp-edges; /* Firefox */
image-rendering: -o-crisp-edges; /* Opera */
image-rendering: -webkit-optimize-contrast; /* Webkit (non-standard naming) */
image-rendering: crisp-edges;
-ms-interpolation-mode: nearest-neighbor; /* IE (non-standard property) */
}
.map .player:not(.dead) {
z-index: 2;
}
.map .player.flashed.CT:not(.dead) .label {
background: rgb(159 197 255);
}
.map .player.flashed.T:not(.dead) .label {
background: rgb(255 219 165);
}
.map .player.active .background {
width:120%;
height:120%;
}
/*
.map .player.shooting .background {
width: 110%;
height: 110%;
}
.map .player.active.shooting .background {
width: 132%;
height: 132%;
}
*/
.map .player.active {
width:120%;
height:120%;
z-index: 3;
}
.map .grenade .background {
border-radius:50%;
background-size: contain;
background-position: center;
background-repeat: no-repeat;
opacity:1;
transition: opacity 0.25s;
}
.map .grenade.smoke .background {
background-color: rgba(255,255,255,0.5);
opacity: 1;
transition: opacity 1s;
}
.map .grenade.smoke {
transition: all 0.5s;
}
.map .grenade.smoke.inair .background {
background-color: transparent !important;
border: none !important;
background-image: url('./grenades/smoke.png');
filter: invert(1);
}
.map .grenade.smoke.exploded .background {
opacity: 0;
}
.map .grenade.flashbang, .map .grenade.frag {
filter: invert(1);
}
.map .grenade.flashbang .background {
background-image: url('./grenades/flash.png');
background-color: transparent;
}
.map .grenade.frag .background {
background-image: url('./grenades/frag.png');
background-color: transparent;
}
.map .grenade .explode-point, .map .bomb .explode-point {
position: absolute;
width: 2px;
height: 2px;
border-radius: 0.08px;
}
.map .grenade.flashbang.exploded .explode-point, .map .grenade.frag.exploded .explode-point {
animation: FlashOrFragDeployed 0.25s 1 forwards;
}
.map .grenade.flashbang.exploded .background, .map .grenade.frag.exploded .background {
opacity: 0;
}
.map .grenade.smoke .background {
border: 5px solid grey;
background-color: rgba(255,255,255,0.5);
}
.map .grenade.smoke.CT .background {
border: 5px solid var(--color-new-ct);
background-color: rgba(255, 255, 255,0.5);
}
.map .grenade.smoke.T .background {
border: 5px solid var(--color-new-t);
background-color: rgba(255, 255, 255,0.5);
}
.map .grenade.firebomb .background {
background-color:transparent;
background-image: url('./grenades/firebomb.png');
filter: invert(1);
}
.map .grenade.inferno {
width:12px;
height:12px;
}
.map .grenade.smoke {
width:60px;
height:60px;
}
.map .grenade.inferno .background {
background-color: red;
opacity: 0.5;
border: 2px solid orange;
}
.map .player .background, .map .player .label,.map .grenade .background, .map .bomb .background {
position: absolute;
width:100%;
height:100%;
display: flex;
align-items: center;
justify-content: center;
}
.map .player .label {
color: white;
font-weight: 600;
border-radius: 50%;
transition: background-color 0.5s;
-webkit-font-smoothing: crisp-edges;
font-size: 37px;
text-shadow: 4px 4px 0 black;
}
.map .bomb {
transition:transform 0.1s ease;
}
.map .bomb .background {
background-image: url('./grenades/bomb.png');
background-size: 66%;
background-position: center;
background-repeat: no-repeat;
border-radius:50%;
}
.map .bomb.planted .explode-point, .map .bomb.defusing .explode-point {
animation: BombPlanted 2s infinite;
}
.map .bomb.exploded .explode-point {
animation: BombExploded 2s 1 forwards;
}
.map .bomb.defused .explode-point {
animation: BombDefused 2s 1 forwards;
}
.map .player.CT .label {
background: rgb(16, 88, 197)
}
.map .player.T .label {
background: rgb(255, 153, 0);
}
.map .player.T.hasBomb .label {
background: red;
}
@keyframes Hidden {
from {
}
to {
display: none !important;
}
}
.map .hidden {
opacity: 0;
animation: Hidden 1s ease 1s 1;
animation-fill-mode: forwards;/**/
}
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import { Player, Side } from "csgogsi";
export interface RadarPlayerObject {
id: string,
label: string | number,
visible: boolean,
side: Side,
position: number[],
forward: number,
isActive: boolean,
isAlive: boolean,
steamid: string,
hasBomb: boolean,
flashed: boolean,
shooting: boolean,
lastShoot: number,
scale: number,
player: Player
}
export interface RadarGrenadeObject {
state: 'inair' | 'landed' | 'exploded'
side: Side | null,
type: 'decoy' | 'smoke' | 'frag' | 'firebomb' | 'flashbang' | 'inferno',
position: number[],
visible: boolean,
id: string,
}
export interface GrenadeBase {
owner: string,
type: 'decoy' | 'smoke' | 'frag' | 'firebomb' | 'flashbang' | 'inferno'
lifetime: string
}
export interface DecoySmokeGrenade extends GrenadeBase {
position: string,
velocity: string,
type: 'decoy' | 'smoke',
effecttime: string,
}
export interface DefaultGrenade extends GrenadeBase {
position: string,
type: 'frag' | 'firebomb' | 'flashbang',
velocity: string,
}
export interface InfernoGrenade extends GrenadeBase {
type: 'inferno',
flames: { [key: string]: string }
}
export type Grenade = DecoySmokeGrenade | DefaultGrenade | InfernoGrenade;
export type ExtendedGrenade = Grenade & { id: string, side: Side | null, };
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 583.2590342775677,
"y": 428.92222042149115
},
"pxPerUX": 0.1983512056034216,
"pxPerUY": -0.20108163914549304
},
"file":radar
}
export default config;
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 536.3392873296655,
"y": 638.0789844851904
},
"pxPerUX": 0.1907910426894958,
"pxPerUY": -0.18993888105312648
},
"file":radar
}
export default config;
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 361.7243823603619,
"y": 579.553558767951
},
"pxPerUX": 0.1830927328891829,
"pxPerUY": -0.17650705879909936
},
"file":radar
}
export default config;
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 563.1339320329055,
"y": 736.9535330430065
},
"pxPerUX": 0.2278315639654376,
"pxPerUY": -0.22776482548619972
},
"file":radar
}
export default config;
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 426.51386123945593,
"y": 790.7266981544722
},
"pxPerUX": 0.2041685571162696,
"pxPerUY": -0.20465735943851654
},
"file":radar
}
export default config;
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 645.7196725473384,
"y": 340.2921393569175
},
"pxPerUX": 0.20118507589946494,
"pxPerUY": -0.20138282875746794,
"originHeight": -170,
},
"file": radar
}
export default config;
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import radar from './radar.png'
const high = {
"origin": {
"x": 473.1284773048749,
"y": 165.7329003801045
},
"pxPerUX": 0.14376095926926907,
"pxPerUY": -0.14736670935219626
};
const low = {
"origin": {
"x": 473.66746071612374,
"y": 638.302101754172
},
"pxPerUX": 0.1436068746398272,
"pxPerUY": -0.14533406508526941
};
const config = {
configs: [
{
id: 'high',
config: high,
isVisible: (height: number) => height >= -450,
},
{
id: 'low',
config: low,
isVisible: (height: number) => height < -450,
},
],
file: radar
}
export default config;
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 927.3988878244819,
"y": 343.8221009185496
},
"pxPerUX": 0.1923720959212443,
"pxPerUY": -0.19427507725530338
},
"file":radar
}
export default config;
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import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 527.365542903922,
"y": 511.81469648562296
},
"pxPerUX": 0.21532584158170223,
"pxPerUY": -0.21299254526091588
},
