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mirror of https://github.com/lexogrine/cs2-react-hud.git synced 2026-05-04 04:03:10 +02:00

Updated setup to vite and moved to hooks instead of class

This commit is contained in:
Hubert Walczak
2023-11-02 12:11:03 +01:00
parent 44f173f23c
commit f88baa5fc9
90 changed files with 7411 additions and 2706 deletions
+129 -74
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@@ -1,9 +1,9 @@
import React from 'react';
import { Bomb } from 'csgogsi-socket';
import maps, { ScaleConfig, MapConfig, ZoomAreas } from './maps';
import './index.css';
import type { Bomb, Side } from 'csgogsi';
import maps, { MapConfig, ZoomAreas } from './maps';
import './index.scss';
import { RadarPlayerObject, RadarGrenadeObject } from './interface';
import config from './config';
import { parsePosition } from './utils';
interface IProps {
players: RadarPlayerObject[];
grenades: RadarGrenadeObject[];
@@ -12,99 +12,154 @@ interface IProps {
zoom?: ZoomAreas;
mapConfig: MapConfig,
reverseZoom: string,
parsePosition: (position: number[], size: number, config: ScaleConfig) => number[]
}
const isShooting = (lastShoot: number) => (new Date()).getTime() - lastShoot <= 250;
type Explosion = {
position: number[],
grenadeId: string
}
const isShooting = (lastShoot: number) => (new Date()).getTime() - lastShoot <= 250;
class App extends React.Component<IProps> {
constructor(props: IProps) {
super(props);
this.state = {
players: [],
grenades: [],
bomb: null
}
/*
const SMOKE_PARTICLE_BASE_AMOUNT = 10;
//const PARTICLE_MAP_SOURCE = Array(SMOKE_PARTICLE_BASE_AMOUNT**2).fill(0);
const SMOKE_PARTICLE_SIZE_ABSOLUT = config.smokeSize/SMOKE_PARTICLE_BASE_AMOUNT;
const PARTICLE_SIDE = `${SMOKE_PARTICLE_SIZE_ABSOLUT}px`;
const FRAG_RADIUS = 40;
//const MAX_DISTANCE_BETWEEN_FRAG_AND_SMOKE = config.smokeSize + FRAG_RADIUS;
const getDistance = (X: number[], Y: number[]) => {
const a = X[0] - Y[0];
const b = X[1] - Y[1];
return Math.sqrt( a*a + b*b );
}
const getPosOfIndex = (index: number, origin: number[]) => {
const leftI = index%10;
const topI = Math.floor(index/10);
return ([origin[0] - config.smokeSize/2 + (leftI + 0.5) * SMOKE_PARTICLE_SIZE_ABSOLUT, origin[1] - config.smokeSize/2 + (topI + 0.5)*SMOKE_PARTICLE_SIZE_ABSOLUT]);
}
const Particle = ({ index, explosions, origin }: { index: number, origin: number[], explosions: Explosion[] }) => {
const PARTICLE_POSITION = getPosOfIndex(index, origin);
const isHidden = getDistance(PARTICLE_POSITION, origin) > config.smokeSize/2 || explosions.some(expl => getDistance(expl.position, PARTICLE_POSITION) <= FRAG_RADIUS);
return (<div className={`particle ${isHidden ? 'hide':''}`} style={{ width: PARTICLE_SIDE, height: PARTICLE_SIDE}}/>);
}
*/
const Grenade = ({ reverseZoom, type, state, visible, position, flames, side }: { explosions: Explosion[], reverseZoom: string, side: Side | null, flames: boolean, type: RadarGrenadeObject["type"], state: RadarGrenadeObject["state"], visible: boolean, position: number[] }) => {
if (flames) {
return null;
}
renderGrenade = (grenade: RadarGrenadeObject) => {
if ("flames" in grenade) {
return null;
}
const { reverseZoom } = this.props;
if(type === "smoke" && (state === "landed" || state === "exploded")){
return (
<div key={grenade.id} className={`grenade ${grenade.type} ${grenade.side || ''} ${grenade.state} ${grenade.visible ? 'visible':'hidden'}`}
<div className={`grenade ${type} ${state} ${side || ''} ${visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${grenade.position[0].toFixed(2)}px) translateY(${grenade.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
transform: `translateX(${position[0]}px) translateY(${position[1]}px) translateZ(10px) scale(${reverseZoom})`,
}}>
<div className="content" style={{ width: config.smokeSize, height: config.smokeSize }}>
<div className="explode-point"></div>
<div className="background"></div>
<div className="background">
</div>
</div>
</div>
)
}
renderDot = (player: RadarPlayerObject) => {
const { reverseZoom } = this.props;
return (
<div className={`grenade ${type} ${state} ${side || ''} ${visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${position[0]}px) translateY(${position[1]}px) translateZ(10px) scale(${reverseZoom})`,
