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mirror of https://github.com/lexogrine/cs2-react-hud.git synced 2026-05-04 04:03:10 +02:00

Updated setup to vite and moved to hooks instead of class

This commit is contained in:
Hubert Walczak
2023-11-02 12:11:03 +01:00
parent 44f173f23c
commit f88baa5fc9
90 changed files with 7411 additions and 2706 deletions
+71 -91
View File
@@ -1,106 +1,86 @@
import React from "react";
import { Player } from "csgogsi-socket";
import React, { useState } from "react";
import { Player } from "csgogsi";
import Weapon from "./../Weapon/Weapon";
import Avatar from "./Avatar";
import TeamLogo from "./../MatchBar/TeamLogo";
import "./observed.scss";
import { apiUrl } from './../../api/api';
import { getCountry } from "./../countries";
import { ArmorHelmet, ArmorFull, HealthFull, Bullets } from './../../assets/Icons';
import { Veto } from "../../api/interfaces";
import { actions } from "../../App";
import { apiUrl } from './../../API';
import { useAction } from "../../API/contexts/actions";
class Statistic extends React.PureComponent<{ label: string; value: string | number, }> {
render() {
return (
<div className="stat">
<div className="label">{this.props.label}</div>
<div className="value">{this.props.value}</div>
</div>
);
}
}
export default class Observed extends React.Component<{ player: Player | null, veto: Veto | null, round: number }, { showCam: boolean }> {
constructor(props: any){
super(props);
this.state = {
showCam: true
}
}
componentDidMount() {
actions.on('toggleCams', () => {
console.log(this.state.showCam)
this.setState({ showCam: !this.state.showCam });
});
}
getAdr = () => {
const { veto, player } = this.props;
if (!player || !veto || !veto.rounds) return null;
const damageInRounds = veto.rounds.map(round => round ? round.players[player.steamid] : {
kills: 0,
killshs: 0,
damage: 0
}).filter(data => !!data).map(roundData => roundData.damage);
return damageInRounds.reduce((a, b) => a + b, 0) / (this.props.round - 1);
}
render() {
if (!this.props.player) return '';
const { player } = this.props;
const country = player.country || player.team.country;
const weapons = Object.values(player.weapons).map(weapon => ({ ...weapon, name: weapon.name.replace("weapon_", "") }));
const currentWeapon = weapons.filter(weapon => weapon.state === "active")[0];
const grenades = weapons.filter(weapon => weapon.type === "Grenade");
const { stats } = player;
const ratio = stats.deaths === 0 ? stats.kills : stats.kills / stats.deaths;
const countryName = country ? getCountry(country) : null;
return (
<div className={`observed ${player.team.side}`}>
<div className="main_row">
{<Avatar teamId={player.team.id} steamid={player.steamid} height={140} width={140} showCam={this.state.showCam} slot={player.observer_slot} />}
<TeamLogo team={player.team} height={35} width={35} />
<div className="username_container">
<div className="username">{player.name}</div>
<div className="real_name">{player.realName}</div>
</div>
<div className="flag">{countryName ? <img src={`${apiUrl}files/img/flags/${countryName.replace(/ /g, "-")}.png`} alt={countryName} /> : ''}</div>
<div className="grenade_container">
{grenades.map(grenade => <React.Fragment key={`${player.steamid}_${grenade.name}_${grenade.ammo_reserve || 1}`}>
<Weapon weapon={grenade.name} active={grenade.state === "active"} isGrenade />
{
grenade.ammo_reserve === 2 ? <Weapon weapon={grenade.name} active={grenade.state === "active"} isGrenade /> : null}
</React.Fragment>)}
</div>
const Statistic = React.memo(({ label, value }: { label: string; value: string | number, }) => {
return (
<div className="stat">
<div className="label">{label}</div>
<div className="value">{value}</div>
</div>
);
});
const Observed = ({ player }: { player: Player | null }) => {
const [ showCam, setShowCam ] = useState(true);
useAction('toggleCams', () => {
setShowCam(p => !p);
});
if (!player) return null;
const country = player.country || player.team.country;
const currentWeapon = player.weapons.filter(weapon => weapon.state === "active")[0];
const grenades = player.weapons.filter(weapon => weapon.type === "Grenade");
const { stats } = player;
const ratio = stats.deaths === 0 ? stats.kills : stats.kills / stats.deaths;
const countryName = country ? getCountry(country) : null;
return (
<div className={`observed ${player.team.side}`}>
<div className="main_row">
<Avatar teamId={player.team.id} url={player.avatar} steamid={player.steamid} height={140} width={140} showCam={showCam} slot={player.observer_slot} />
<TeamLogo team={player.team} height={35} width={35} />
<div className="username_container">
<div className="username">{player.name}</div>
<div className="real_name">{player.realName}</div>
</div>
<div className="stats_row">
<div className="health_armor_container">
<div className="health-icon icon">
<HealthFull />
</div>
<div className="health text">{player.state.health}</div>
<div className="armor-icon icon">
{player.state.helmet ? <ArmorHelmet /> : <ArmorFull />}
</div>
<div className="health text">{player.state.armor}</div>
<div className="flag">{countryName ? <img src={`${apiUrl}files/img/flags/${countryName.replace(/ /g, "-")}.png`} alt={countryName} /> : ''}</div>
<div className="grenade_container">
{grenades.map(grenade => <React.Fragment key={`${player.steamid}_${grenade.name}_${grenade.ammo_reserve || 1}`}>
<Weapon weapon={grenade.name} active={grenade.state === "active"} isGrenade />
{
grenade.ammo_reserve === 2 ? <Weapon weapon={grenade.name} active={grenade.state === "active"} isGrenade /> : null}
</React.Fragment>)}
</div>
</div>
<div className="stats_row">
<div className="health_armor_container">
<div className="health-icon icon">
<HealthFull />
</div>
<div className="statistics">
<Statistic label={"K"} value={stats.kills} />
<Statistic label={"A"} value={stats.assists} />
<Statistic label={"D"} value={stats.deaths} />
<Statistic label={"K/D"} value={ratio.toFixed(2)} />
<div className="health text">{player.state.health}</div>
<div className="armor-icon icon">
{player.state.helmet ? <ArmorHelmet /> : <ArmorFull />}
</div>
<div className="ammo">
<div className="ammo_icon_container">
<Bullets />
</div>
<div className="ammo_counter">
<div className="ammo_clip">{(currentWeapon && currentWeapon.ammo_clip) || "-"}</div>
<div className="ammo_reserve">/{(currentWeapon && currentWeapon.ammo_reserve) || "-"}</div>
</div>
<div className="health text">{player.state.armor}</div>
</div>
<div className="statistics">
<Statistic label={"K"} value={stats.kills} />
<Statistic label={"A"} value={stats.assists} />
<Statistic label={"D"} value={stats.deaths} />
<Statistic label={"K/D"} value={ratio.toFixed(2)} />
</div>
<div className="ammo">
<div className="ammo_icon_container">
<Bullets />
</div>
<div className="ammo_counter">
<div className="ammo_clip">{(currentWeapon && currentWeapon.ammo_clip) || "-"}</div>
<div className="ammo_reserve">/{(currentWeapon && currentWeapon.ammo_reserve) || "-"}</div>
</div>
</div>
</div>
);
}
</div>
);
}
export default Observed;