"file":radar
}
export default config;
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import { Player } from 'csgogsi-socket';
import radar from './radar.png'
const high = {
"origin": {
"x": 784.4793452283254,
"y": 255.42597837029027
},
"pxPerUX": 0.19856123172015677,
"pxPerUY": -0.19820052722907044
};
const low = {
"origin": {
"x": 780.5145858437052,
"y": 695.4259783702903
},
"pxPerUX": 0.1989615567841087,
"pxPerUY": -0.19820052722907044
};
const config = {
configs: [
{
id: 'high',
config: high,
isVisible: (height: number) => height >= 11700,
},
{
id: 'low',
config: low,
isVisible: (height: number) => height < 11700,
},
],
zooms: [{
threshold: (players: Player[]) => {
const alivePlayers = players.filter(player => player.state.health);
return alivePlayers.length > 0 && alivePlayers.every(player => player.position[2] < 11700)
},
origin: [472, 1130],
zoom: 2
}, {
threshold: (players: Player[]) => {
const alivePlayers = players.filter(player => player.state.health);
return alivePlayers.length > 0 && players.filter(player => player.state.health).every(player => player.position[2] >= 11700);
},
origin: [528, 15],
zoom: 1.75
}],
file: radar
}
export default config;
/*
import radar from './radar.png'
export default {
"config": {
"origin": {
"x": 971.5536135341899,
"y": 424.5618319055844
},
"pxPerUX": 0.34708183044632246,
"pxPerUY": -0.3450882697407333
},
"file":radar
}*/
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import de_mirage from './de_mirage';
import de_cache from './de_cache';
import de_dust2 from './de_dust2';
import de_inferno from './de_inferno';
import de_train from './de_train';
import de_overpass from './de_overpass';
import de_nuke from './de_nuke';
import de_vertigo from './de_vertigo';
import de_anubis from './de_anubis';
import de_ancient from './de_ancient';
import api from '../../../../api/api';
import { Player } from 'csgogsi-socket';
export type ZoomAreas = {
threshold: (players: Player[]) => boolean;
origin: number[],
zoom: number
}
export interface ScaleConfig {
origin: {
x:number,
y:number
},
pxPerUX: number,
pxPerUY: number,
originHeight?: number
}
interface SingleLayer {
config: ScaleConfig,
file: string,
zooms?: ZoomAreas[]
}
interface DoubleLayer {
configs: {
id: string,
config: ScaleConfig,
isVisible: (height: number) => boolean
}[],
file: string,
zooms?: ZoomAreas[]
}
export type MapConfig = SingleLayer | DoubleLayer;
const maps: { [key: string] : MapConfig} = {
de_mirage,
de_cache,
de_inferno,
de_dust2,
de_train,
de_overpass,
de_nuke,
de_vertigo,
de_ancient,
de_anubis
}
api.maps.get().then(fallbackMaps => {
const mapNames = Object.keys(fallbackMaps);
for(const mapName of mapNames){
if(mapName in maps){
continue;
}
maps[mapName] = fallbackMaps[mapName];
}
}).catch(() => {});
export default maps;
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import React from "react";
import { isDev } from './../../api/api';
import { CSGO } from "csgogsi-socket";
import LexoRadarContainer from './LexoRadar/LexoRadarContainer';
interface Props { radarSize: number, game: CSGO }
interface State {
showRadar: boolean,
loaded: boolean,
boltobserv:{
css: boolean,
maps: boolean
}
}
export default class Radar extends React.Component<Props, State> {
state = {
showRadar: true,
loaded: !isDev,
boltobserv: {
css: true,
maps: true
}
}
async componentDidMount(){
/*if(isDev){
const response = await fetch('hud.json');
const hud = await response.json();
const boltobserv = {
css: Boolean(hud && hud.boltobserv && hud.boltobserv.css),
maps: Boolean(hud && hud.boltobserv && hud.boltobserv.maps)
}
this.setState({boltobserv, loaded: true});
}*/
}
render() {
const { players, player, bomb, grenades, map } = this.props.game;
return <LexoRadarContainer
players={players}
player={player}
bomb={bomb}
grenades={grenades}
size={this.props.radarSize}
mapName={map.name.substring(map.name.lastIndexOf('/')+1)}
/>
}
}
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import React from "react";
import "./radar.scss";
import { Match, Veto } from "../../api/interfaces";
import { Map, CSGO, Team } from 'csgogsi-socket';
import { actions } from './../../App';
import Radar from './Radar'
import TeamLogo from "../MatchBar/TeamLogo";
interface Props { match: Match | null, map: Map, game: CSGO }
interface State { showRadar: boolean, radarSize: number, showBig: boolean }
export default class RadarMaps extends React.Component<Props, State> {
state = {
showRadar: true,
radarSize: 350,
showBig: false
}
componentDidMount() {
actions.on('radarBigger', () => this.radarChangeSize(20));
actions.on('radarSmaller', () => this.radarChangeSize(-20));
actions.on('toggleRadar', () => { this.setState(state => ({ showRadar: !state.showRadar })) });
actions.on("toggleRadarView", () => {
this.setState({showBig:!this.state.showBig});
});
}
radarChangeSize = (delta: number) => {
const newSize = this.state.radarSize + delta;
this.setState({ radarSize: newSize > 0 ? newSize : this.state.radarSize });
}
render() {
const { match } = this.props;
const { radarSize, showBig, showRadar } = this.state;
const size = showBig ? 600 : radarSize;
return (
<div id={`radar_maps_container`} className={`${!showRadar ? 'hide' : ''} ${showBig ? 'preview':''}`}>
<div className="radar-component-container" style={{width: `${size}px`, height: `${size}px`}}><Radar radarSize={size} game={this.props.game} /></div>
{match ? <MapsBar match={this.props.match} map={this.props.map} game={this.props.game} /> : null}
</div>
);
}
}
class MapsBar extends React.PureComponent<Props> {
render() {
const { match, map } = this.props;
if (!match || !match.vetos.length) return '';
const picks = match.vetos.filter(veto => veto.type !== "ban" && veto.mapName);
if (picks.length > 3) {
const current = picks.find(veto => map.name.includes(veto.mapName));
if (!current) return null;
return <div id="maps_container">
{<MapEntry veto={current} map={map} team={current.type === "decider" ? null : map.team_ct.id === current.teamId ? map.team_ct : map.team_t} />}
</div>
}
return <div id="maps_container">
{match.vetos.filter(veto => veto.type !== "ban").filter(veto => veto.teamId || veto.type === "decider").map(veto => <MapEntry key={veto.mapName} veto={veto} map={this.props.map} team={veto.type === "decider" ? null : map.team_ct.id === veto.teamId ? map.team_ct : map.team_t} />)}
</div>
}
}
class MapEntry extends React.PureComponent<{ veto: Veto, map: Map, team: Team | null }> {
render() {
const { veto, map, team } = this.props;
return <div className="veto_entry">
<div className="team_logo">{team ? <TeamLogo team={team} /> : null}</div>
<div className={`map_name ${map.name.includes(veto.mapName) ? 'active' : ''}`}>{veto.mapName}</div>
</div>
}
}
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#radar_maps_container {
position: fixed;
top: 10px;
left: 10px;
border: none;
background-color: rgba(0,0,0,0.5);
transition: all 1s;
.map-container {
transition: all 1s;
}
}
#iframe_radar {
border: none;
}
#radar_maps_container.hide {
opacity: 0;
}
#radar_maps_container.preview {
transform: rotate3d(1, 0, 0, 14deg) translateX(-50%);
transform-style: preserve-3d;
left: 50%;
top: 100px;
.map {
perspective: 500px;
}
}
.radar-component-container {
width: 350px;
height:350px;
overflow: hidden;
}
#maps_container {
width: 100%;
height: 30px;
display: flex;
flex-direction: row;
justify-content: space-evenly;
background-color: rgba(0,0,0,0.5);
}