}}>
<div className="content">
<div className="explode-point"></div>
<div className="background"></div>
</div>
</div>
)
}
const Bomb = ({ bomb, mapConfig, reverseZoom }: { reverseZoom: string, bomb?: Bomb | null, mapConfig: MapConfig }) => {
if(!bomb) return null;
if(bomb.state === "carried" || bomb.state === "planting") return null;
if("config" in mapConfig){
const position = parsePosition(bomb.position, mapConfig.config);
if(!position) return null;
return (
<div key={player.id}
className={`player ${player.shooting? 'shooting':''} ${player.flashed ? 'flashed':''} ${player.side} ${player.hasBomb ? 'hasBomb':''} ${player.isActive ? 'active' : ''} ${!player.isAlive ? 'dead' : ''} ${player.visible ? 'visible':'hidden'}`}
<div className={`bomb ${bomb.state} visible`}
style={{
transform: `translateX(${player.position[0].toFixed(2)}px) translateY(${player.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`
}}>
<div className="content">
<div className="explode-point"></div>
<div className="background"></div>
</div>
</div>
)
}
return mapConfig.configs.map(config => {
const position = parsePosition(bomb.position, config.config);
if(!position) return null;
return (
<div className={`bomb ${bomb.state} ${config.isVisible(bomb.position[2]) ? 'visible':'hidden'}`}
style={{
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`
}}>
<div className="content">
<div className="explode-point"></div>
<div className="background"></div>
</div>
</div>
)
});
}
const PlayerDot = ({ player, reverseZoom }: { reverseZoom: string, player: RadarPlayerObject }) => {
const isShootingNow = isShooting(player.lastShoot);
//console.log('x',isShooting(player.lastShoot), player.steamid);
return (
<div
className={`player ${player.shooting? 'shooting':''} ${player.flashed ? 'flashed':''} ${player.side} ${player.hasBomb ? 'hasBomb':''} ${player.isActive ? 'active' : ''} ${!player.isAlive ? 'dead' : ''} ${player.visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${player.position[0].toFixed(2)}px) translateY(${player.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
}}>
<div className="content" style={{
width: config.playerSize * player.scale,
height: config.playerSize * player.scale,
height: config.playerSize * player.scale
}}>
<div className="background-fire" style={{ transform: `rotate(${-90 + player.position[2]}deg)`, opacity: isShooting(player.lastShoot) ? 1 : 0 }} ><div className="bg"/></div>
<div className="background" style={{ transform: `rotate(${45 + player.position[2]}deg)` }}></div>
<div className="label">{player.label}</div>
</div>
)
}
renderBomb = () => {
const { bomb, mapConfig, reverseZoom } = this.props;
if(!bomb) return null;
if(bomb.state === "carried" || bomb.state === "planting") return null;
if("config" in mapConfig){
const position = this.props.parsePosition(bomb.position, 30, mapConfig.config);
if(!position) return null;
return (
<div className={`bomb ${bomb.state} visible`}
style={{
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`
}}>
<div className="explode-point"></div>
<div className="background"></div>
<div className="background-fire" style={{ transform: `rotate(${-90 + player.position[2]}deg)`, opacity: isShootingNow ? 1 : 0 }} ><div className="bg"/></div>
<div className="background" style={{ transform: `rotate(${45 + player.position[2]}deg)` }}></div>
<div className="label">{player.label}</div>
</div>
)
}
return mapConfig.configs.map(config => {
const position = this.props.parsePosition(bomb.position, 30, config.config);
if(!position) return null;
return (
<div className={`bomb ${bomb.state} ${config.isVisible(bomb.position[2]) ? 'visible':'hidden'}`}
style={{
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px)`
}}>
<div className="explode-point"></div>
<div className="background"></div>
</div>
)
});
}
render() {
const { players, grenades, zoom } = this.props;
</div>
)
}
const style: React.CSSProperties = { backgroundImage: `url(${maps[this.props.mapName].file})` }
const Radar = ({ players, grenades, mapConfig, bomb, mapName, zoom, reverseZoom }: IProps) => {
//if(players.length === 0) return null;
const style: React.CSSProperties = { backgroundImage: `url(${maps[mapName].file})` }