.veto_entry {
display: flex;
justify-content: center;
>div {
display: flex;
justify-content: center;
align-items: center;
color: white;
text-transform: uppercase;
font-size: 10pt;
}
.team_logo {
img {
max-height: 23px;
padding-right: 3px;
max-width: 23px;
}
.logo {
height: 23px;
width: 23px;
}
}
.map_name.active {
text-shadow: 0 0 15px white;
font-weight: 600;
}
}
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import React from 'react';
class LossBox extends React.PureComponent<{ active: boolean, side: 'CT' | 'T' }>{
render(){
return <div className={`loss-box ${this.props.side} ${this.props.active ? 'active':''}`}></div>
}
}
interface Props {
side: 'left' | 'right',
team: 'CT' | 'T',
loss: number,
equipment: number,
money: number,
show: boolean,
}
export default class Money extends React.PureComponent<Props> {
render() {
return (
<div className={`moneybox ${this.props.side} ${this.props.team} ${this.props.show ? "show" : "hide"}`}>
<div className="loss_container">
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 4} />
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 3} />
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 2} />
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 1} />
</div>
<div className="money_container">
<div className="title">Loss Bonus</div>
<div className="value">${this.props.loss}</div>
</div>
<div className="money_container">
<div className="title">Team Money</div>
<div className="value">${this.props.money}</div>
</div>
<div className="money_container">
<div className="title">Equipment Value</div>
<div className="value">${this.props.equipment}</div>
</div>
</div>
);
}
}
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import React from 'react';
import './sideboxes.scss'
import {configs, hudIdentity} from './../../App';
import { apiUrl } from '../../api/api';
export default class SideBox extends React.Component<{ side: 'left' | 'right', hide: boolean}, { title: string, subtitle: string, image?: string }> {
constructor(props: any) {
super(props);
this.state = {
title:'Title',
subtitle:'Content',
}
}
componentDidMount() {
configs.onChange((data:any) => {
if(!data) return;
const display = data.display_settings;
if(!display) return;
if(`${this.props.side}_title` in display){
this.setState({title:display[`${this.props.side}_title`]})
}
if(`${this.props.side}_subtitle` in display){
this.setState({subtitle:display[`${this.props.side}_subtitle`]})
}
if(`${this.props.side}_image` in display){
const imageUrl = `${apiUrl}api/huds/${hudIdentity.name || 'dev'}/display_settings/${this.props.side}_image?isDev=${hudIdentity.isDev}&cache=${(new Date()).getTime()}`;
this.setState({image:imageUrl})
}
});
}
render() {
const { image, title, subtitle} = this.state;
if(!title) return '';
return (
<div className={`sidebox ${this.props.side} ${this.props.hide ? 'hide':''}`}>
<div className="title_container">
<div className="title">{title}</div>
<div className="subtitle">{subtitle}</div>
</div>
<div className="image_container">
{image ? <img src={image} id={`image_left`} alt={'Left'}/>:''}
</div>
</div>
);
}
}
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import React from "react";
import Weapon from "./../Weapon/Weapon";
import { Player, WeaponRaw, Side } from "csgogsi-socket";
interface Props {
sides?: 'reversed',
show: boolean;
side: 'CT' | 'T',
players: Player[]
}
function utilityState(amount: number) {
if (amount === 20) {
return "Full";
}
if (amount > 14) {
return "Great";
}
if (amount > 9) {
return "Good";
}
if (amount > 5) {
return "Low";
}
if (amount > 0) {
return "Poor";
}
return "None";
}
function utilityColor(amount: number) {
if (amount === 20) {
return "#22f222";
}
if (amount > 14) {
return "#32f218";
}
if (amount > 9) {
return "#8ef218";
}
if (amount > 5) {
return "#f29318";
}
if (amount > 0) {
return "#f25618";
}
return "#f21822";
}
function sum(grenades: WeaponRaw[], name: string) {
return (
grenades.filter(grenade => grenade.name === name).reduce((prev, next) => ({ ...next, ammo_reserve: (prev.ammo_reserve || 0) + (next.ammo_reserve || 0) }), { name: "", ammo_reserve: 0 })
.ammo_reserve || 0
);
}
function parseGrenades(players: Player[], side: Side) {
const grenades = players
.filter(player => player.team.side === side)
.map(player => Object.values(player.weapons).filter(weapon => weapon.type === "Grenade"))
.flat()
.map(grenade => ({ ...grenade, name: grenade.name.replace("weapon_", "") }));
return grenades;
}
export function summarise(players: Player[], side: Side) {
const grenades = parseGrenades(players, side);
return {
hg: sum(grenades, "hegrenade"),
flashes: sum(grenades, "flashbang"),
smokes: sum(grenades, "smokegrenade"),
inc: sum(grenades, "incgrenade") + sum(grenades, "molotov")
};
}
class GrenadeContainer extends React.PureComponent<{ grenade: string; amount: number }> {
render() {
return (
<div className="grenade_container">
<div className="grenade_image">
<Weapon weapon={this.props.grenade} active={false} isGrenade />
</div>
<div className="grenade_amount">x{this.props.amount}</div>
</div>
);
}
}
export default class SideBox extends React.Component<Props> {
render() {
const grenades = summarise(this.props.players, this.props.side);
const total = Object.values(grenades).reduce((a, b) => a+b, 0);
return (
<div className={`utilitybox ${this.props.side || ''} ${this.props.show ? "show" : "hide"}`}>
<div className="title_container">
<div className="title">Utility Level -&nbsp;</div>
<div className="subtitle" style={{color: utilityColor(total)}}>{utilityState(total)}</div>
</div>
<div className="grenades_container">
<GrenadeContainer grenade="smokegrenade" amount={grenades.smokes} />
<GrenadeContainer grenade={this.props.side === 'CT' ? 'incgrenade' : 'molotov'} amount={grenades.inc} />
<GrenadeContainer grenade="flashbang" amount={grenades.flashes} />
<GrenadeContainer grenade="hegrenade" amount={grenades.hg} />
</div>
</div>
);
}
}
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.boxes {
position: fixed;
bottom: 384px;
}
.boxes.left {
left: 10px;
}
.boxes.right {
right: 10px;
}
.boxes.hide {
.utilitybox {
height: 0;
opacity: 0;
}
.moneybox {
height: 0;
opacity: 0;
}
.sidebox {
height: 0;
opacity: 0;
}
}
.utilitybox.hide {
height: 0;
opacity: 0;
}
.moneybox.hide {
height: 0;
opacity: 0;
}
.sidebox.hide {
height: 0;
opacity: 0;
}
.sidebox {
width: 415px;
height: 70px;
display: flex;
flex-direction: row;
opacity: 1;
transition: all 0.75s;
background-color: var(--sub-panel-color);
margin-bottom: 4px;
margin-top: 4px;
align-items: center;
.title_container {
color: var(--white-full);
height: 60px;
width: 100%;
font-size: 20px;
display: flex;
flex-direction: column;
>div {
flex: 1;
display: flex;
align-items: center;
font-weight: 600;
font-size: 18px;
}
}
.image_container {
width: 70px;
display: flex;
align-items: center;
justify-content: center;
img {
max-width: 70px;
max-height: 70px;
}
}
}
.utilitybox {
width: 415px;
height: 70px;
display: flex;
flex-direction: row;
opacity: 1;
transition: all 0.75s;
background-color: var(--sub-panel-color);
margin-bottom: 4px;
margin-top: 4px;
flex-direction: column;
margin-bottom: 4px;
border-radius: 20px 20px 0 0;
.title_container {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
font-weight: 600;
font-size: 16px;
height: 24px;
}
.title {
height: 20px;
display: flex;
align-items: center;
justify-content: center;
}
.grenades_container {
display: flex ;
flex: 1;
height: 46px;
.grenade_container {
display: flex;
flex: 1;
color: white;
align-items: center;
font-weight: 600;
font-size: 18px;
justify-content: center;
svg {
height: 30px;
width:auto;
}
}
}
}
.moneybox {
width: 415px;
height: 70px;
display: flex;
flex-direction: row;
opacity: 1;
transition: all 0.75s;
background-color: var(--sub-panel-color);
margin-bottom: 4px;
margin-top: 4px;
font-weight: 600;
margin-bottom: 0px;
.money_container {
display: flex;
flex-direction: column;
flex: 1;
color: white;
.title {
height: 25px;
display: flex;
align-items: flex-end;
font-size: 16px;
justify-content: center;
}
.value {
flex: 1;
display: flex;
align-items: center;
font-size: 18px;
justify-content: center;
}
}
.loss_container {
width: 4px;
display: flex;
align-items: center;
flex-direction: column;
justify-content: center;
.loss-box {
height: 13px;
width: 100%;
background-color: #515254;
margin-top: 1px;
margin-bottom: 1px;
}
.loss-box.active.CT {
background-color: var(--color-new-ct);
}
.loss-box.active.T {
background-color: var(--color-new-t);
}
}
}
.sidebox.right {
flex-direction: row-reverse;
.title_container {
>div {
flex-direction: row-reverse;
text-align: right;
padding-right: 10px;
}
}
}
.sidebox.left {
.title_container {
>div {
flex-direction: row;
text-align: left;
padding-left: 10px;
}
}
}
.utilitybox.CT {
.title {
color: var(--color-new-ct);
}
}
.utilitybox.T {
.title {
color: var(--color-new-t);
}
}
.moneybox.right {
flex-direction: row-reverse;
}
.moneybox.CT {
.money_container {
.title {
color: var(--color-new-ct);
}
}
}
.moneybox.T {
.money_container {
.title {
color: var(--color-new-t);
}
}
}
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import React from 'react';
import * as I from '../../api/interfaces';
import "./teamoverview.scss";
interface IProps {
team: I.Team,
show: boolean,
veto: I.Veto | null
}
export default class TeamOverview extends React.Component<IProps> {
render() {
if(!this.props.team) return null;
return (
null
);
}
}
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.match-overview {
opacity: 0;
transition: opacity 0.75s;
position: fixed;
display: flex;
flex-direction: column;
right: 10px;
top: 375px;
background-color: #000000a8;
text-transform: uppercase;
width: 250px;
color: white;
}
.match-overview.show {
opacity: 1;
}
.match-overview-teams {
display: flex;
>div {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
padding: 5px 0;
&:not(.match-overview-vs) {
background-color: rgba(0,0,0,0.7);
}
}
}
.match-overview-title {
text-align: center;
font-weight: 600;
background-color: rgba(0,0,0,0.5);
padding: 3px 0;
}
.match-overview-vs {
width: 20px;
flex: unset;
background-color: rgba(0,0,0,0.6);
font-size: 30px;
}
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import React from "react";
import { GSI } from "./../../App";
import BombTimer from "./Countdown";
import { C4 } from "./../../assets/Icons";
export default class Bomb extends React.Component<any, { height: number; show: boolean }> {
constructor(props: any) {
super(props);
this.state = {
height: 0,
show: false
};
}
hide = () => {
this.setState({ show: false, height: 100 });
};
componentDidMount() {
const bomb = new BombTimer(time => {
let height = time > 40 ? 4000 : time * 100;
this.setState({ height: height / 40 });
});
bomb.onReset(this.hide);
GSI.on("data", data => {
if (data.bomb && data.bomb.countdown) {
if (data.bomb.state === "planted") {
this.setState({ show: true });
return bomb.go(data.bomb.countdown);
}
if (data.bomb.state !== "defusing") {
this.hide();
}
} else {
this.hide();
}
});
}
render() {
return (
<div id={`bomb_container`}>
<div className={`bomb_timer ${this.state.show ? "show" : "hide"}`} style={{ height: `${this.state.height}%` }}></div>
<div className={`bomb_icon ${this.state.show ? "show" : "hide"}`}>
<C4 fill="white" />
</div>
</div>
);
}
}
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export default class Countdown {
last: number;
time: number;
step: (time: number) => void;
on: boolean;
resetFunc?: Function;
constructor(step: (time: number) => void){
this.last = 0;
this.time = 0;
this.on = false;
this.step = step;
}
onReset(func: Function) {
this.resetFunc = func;
}
stepWrapper = (time: number) =>{
if(this.time < 0) return this.reset();
if(!this.on) return this.reset();
if(!this.last) this.last = time;
if(this.time !== Number((this.time - (time - this.last)/1000))){
this.time = Number((this.time - (time - this.last)/1000));
this.step(this.time);
}
this.last =time;
if(this.last) requestAnimationFrame(this.stepWrapper)
}
go(duration: string | number){
//console.log("STARTED WITH ", duration);
if(typeof duration === "string") duration = Number(duration);
if(Math.abs(duration - this.time) > 2) this.time = duration;
this.on = true;
if(!this.last ) requestAnimationFrame(this.stepWrapper);
}
reset(){
this.last = 0;
this.time = 0;
this.on = false;
if(this.resetFunc) this.resetFunc();
}
}
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import React from "react";
import { Timer } from "../MatchBar/MatchBar";
import { Player } from "csgogsi";
import * as I from "./../../assets/Icons";
interface IProps {
timer: Timer | null;
side: "right" | "left"
}
export default class Bomb extends React.Component<IProps> {
getCaption = (type: "defusing" | "planting", player: Player | null) => {
if(!player) return null;
if(type === "defusing"){
return <>
<I.Defuse height={22} width={22} fill="var(--color-new-ct)" />
<div className={'CT'}>{player.name} is defusing the bomb</div>
</>;
}
return <>
<I.SmallBomb height={22} fill="var(--color-new-t)"/>
<div className={'T'}>{player.name} is planting the bomb</div>
</>;
}
render() {
const { side, timer } = this.props;
return (
<div className={`defuse_plant_container ${side} ${timer && timer.active ? 'show' :'hide'}`}>
{
timer ?
<div className={`defuse_plant_caption`}>
{this.getCaption(timer.type, timer.player)}
</div> : null
}
<div className="defuse_plant_bar" style={{ width: `${(timer && timer.width) || 0}%` }}></div>
</div>
);
}
}
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import React from 'react';
import * as I from './../../api/interfaces';
interface MatchData {
left: { name: string; score: string | number; logo: string };
right: { name: string; score: string | number; logo: string };
}
interface Props {
tournament: I.Tournament,
matches: I.Match[],
teams: I.Team[]
}
export default class Ladder extends React.Component<Props> {
joinParents = (matchup: I.TournamentMatchup, matchups: I.TournamentMatchup[]) => {
const { tournament } = this.props;
if (!tournament || !matchup) return matchup;
if (matchup.parents.length) return matchup;
const parents = matchups.filter(m => m.winner_to === matchup._id || m.loser_to === matchup._id);
if (!parents.length) return matchup;
matchup.parents.push(...parents.map(parent => this.joinParents(parent, matchups)));
return matchup;
};
copyMatchups = (): I.DepthTournamentMatchup[] => {
if (!this.props.tournament) return [];
const matchups = JSON.parse(JSON.stringify(this.props.tournament.matchups)) as I.DepthTournamentMatchup[];
return matchups;
};
setDepth = (matchups: I.DepthTournamentMatchup[], matchup: I.DepthTournamentMatchup, depth: number, force = false) => {
const getParents = (matchup: I.DepthTournamentMatchup) => {
return matchups.filter(parent => parent.loser_to === matchup._id || parent.winner_to === matchup._id);
};