if(zoom){
style.transform = `scale(${zoom.zoom})`;
style.transformOrigin = `${zoom.origin[0]}px ${zoom.origin[1]}px`;
}
//if(players.length === 0) return null;
const explosions = grenades.filter(grenade => grenade.type === "frag" && grenade.state === "exploded");
return <div className="map" style={style}>
{players.map(this.renderDot)}
{grenades.map(this.renderGrenade)}
{this.renderBomb()}
{players.map(player => <PlayerDot reverseZoom={reverseZoom} key={player.id} player={player} />)}
{grenades.map(grenade => <Grenade explosions={explosions.map(g => ({ position: g.position, grenadeId: g.id }))} reverseZoom={reverseZoom} side={grenade.side} key={grenade.id} type={grenade.type} state={grenade.state} visible={grenade.visible} position={grenade.position} flames={"flames" in grenade} />)}
<Bomb reverseZoom={reverseZoom} bomb={bomb} mapConfig={mapConfig} />
</div>;
}
}
export default App;
export default Radar;
+58 -301
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@@ -1,322 +1,79 @@
import React from 'react';
import { Player, Bomb } from 'csgogsi-socket';
import maps, { ScaleConfig } from './maps';
import { Player, Bomb, Grenade, FragOrFireBombOrFlashbandGrenade } from 'csgogsi';
import maps from './maps';
import LexoRadar from './LexoRadar';
import { ExtendedGrenade, Grenade, RadarPlayerObject, RadarGrenadeObject } from './interface';
import config from './config';
import { RadarPlayerObject, RadarGrenadeObject } from './interface';
import { EXPLODE_TIME_FRAG, explosionPlaces, extendGrenade, extendPlayer, grenadesStates, playersStates } from './utils';
import { GSI } from '../../../API/HUD';
const DESCALE_ON_ZOOM = true;
let playersStates: Player[][] = [];
let grenadesStates: ExtendedGrenade[][] = [];
const directions: Record<string, number> = {};
type ShootingState = {
ammo: number,
weapon: string,
lastShoot: number
}
let shootingState: Record<string, ShootingState> = {};
const calculateDirection = (player: Player) => {
if (directions[player.steamid] && !player.state.health) return directions[player.steamid];
const [forwardV1, forwardV2] = player.forward;
let direction = 0;
const [axisA, axisB] = [Math.asin(forwardV1), Math.acos(forwardV2)].map(axis => axis * 180 / Math.PI);
if (axisB < 45) {
direction = Math.abs(axisA);
} else if (axisB > 135) {
direction = 180 - Math.abs(axisA);
} else {
direction = axisB;
}
if (axisA < 0) {
direction = -(direction -= 360);
}
if (!directions[player.steamid]) {
directions[player.steamid] = direction;
}
const previous = directions[player.steamid];
let modifier = previous;
modifier -= 360 * Math.floor(previous / 360);
modifier = -(modifier -= direction);
if (Math.abs(modifier) > 180) {
modifier -= 360 * Math.abs(modifier) / modifier;
}
directions[player.steamid] += modifier;
return directions[player.steamid];
}
interface IProps {
players: Player[],
bomb?: Bomb | null,
player: Player | null,
grenades?: any
grenades: Grenade[]
size?: number,
mapName: string
}
class App extends React.Component<IProps> {
round = (n: number) => {
const r = 0.02;
return Math.round(n / r) * r;
GSI.prependListener("data", () => {
const currentGrenades = GSI.current?.grenades || []
grenadesStates.unshift(currentGrenades);
grenadesStates.splice(5);
playersStates.unshift(GSI.current?.players || []);
playersStates.splice(5);
});
GSI.prependListener("data", data => {
const { last } = GSI;
if(!last) return;
for(const grenade of data.grenades.filter((grenade): grenade is FragOrFireBombOrFlashbandGrenade => grenade.type === "frag")){
const old = last.grenades.find((oldGrenade): oldGrenade is FragOrFireBombOrFlashbandGrenade => oldGrenade.id === grenade.id);
if(!old) continue;
if(grenade.lifetime >= EXPLODE_TIME_FRAG && old.lifetime < EXPLODE_TIME_FRAG){
explosionPlaces[grenade.id] = grenade.position;
}
}
parsePosition = (position: number[], size: number, config: ScaleConfig) => {
if (!(this.props.mapName in maps)) {
return [0, 0];
for(const grenadeId of Object.keys(explosionPlaces)){
const doesExist = data.grenades.some(grenade => grenade.id === grenadeId);
if(!doesExist){
delete explosionPlaces[grenadeId];
}
const left = config.origin.x + (position[0] * config.pxPerUX) - (size / 2);
const top = config.origin.y + (position[1] * config.pxPerUY) - (size / 2);