if (!matchup.depth || force) {
matchup.depth = depth;
getParents(matchup).forEach(matchup => this.setDepth(matchups, matchup, depth + 1));
}
if (matchup.depth <= depth - 1) {
this.setDepth(matchups, matchup, depth - 1, true);
}
return matchup;
};
getMatch = (matchup: I.TournamentMatchup) => {
const { matches } = this.props;
const matchData: MatchData = {
left: { name: 'TBD', score: '-', logo: '' },
right: { name: 'TBD', score: '-', logo: '' }
};
const match = matches.find(match => match.id === matchup.matchId);
if (!match) return matchData;
const teams = [
this.props.teams.find(team => team._id === match.left.id),
this.props.teams.find(team => team._id === match.right.id)
];
if (teams[0]) {
matchData.left.name = teams[0].name;
matchData.left.score = match.left.wins;
matchData.left.logo = teams[0].logo;
}
if (teams[1]) {
matchData.right.name = teams[1].name;
matchData.right.score = match.right.wins;
matchData.right.logo = teams[1].logo;
}
return matchData;
};
renderBracket = (
matchup: I.DepthTournamentMatchup | null | undefined,
depth: number,
fromChildId: string | undefined,
childVisibleParents: number,
isLast = false
) => {
const { tournament, matches } = this.props;
if (!matchup || !tournament) return null;
const match = this.getMatch(matchup);
if (fromChildId === matchup.loser_to) return null;
const parentsToRender = matchup.parents.filter(matchupParent => matchupParent.loser_to !== matchup._id);
if (matchup.depth > depth) {
return (
<div className="empty-bracket">
{this.renderBracket(matchup, depth + 1, fromChildId, parentsToRender.length)}
<div className="connector"></div>
</div>
);
}
const currentMatch = matches.find(mtch => mtch.current);
const isCurrent = currentMatch && currentMatch.id === matchup.matchId;
return (
<div className={`bracket depth-${depth}`}>
<div className="parent-brackets">
{this.renderBracket(matchup.parents[0], depth + 1, matchup._id, parentsToRender.length)}
{this.renderBracket(matchup.parents[1], depth + 1, matchup._id, parentsToRender.length)}
</div>
<div className="bracket-details">
<div
className={`match-connector ${
!matchup.parents.length || parentsToRender.length === 0 ? 'first-match' : ''
} ${isLast ? 'last-match' : ''}`}
></div>
{parentsToRender.length === 1 ? <div className="loser-parent-indicator"></div> : null}
<div className={`match-details ${isCurrent ? 'current':''}`}>
<div className="team-data">
<div className="team-logo">
{match.left.logo ? <img src={match.left.logo} alt="Logo" /> : null}
</div>
<div className="team-name">{match.left.name}</div>
<div className="team-score">{match.left.score}</div>
</div>
<div className="team-data">
<div className="team-logo">
{match.right.logo ? <img src={match.right.logo} alt="Logo" /> : null}
</div>
<div className="team-name">{match.right.name}</div>
<div className="team-score">{match.right.score}</div>
</div>
</div>
</div>
{childVisibleParents === 2 ? (
<div className={`connector amount-${parentsToRender.length}`}></div>
) : null}
</div>
);
};
render() {
const { tournament } = this.props;
if (!tournament) return null;
const matchups = this.copyMatchups();
const gf = matchups.find(matchup => matchup.winner_to === null);
if (!gf) return null;
const joinedParents = this.joinParents(gf, matchups);
const matchupWithDepth = this.setDepth(matchups, joinedParents as I.DepthTournamentMatchup, 0);
return this.renderBracket(matchupWithDepth, 0, undefined, 2, true);
}
}
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import React from 'react';
import './tournament.scss';
import { actions } from '../../App';
import * as I from './../../api/interfaces';
import api from '../../api/api';
import Ladder from './Ladder';
interface State {
tournament: I.Tournament | null,
teams: I.Team[],
matches: I.Match[],
show: boolean,
}
export default class Tournament extends React.Component<{}, State> {
constructor(props: {}) {
super(props);
this.state = {
tournament: null,
matches: [],
teams: [],
show: false
}
}
async componentDidMount() {
const { tournament } = await api.tournaments.get();
if(tournament){
actions.on("showTournament", async (show: string) => {
if(show !== "show"){
return this.setState({show: false});
}
this.setState({tournament}, () => {
this.setState({show:true})
});
});
Promise.all([api.match.get(), api.teams.get()]).then(([matches, teams]) =>{
this.setState({matches, teams});
});
}
}
render() {
const { tournament, matches, teams, show } = this.state;
if(!tournament) return null;
return (
<div className={`ladder-container ${show ? 'show':''}`}>
<div className="tournament-data">
{ tournament.logo ? <img src={`data:image/jpeg;base64,${tournament.logo}`} alt={tournament.name} /> : null }
<div className="tournament-name">
{tournament.name}
</div>
</div>
<Ladder
tournament={tournament}
matches={matches}
teams={teams}
/>
</div>
);
}
}
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.ladder-container {
position: absolute;
margin-left: 50%;
transform: translateX(-50%);
background-color: rgba(0,0,0,0.85);
top: 200px;
opacity: 0;
transition: opacity 1s;
color: white;
>.bracket {
>.connector {
display: none;
}
}
}
.ladder-container.show {
opacity: 1;
}
.bracket {
display: flex;
justify-content: flex-end;
position: relative;
&:first-child {
>.connector {
top: 50%;
}
}
&:nth-child(2) {
>.connector {
top: 0%;
}
}
}
.parent-brackets {
display: flex;
flex-direction: column;
justify-content: center;
position: relative;
}
.empty-bracket {
position: relative;
>.bracket {
padding-right: 240px;
}
>.connector {
width: 240px;
height: 1px;
top: 50%;
}
&:nth-child(2) {
>.bracket {
>.connector {
top: 0%;
}
}
}
}
.loser-parent-indicator {
position: absolute;
width: 15px;
height: 15px;
left: 5px;
top: calc(50% - 20px);
background-size: contain;
opacity: 0.2;
}
.connector {
position: absolute;
right: 0;
height: 50%;
background-color: #ffd700;
width: 1px;
}
.bracket-details {
.match-details {
.team-data {
&:first-child {
border-bottom: 1px solid transparent;
}
display: flex;
.team-name {
flex: 1;
display: flex;
align-items: center;
}
.team-score {
width: 10px;
display: flex;
align-items: center;
}
.team-logo {
width: 30px;
height: 24px;
display: flex;
align-items: center;
justify-content: center;
img {
height: 20px;
}
}
}
display: flex;
flex-direction: column;
width: 200px;
margin: 10px 20px;
background: rgba(0,0,0,0.5);
border-radius: 2px;
padding: 5px;
z-index: 1;
cursor: pointer;
}
display: flex;
justify-content: center;
align-items: center;
position: relative;
}
.match-connector {
width: 100%;
position: absolute;
height: 1px;
background: #ffd700;
}
.match-connector.last-match {
width: 220px;
left: 0;
}
.match-connector.first-match {
width: 220px;
right: 0;
}
.tournament-data {
img {
max-height: 64px;
}
display: flex;
padding: 10px;
align-items: center;
justify-content: center;
}
.tournament-name {
text-transform: uppercase;
font-size: 45px;
padding-left: 22px;
}
.match-details.current {
border: 1px solid gold;
}
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import React from 'react';
import './trivia.scss';
import {configs, actions} from './../../App';
export default class Trivia extends React.Component<any, { title: string, content: string, show: boolean }> {
constructor(props: any) {
super(props);
this.state = {
title:'Title',
content:'Content',
show: false
}
}
componentDidMount() {
configs.onChange((data:any) => {
if(!data) return;
const trivia = data.trivia;
if(!trivia) return;