return [this.round(left), this.round(top)];
}
});
parseGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
if (!("position" in grenade)) {
return null;
}
let size = 30;
if (grenade.type === "smoke") {
size = 60;
}
return this.parsePosition(grenade.position.split(", ").map(pos => Number(pos)), size, config);
}
getGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
const grenadeData = grenadesStates.slice(0, 5).map(grenades => grenades.filter(gr => gr.id === grenade.id)[0]).filter(pl => !!pl);
if (grenadeData.length === 0) return null;
const positions = grenadeData.map(grenadeEntry => this.parseGrenadePosition(grenadeEntry, config)).filter(posData => posData !== null) as number[][];
if (positions.length === 0) return null;
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
const LexoRadarContainer = ({ size = 300, mapName, bomb, player, players, grenades }: IProps) => {
const offset = (size - (size * size / 1024)) / 2;
return [x / entryAmount, y / entryAmount];
}
getPosition = (player: Player, mapConfig: ScaleConfig, scale: number) => {
const playerData = playersStates.slice(0, 5).map(players => players.filter(pl => pl.steamid === player.steamid)[0]).filter(pl => !!pl);
if (playerData.length === 0) return [0, 0];
const positions = playerData.map(playerEntry => this.parsePosition(playerEntry.position, config.playerSize * scale, mapConfig));
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
const degree = calculateDirection(player);
return [x / entryAmount, y / entryAmount, degree];
}
mapPlayer = (active: Player | null) => (player: Player): RadarPlayerObject | RadarPlayerObject[] | null => {
if (!(this.props.mapName in maps)) {
return null;
}
const weapons = player.weapons ? Object.values(player.weapons) : [];
const weapon = weapons.find(weapon => weapon.state === "active" && weapon.type !== "C4" && weapon.type !== "Knife" && weapon.type !== "Grenade");
const shooting: ShootingState = { ammo: weapon && weapon.ammo_clip || 0, weapon: weapon && weapon.name || '', lastShoot: 0 };
const lastShoot = shootingState[player.steamid] || shooting;
let isShooting = false;
if (shooting.weapon === lastShoot.weapon && shooting.ammo < lastShoot.ammo) {
isShooting = true;
}
shooting.lastShoot = isShooting ? (new Date()).getTime() : lastShoot.lastShoot;
shootingState[player.steamid] = shooting;
const map = maps[this.props.mapName];
const playerObject: RadarPlayerObject = {
id: player.steamid,
label: player.observer_slot !== undefined ? player.observer_slot : "",
side: player.team.side,
position: [],
visible: true,
isActive: !!active && active.steamid === player.steamid,
forward: 0,
steamid: player.steamid,
isAlive: player.state.health > 0,
hasBomb: !!Object.values(player.weapons).find(weapon => weapon.type === "C4"),
flashed: player.state.flashed > 35,
shooting: isShooting,
lastShoot: shooting.lastShoot,
scale: 1,
player
}
if ("config" in map) {
const scale = map.config.originHeight === undefined ? 1 : (1 + (player.position[2] - map.config.originHeight) / 1000);
playerObject.scale = scale;
const position = this.getPosition(player, map.config, scale);
playerObject.position = position;
return playerObject;
}
return map.configs.map(config => {
const scale = config.config.originHeight === undefined ? 1 : (1 + (player.position[2] - config.config.originHeight) / 750);
playerObject.scale = scale;
return ({
...playerObject,
position: this.getPosition(player, config.config, scale),
id: `${player.steamid}_${config.id}`,
visible: config.isVisible(player.position[2])
})
});
}
mapGrenade = (extGrenade: ExtendedGrenade) => {
if (!(this.props.mapName in maps)) {
return null;
}
const map = maps[this.props.mapName];
if (extGrenade.type === "inferno") {
const mapFlame = (id: string) => {
if ("config" in map) {
return ({
position: this.parsePosition(extGrenade.flames[id].split(", ").map(pos => Number(pos)), 12, map.config),
id: `${id}_${extGrenade.id}`,
visible: true
});
}
return map.configs.map(config => ({
id: `${id}_${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.flames[id].split(", ").map(Number)[2]),
position: this.parsePosition(extGrenade.flames[id].split(", ").map(pos => Number(pos)), 12, config.config)