if(trivia.title && trivia.content){
this.setState({title:trivia.title, content:trivia.content})
}
});
actions.on("triviaState", (state: any) => {
this.setState({show: state === "show"})
});
actions.on("toggleTrivia", () => {
this.setState({show: !this.state.show})
});
}
render() {
return (
<div className={`trivia_container ${this.state.show ? 'show': 'hide'}`}>
<div className="title">{this.state.title}</div>
<div className="content">{this.state.content}</div>
</div>
);
}
}
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.trivia_container {
position: absolute;
left:20px;
background-color:black;
color: white;
width: 450px;
top:830px;
opacity:1;
transition: opacity 1s;
font-size: 16pt;
}
.trivia_container .title {
height: 30px;
display: flex;
align-items: center;
padding-left:30px;
font-weight:bold;
padding-top:10px;
}
.trivia_container .content {
padding-left:30px;
padding-bottom:15px;
}
.trivia_container.hide {
opacity:0;
}
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import React from 'react';
import * as Weapons from './../../assets/Weapons';
interface IProps extends React.SVGProps<SVGSVGElement> {
weapon: string,
active: boolean,
isGrenade?: boolean
}
export default class WeaponImage extends React.Component<IProps> {
render() {
const { weapon, active, isGrenade, ...rest } = this.props;
const Weapon = (Weapons as any)[weapon];
const { className, ...svgProps } = rest;
if(!Weapon) return null;
return (
<Weapon fill="white" className={`${active ? 'active':''} weapon ${isGrenade ? 'grenade' : ''} ${className || ''}`} {...svgProps} />
);
}
}
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export const countries: any = {
'AF' : 'Afghanistan',
'AX' : 'Aland Islands',
'AL' : 'Albania',
'DZ' : 'Algeria',
'AS' : 'American Samoa',
'AD' : 'Andorra',
'AO' : 'Angola',
'AI' : 'Anguilla',
'AQ' : 'Antarctica',
'AG' : 'Antigua And Barbuda',
'AR' : 'Argentina',
'AM' : 'Armenia',
'AW' : 'Aruba',
'AU' : 'Australia',
'AT' : 'Austria',
'AZ' : 'Azerbaijan',
'BS' : 'Bahamas',
'BH' : 'Bahrain',
'BD' : 'Bangladesh',
'BB' : 'Barbados',
'BY' : 'Belarus',
'BE' : 'Belgium',
'BZ' : 'Belize',
'BJ' : 'Benin',
'BM' : 'Bermuda',
'BT' : 'Bhutan',
'BO' : 'Bolivia',
'BA' : 'Bosnia and Herzegovina',
'BW' : 'Botswana',
'BV' : 'Bouvet Island',
'BR' : 'Brazil',
'IO' : 'British Indian Ocean Territory',
'BN' : 'Brunei',
'BG' : 'Bulgaria',
'BF' : 'Burkina Faso',
'BI' : 'Burundi',
'CIS': 'CIS',
'KH' : 'Cambodia',
'CM' : 'Cameroon',
'CA' : 'Canada',
'CV' : 'Cape Verde',
'KY' : 'Cayman Islands',
'CF' : 'Central African Republic',
'TD' : 'Chad',
'CL' : 'Chile',
'CN' : 'China',
'CX' : 'Christmas Island',
'CC' : 'Cocos (Keeling) Islands',
'CO' : 'Colombia',
'KM' : 'Comoros',
'CG' : 'Congo',
'CD' : 'Congo, Democratic Republic',
'CK' : 'Cook Islands',
'CR' : 'Costa Rica',
'CI' : 'Cote D\'Ivoire',
'HR' : 'Croatia',
'CU' : 'Cuba',
'EU' : 'European Union',
'CY' : 'Cyprus',
'CZ' : 'Czech Republic',
'DK' : 'Denmark',
'DJ' : 'Djibouti',
'DM' : 'Dominica',
'DO' : 'Dominican Republic',
'EC' : 'Ecuador',
'EG' : 'Egypt',
'SV' : 'El Salvador',
'GQ' : 'Equatorial Guinea',
'ER' : 'Eritrea',
'EE' : 'Estonia',
'ET' : 'Ethiopia',
'FK' : 'Falkland Islands',
'FO' : 'Faroes',
'FJ' : 'Fiji',
'FI' : 'Finland',
'FR' : 'France',
'GF' : 'French Guiana',
'PF' : 'French Polynesia',
'TF' : 'French Southern Territories',
'GA' : 'Gabon',
'GM' : 'Gambia',
'GE' : 'Georgia',
'DE' : 'Germany',
'GH' : 'Ghana',
'GI' : 'Gibraltar',
'GR' : 'Greece',
'GL' : 'Greenland',
'GD' : 'Grenada',
'GP' : 'Guadeloupe',
'GU' : 'Guam',
'GT' : 'Guatemala',
'GG' : 'Guernsey',
'GN' : 'Guinea',
'GW' : 'Guinea-Bissau',
'GY' : 'Guyana',
'HT' : 'Haiti',
'HM' : 'Heard Island & Mcdonald Islands',
'VA' : 'Holy See (Vatican City State)',
'HN' : 'Honduras',
'HK' : 'Hong Kong',
'HU' : 'Hungary',
'IS' : 'Iceland',
'IN' : 'India',
'ID' : 'Indonesia',
'IR' : 'Iran',
'IQ' : 'Iraq',
'IE' : 'Ireland',
'IM' : 'Isle of Man',
'IL' : 'Israel',
'IT' : 'Italy',
'JM' : 'Jamaica',
'JP' : 'Japan',
'JE' : 'Jersey',
'JO' : 'Jordan',
'KZ' : 'Kazakhstan',
'KE' : 'Kenya',
'KI' : 'Kiribati',
'KR' : 'South Korea',
'KP' : 'North Korea',
'KW' : 'Kuwait',
'KG' : 'Kyrgyzstan',
'LA' : 'Laos',
'LV' : 'Latvia',
'LB' : 'Lebanon',
'LS' : 'Lesotho',
'LR' : 'Liberia',
'LY' : 'Libya',
'LI' : 'Liechtenstein',
'LT' : 'Lithuania',
'LU' : 'Luxembourg',
'MO' : 'Macau',
'MK' : 'Macedonia',
'MG' : 'Madagascar',
'MW' : 'Malawi',
'MY' : 'Malaysia',
'MV' : 'Maldives',
'ML' : 'Mali',
'MT' : 'Malta',
'MH' : 'Marshall Islands',
'MQ' : 'Martinique',
'MR' : 'Mauritania',
'MU' : 'Mauritius',
'YT' : 'Mayotte',
'MX' : 'Mexico',
'FM' : 'Micronesia',
'MD' : 'Moldova',
'MC' : 'Monaco',
'MN' : 'Mongolia',
'ME' : 'Montenegro',
'MS' : 'Montserrat',
'MA' : 'Morocco',
'MZ' : 'Mozambique',
'MM' : 'Myanmar',
'NA' : 'Namibia',
'NR' : 'Nauru',
'NP' : 'Nepal',
'NL' : 'Netherlands',
'AN' : 'Netherlands Antilles',
'NC' : 'New Caledonia',
'NZ' : 'New Zealand',
'NI' : 'Nicaragua',
'NE' : 'Niger',
'NG' : 'Nigeria',
'NU' : 'Niue',
'NF' : 'Norfolk Island',
'MP' : 'Northern Mariana Islands',
'NO' : 'Norway',
'OM' : 'Oman',
'PK' : 'Pakistan',
'PW' : 'Palau',
'PS' : 'Palestine',
'PA' : 'Panama',
'PG' : 'Papua New Guinea',
'PY' : 'Paraguay',
'PE' : 'Peru',
'PH' : 'Philippines',
'PN' : 'Pitcairn Islands',
'PL' : 'Poland',
'PT' : 'Portugal',
'PR' : 'Puerto Rico',
'QA' : 'Qatar',
'RE' : 'Reunion',
'RO' : 'Romania',
'RU' : 'Russia',
'RW' : 'Rwanda',
'BL' : 'Saint Barthelemy',
'SH' : 'Saint Helena',
'KN' : 'Saint Kitts and Nevis',
'LC' : 'Saint Lucia',
'MF' : 'Saint Martin',
'PM' : 'Saint Pierre And Miquelon',
'VC' : 'Saint Vincent and the Grenadines',
'WS' : 'Samoa',
'SM' : 'San Marino',
'ST' : 'Sao Tome and Principe',
'SA' : 'Saudi Arabia',
'SN' : 'Senegal',
'RS' : 'Serbia',
'SC' : 'Seychelles',
'SL' : 'Sierra Leone',
'SG' : 'Singapore',
'SK' : 'Slovakia',
'SI' : 'Slovenia',
'SB' : 'Solomon Islands',
'SO' : 'Somalia',
'ZA' : 'South Africa',
'GS' : 'South Georgia and the South Sandwich Islands',
'ES' : 'Spain',
'LK' : 'Sri Lanka',
'SD' : 'Sudan',
'SR' : 'Suriname',
'SS' : 'South Sudan',
'SJ' : 'Svalbard And Jan Mayen',
'SZ' : 'Swaziland',
'SE' : 'Sweden',
'CH' : 'Switzerland',
'SY' : 'Syria',
'TW' : 'Taiwan',
'TJ' : 'Tajikistan',
'TZ' : 'Tanzania',
'TH' : 'Thailand',
'TL' : 'Timor-Leste',
'TG' : 'Togo',
'TK' : 'Tokelau',
'TO' : 'Tonga',
'TT' : 'Trinidad and Tobago',
'TN' : 'Tunisia',
'TR' : 'Turkey',
'TM' : 'Turkmenistan',
'TC' : 'Turks and Caicos Islands',
'TV' : 'Tuvalu',
'UG' : 'Uganda',
'UA' : 'Ukraine',
'AE' : 'United Arab Emirates',
'GB' : 'United Kingdom',
'GB-ENG': 'England',
'GB-SCT': 'Scotland',
'GB-WLS': 'Wales',
'US' : 'United States',
'UM' : 'United States Outlying Islands',
'UY' : 'Uruguay',
'UZ' : 'Uzbekistan',
'VU' : 'Vanuatu',
'VE' : 'Venezuela',
'VN' : 'Vietnam',
'VG' : 'Virgin Islands, British',
'VI' : 'Virgin Islands, U.S.',
'WF' : 'Wallis And Futuna',
'EH' : 'Western Sahara',
'YE' : 'Yemen',
'ZM' : 'Zambia',
'ZW' : 'Zimbabwe',
'XK' : 'Kosovo'
};
export const getCountry = (iso: string) => {
return countries[iso.toUpperCase()];
}
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const regex = /^\s*(?:<\?xml[^>]*>\s*)?(?:<!doctype svg[^>]*\s*(?:\[?(?:\s*<![^>]*>\s*)*\]?)*[^>]*>\s*)?(?:<svg[^>]*>[^]*<\/svg>|<svg[^/>]*\/\s*>)\s*$/i;
const isSvg = (img: Buffer) =>
regex.test(
img
.toString()
.replace(/\s*<!Entity\s+\S*\s*(?:"|')[^"]+(?:"|')\s*>/gim, '')
.replace(/<!--([\s\S]*?)-->/g, '')
);
export default isSvg;
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export default class ActionManager {
listeners: Map<string, Function[]>;
constructor(){
this.listeners = new Map();
/*this.on('data', _data => {
});*/
}
execute(eventName: string, argument?: any){
const listeners = this.listeners.get(eventName);
if(!listeners) return false;
listeners.forEach(callback => {
if(argument) callback(argument);
else callback();
});
return true;
}
on(eventName: string, listener: Function){
const listOfListeners = this.listeners.get(eventName) || [];
listOfListeners.push(listener);
this.listeners.set(eventName, listOfListeners);
return true;
}
}
export class ConfigManager {
listeners: Function[];
data: any;
constructor(){
this.listeners = [];
this.data = {};
}
save(data: any){
this.data = data;
this.execute();
/*const listeners = this.listeners.get(eventName);
if(!listeners) return false;
listeners.forEach(callback => {
if(argument) callback(argument);
else callback();
});
return true;*/
}
execute(){
const listeners = this.listeners;
if(!listeners || !listeners.length) return false;
listeners.forEach(listener => {
listener(this.data);
});
return true;
}
onChange(listener: Function){
const listOfListeners = this.listeners || [];
listOfListeners.push(listener);
this.listeners = listOfListeners;
return true;
}
}
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import * as I from './interfaces';
import queryString from 'query-string';
import { MapConfig } from '../HUD/Radar/LexoRadar/maps';
const query = queryString.parseUrl(window.location.href).query;
export const variant = query?.variant || "default";
export const port = (query && Number(query.port)) || 1349;
export const isDev = !query.isProd;
export const config = {apiAddress:isDev ? `http://localhost:${port}/` : '/'}
export const apiUrl = config.apiAddress;
export async function apiV2(url: string, method = 'GET', body?: any) {
const options: RequestInit = {
method,
headers: { 'Accept': 'application/json', 'Content-Type': 'application/json' },
}
if (body) {
options.body = JSON.stringify(body)
}
let data: any = null;
return fetch(`${apiUrl}api/${url}`, options)
.then(res => {
data = res;
return res.json().catch(_e => data && data.status < 300)
});
}
const api = {
match: {
get: async (): Promise<I.Match[]> => apiV2(`match`),
getCurrent: async (): Promise<I.Match> => apiV2(`match/current`)
},
camera: {
get: (): Promise<{ availablePlayers: ({steamid:string, label: string})[], uuid: string }> => apiV2('camera')
},
teams: {
getOne: async (id: string): Promise<I.Team> => apiV2(`teams/${id}`),
get: (): Promise<I.Team[]> => apiV2(`teams`),
},
players: {
get: async (steamids?: string[]): Promise<I.Player[]> => apiV2(steamids ? `players?steamids=${steamids.join(';')}` :`players`),
getAvatarURLs: async (steamid: string): Promise<{custom: string, steam: string}> => apiV2(`players/avatar/steamid/${steamid}`)
},
tournaments: {
get: () => apiV2('tournament')
},
maps: {
get: (): Promise<{ [key: string] : MapConfig}> => apiV2('radar/maps')
}
}
export default api;
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import api from './api';
interface AvatarLoader {
loader: Promise<string>,
url: string,
}
export const avatars: { [key: string]: AvatarLoader } = {};
export const loadAvatarURL = (steamid: string) => {
if(!steamid) return;
if(avatars[steamid]) return avatars[steamid].url;
avatars[steamid] = {
url: '',
loader: new Promise((resolve) => {
api.players.getAvatarURLs(steamid).then(result => {
avatars[steamid].url = result.custom || result.steam;
resolve(result.custom || result.custom);
}).catch(() => {
delete avatars[steamid];
resolve('');
});
})
}
}
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export interface Player {
_id: string;
firstName: string;
lastName: string;
username: string;
avatar: string;
country: string;
steamid: string;
team: string;
extra: Record<string, string>;
}
export interface Team {
_id: string;
name: string;
country: string;
shortName: string;
logo: string;
extra: Record<string, string>;
}
/*
export interface HUD {
name: string,
version: string,
author: string,
legacy: boolean,
dir: string
}
export interface Config {
port: number,
steamApiKey: string,
token: string,
}*/
export interface TournamentMatchup {
_id: string;
loser_to: string | null; // IDs of Matchups, not Matches
winner_to: string | null;
label: string;
matchId: string | null;
parents: TournamentMatchup[];
}
export interface DepthTournamentMatchup extends TournamentMatchup {
depth: number;
parents: DepthTournamentMatchup[];
}
export interface Tournament {
_id: string;
name: string;
logo: string;
matchups: TournamentMatchup[];
autoCreate: boolean;
}
export interface RoundData {
round: number,
players: {
[steamid: string]: PlayerRoundData
},
winner: 'CT' | 'T' | null,
win_type: 'bomb' | 'elimination' | 'defuse' | 'time',
}
export interface PlayerRoundData {
kills: number,
killshs: number,
damage: number,
}
export interface Veto {
teamId: string;
mapName: string;
side: "CT" | "T" | "NO";
type: "ban" | "pick" | "decider";
reverseSide?: boolean;
rounds?: (RoundData | null)[],
score?: {
[key: string]: number;
};
winner?: string;
mapEnd: boolean;
}
export interface Match {
id: string;
current: boolean;
left: {
id: string | null;
wins: number;
};
right: {
id: string | null;
wins: number;
};
matchType: "bo1" | "bo2" | "bo3" | "bo5";
vetos: Veto[];
}
export type Weapon =
| "ak47"
| "aug"
| "awp"
| "bizon"
| "famas"
| "g3sg1"
| "galilar"
| "m4a1"
| "m4a1_silencer"
| "m249"
| "mac10"
| "mag7"
| "mp5sd"
| "mp7"
| "mp9"
| "negev"
| "nova"
| "p90"
| "sawedoff"
| "scar20"
| "sg556"
| "ssg08"
| "ump45"
| "xm1014"
| Pistol
| Knife;
export type Pistol = "c75a" | "deagle" | "elite" | "fiveseven" | "glock" | "hkp2000" | "p250" | "revolver" | "taser" | "tec9" | "usp_silencer";
export type Knife =
| "knife"//
| "knife_css"//--
| "knife_butterfly"//
| "knife_falchion"//
| "knife_flip"//
| "knife_outdoor" // Nomad Knife
| "knife_gut"//
| "knife_gypsy_jackknife"//
| "knife_karambit"//
| "knife_bayonet" //
| "knife_cord" //
| "knife_m9_bayonet"//
| "knife_push" // Shadow daggers
| "knife_stiletto"//
| "knife_survival_bowie"//
| "knife_t"//
| "knife_skeleton" //
| "knife_tactical"//
| "knife_ursus"//
| "knife_widowmaker"//
| "knife_canis";//
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import { ReactComponent as ArmorFull } from './../assets/images/icon_armor_full_default.svg';
import { ReactComponent as ArmorHalf } from './../assets/images/icon_armor_half_default.svg';
import { ReactComponent as ArmorHalfHelmet } from './../assets/images/icon_armor_half_helmet_default.svg';
import { ReactComponent as ArmorHelmet } from './../assets/images/icon_armor_helmet_default.svg';
import { ReactComponent as ArmorNone } from './../assets/images/icon_armor_none_default.svg';
import { ReactComponent as Blind } from './../assets/images/icon_blind.svg';
import { ReactComponent as Bomb } from './../assets/images/icon_bomb_default.svg';
import { ReactComponent as BombExplosion } from './../assets/images/icon_bomb_explosion_default.svg';
import { ReactComponent as Bullets } from './../assets/images/icon_bullets_default.svg';
import { ReactComponent as Burning } from './../assets/images/icon_burning.svg';
import { ReactComponent as C4 } from './../assets/images/icon_c4_default.svg';
import { ReactComponent as Defuse } from './../assets/images/icon_defuse_default.svg';
import { ReactComponent as Health } from './../assets/images/icon_health_default.svg';
import { ReactComponent as HealthFull } from './../assets/images/icon_health_full_default.svg';
import { ReactComponent as Hourglass } from './../assets/images/icon_hourglass_default.svg';
import { ReactComponent as Microphone } from './../assets/images/icon_microphone.svg';
import { ReactComponent as Pause } from './../assets/images/icon_pause_default.svg';
import { ReactComponent as Skull } from './../assets/images/icon_skull_default.svg';
import { ReactComponent as Timer } from './../assets/images/icon_timer_default.svg';
import { ReactComponent as FlashedKill } from './../assets/images/flashed_kill.svg';
import { ReactComponent as Headshot } from './../assets/images/headshot.svg';
import { ReactComponent as NoScope } from './../assets/images/noscope.svg';
import { ReactComponent as SmokeKill } from './../assets/images/smoke_kill.svg';
import { ReactComponent as Suicide } from './../assets/images/suicide.svg';
import { ReactComponent as Wallbang } from './../assets/images/wallbang.svg';
import LogoCT from './../assets/images/logo_CT_default.png';
import LogoT from './../assets/images/logo_T_default.png';
import { ReactComponent as SmallBomb } from "./../assets/images/bomb.svg";
export {
SmallBomb,
ArmorFull,
ArmorHalf,
FlashedKill,
Headshot,
NoScope,
SmokeKill,
Suicide,
Wallbang,
ArmorHalfHelmet,
ArmorHelmet,
ArmorNone,
Blind,
Bomb,
BombExplosion,
Bullets,
Burning,
C4,
Defuse,
Health,
HealthFull,
Hourglass,
Microphone,
Pause,
Skull,
Timer,
LogoCT,
LogoT,
}
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import { ReactComponent as ak47 } from './weapons/ak47.svg';
import { ReactComponent as aug } from './weapons/aug.svg';
import { ReactComponent as awp } from './weapons/awp.svg';
import { ReactComponent as bayonet } from './weapons/bayonet.svg';
import { ReactComponent as bizon } from './weapons/bizon.svg';
import { ReactComponent as c4 } from './weapons/c4.svg';
import { ReactComponent as cz75a } from './weapons/cz75a.svg';
import { ReactComponent as deagle } from './weapons/deagle.svg';
import { ReactComponent as decoy } from './weapons/decoy.svg';
import { ReactComponent as elite } from './weapons/elite.svg';
import { ReactComponent as famas } from './weapons/famas.svg';
import { ReactComponent as fiveseven } from './weapons/fiveseven.svg';
import { ReactComponent as flashbang } from './weapons/flashbang.svg';
import { ReactComponent as g3sg1 } from './weapons/g3sg1.svg';
import { ReactComponent as galilar } from './weapons/galilar.svg';
import { ReactComponent as glock } from './weapons/glock.svg';
import { ReactComponent as hegrenade } from './weapons/hegrenade.svg';
import { ReactComponent as hkp2000 } from './weapons/hkp2000.svg';
import { ReactComponent as incgrenade } from './weapons/incgrenade.svg';
import { ReactComponent as inferno } from './weapons/inferno.svg';
import { ReactComponent as knife } from './weapons/knife.svg';
import { ReactComponent as knife_bayonet } from './weapons/knife_bayonet.svg';
import { ReactComponent as knife_butterfly } from './weapons/knife_butterfly.svg';
import { ReactComponent as knife_canis } from './weapons/knife_canis.svg';
import { ReactComponent as knife_cord } from './weapons/knife_cord.svg';
import { ReactComponent as knife_css } from './weapons/knife_css.svg';
import { ReactComponent as knife_falchion } from './weapons/knife_falchion.svg';
import { ReactComponent as knife_flip } from './weapons/knife_flip.svg';
import { ReactComponent as knife_gut } from './weapons/knife_gut.svg';
import { ReactComponent as knife_gypsy_jackknife } from './weapons/knife_gypsy_jackknife.svg';
import { ReactComponent as knife_karambit } from './weapons/knife_karambit.svg';
import { ReactComponent as knife_m9_bayonet } from './weapons/knife_m9_bayonet.svg';
import { ReactComponent as knife_outdoor } from './weapons/knife_outdoor.svg';
import { ReactComponent as knife_push } from './weapons/knife_push.svg';
import { ReactComponent as knife_skeleton } from './weapons/knife_skeleton.svg';
import { ReactComponent as knife_stiletto } from './weapons/knife_stiletto.svg';
import { ReactComponent as knife_survival_bowie } from './weapons/knife_survival_bowie.svg';
import { ReactComponent as knife_t } from './weapons/knife_t.svg';
import { ReactComponent as knife_tactical } from './weapons/knife_tactical.svg';
import { ReactComponent as knife_ursus } from './weapons/knife_ursus.svg';
import { ReactComponent as knife_widowmaker } from './weapons/knife_widowmaker.svg';
import { ReactComponent as m249 } from './weapons/m249.svg';
import { ReactComponent as m4a1 } from './weapons/m4a1.svg';
import { ReactComponent as m4a1_silencer } from './weapons/m4a1_silencer.svg';
import { ReactComponent as m4a1_silencer_off } from './weapons/m4a1_silencer_off.svg';
import { ReactComponent as mac10 } from './weapons/mac10.svg';
import { ReactComponent as mag7 } from './weapons/mag7.svg';
import { ReactComponent as molotov } from './weapons/molotov.svg';
import { ReactComponent as mp5sd } from './weapons/mp5sd.svg';
import { ReactComponent as mp7 } from './weapons/mp7.svg';
import { ReactComponent as mp9 } from './weapons/mp9.svg';
import { ReactComponent as negev } from './weapons/negev.svg';
import { ReactComponent as nova } from './weapons/nova.svg';
import { ReactComponent as out } from './weapons/out.svg';
import { ReactComponent as p250 } from './weapons/p250.svg';
import { ReactComponent as p90 } from './weapons/p90.svg';
import { ReactComponent as revolver } from './weapons/revolver.svg';
import { ReactComponent as sawedoff } from './weapons/sawedoff.svg';
import { ReactComponent as scar20 } from './weapons/scar20.svg';
import { ReactComponent as sg556 } from './weapons/sg556.svg';
import { ReactComponent as smokegrenade } from './weapons/smokegrenade.svg';
import { ReactComponent as ssg08 } from './weapons/ssg08.svg';
import { ReactComponent as taser } from './weapons/taser.svg';
import { ReactComponent as tec9 } from './weapons/tec9.svg';
import { ReactComponent as trigger_hurt } from './weapons/trigger_hurt.svg';
import { ReactComponent as ump45 } from './weapons/ump45.svg';
import { ReactComponent as usp_silencer } from './weapons/usp_silencer.svg';
import { ReactComponent as usp_silencer_off } from './weapons/usp_silencer_off.svg';
import { ReactComponent as world } from './weapons/world.svg';
import { ReactComponent as xm1014 } from './weapons/xm1014.svg';
export {
ak47,
aug,
awp,
bayonet,
bizon,
c4,
cz75a,
deagle,
decoy,
elite,
famas,
fiveseven,
flashbang,
g3sg1,
galilar,
glock,
hegrenade,
hkp2000,
incgrenade,
inferno,
knife,
knife_bayonet,
knife_butterfly,
knife_canis,
knife_cord,
knife_css,
knife_falchion,
knife_flip,
knife_gut,
knife_gypsy_jackknife,
knife_karambit,
knife_m9_bayonet,
knife_outdoor,
knife_push,
knife_skeleton,
knife_stiletto,
knife_survival_bowie,
knife_t,
knife_tactical,
knife_ursus,
knife_widowmaker,
m249,
m4a1,
m4a1_silencer,
m4a1_silencer_off,
mac10,
mag7,
molotov,
mp5sd,
mp7,
mp9,
negev,
nova,
out,
p250,
p90,
revolver,
sawedoff,
scar20,
sg556,
smokegrenade,
ssg08,
taser,
tec9,
trigger_hurt,
ump45,
usp_silencer,
usp_silencer_off,
world,
xm1014,
}
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="22" viewBox="0 0 16 22" version="1.1">
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