}));
}
const flames = Object.keys(extGrenade.flames).map(mapFlame).flat();
const flameObjects: RadarGrenadeObject[] = flames.map(flame => ({
...flame,
side: extGrenade.side,
type: 'inferno',
state: 'landed'
}));
return flameObjects;
}
if ("config" in map) {
const position = this.getGrenadePosition(extGrenade, map.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: extGrenade.id,
visible: true
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== "0.0") {
grenadeObject.state = "landed";
if (Number(extGrenade.effecttime) >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if (extGrenade.type === 'flashbang' || extGrenade.type === 'frag') {
if (Number(extGrenade.lifetime) >= 1.25) {
grenadeObject.state = 'exploded';
}
}
return grenadeObject;
}
return map.configs.map(config => {
const position = this.getGrenadePosition(extGrenade, config.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: `${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.position.split(", ").map(Number)[2])
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== "0.0") {
grenadeObject.state = "landed";
if (Number(extGrenade.effecttime) >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if (extGrenade.type === 'flashbang' || extGrenade.type === 'frag') {
if (Number(extGrenade.lifetime) >= 1.25) {
grenadeObject.state = 'exploded';
}
}
return grenadeObject;
}).filter((grenade): grenade is RadarGrenadeObject => grenade !== null);
}
getSideOfGrenade = (grenade: Grenade) => {
const owner = this.props.players.find(player => player.steamid === grenade.owner);
if (!owner) return null;
return owner.team.side;
}
render() {
const players: RadarPlayerObject[] = this.props.players.map(this.mapPlayer(this.props.player)).filter((player): player is RadarPlayerObject => player !== null).flat();
playersStates.unshift(this.props.players);
if (playersStates.length > 5) {
playersStates = playersStates.slice(0, 5);
}
let grenades: RadarGrenadeObject[] = [];
const currentGrenades = Object.keys(this.props.grenades as { [key: string]: Grenade }).map(grenadeId => ({ ...this.props.grenades[grenadeId], id: grenadeId, side: this.getSideOfGrenade(this.props.grenades[grenadeId]) })) as ExtendedGrenade[];
if (currentGrenades) {
grenades = currentGrenades.map(this.mapGrenade).filter(entry => entry !== null).flat() as RadarGrenadeObject[];
grenadesStates.unshift(currentGrenades);
}
if (grenadesStates.length > 5) {
grenadesStates = grenadesStates.slice(0, 5);
}
const size = this.props.size || 300;
const offset = (size - (size * size / 1024)) / 2;
const config = maps[this.props.mapName];
const zooms = config && config.zooms || [];
const activeZoom = zooms.find(zoom => zoom.threshold(players.map(pl => pl.player)));
const reverseZoom = 1/(activeZoom && activeZoom.zoom || 1);
// s*(1024-s)/2048
if (!(this.props.mapName in maps)) {
return <div className="map-container" style={{ width: size, height: size, transform: `scale(${size / 1024})`, top: -offset, left: -offset }}>
Unsupported map
</div>;
}
if (!(mapName in maps)) {
return <div className="map-container" style={{ width: size, height: size, transform: `scale(${size / 1024})`, top: -offset, left: -offset }}>
<LexoRadar
players={players}
grenades={grenades}
parsePosition={this.parsePosition}
bomb={this.props.bomb}
mapName={this.props.mapName}
mapConfig={maps[this.props.mapName]}
zoom={activeZoom}
reverseZoom={DESCALE_ON_ZOOM ? reverseZoom.toFixed(2) : '1'}
/>
Unsupported map
</div>;
}
const playersExtended: RadarPlayerObject[] = players.map(pl => extendPlayer({ player: pl, steamId: player?.steamid || null, mapName })).filter((player): player is RadarPlayerObject => player !== null).flat();
const grenadesExtended = grenades.map(grenade => extendGrenade({ grenade, side: playersExtended.find(player => player.steamid === grenade.owner)?.side || 'CT', mapName })).filter(entry => entry !== null).flat() as RadarGrenadeObject[];
const config = maps[mapName];
const zooms = config && config.zooms || [];
const activeZoom = zooms.find(zoom => zoom.threshold(playersExtended.map(pl => pl.player)));
const reverseZoom = 1/(activeZoom && activeZoom.zoom || 1);
// s*(1024-s)/2048
return <div className="map-container" style={{ width: size, height: size, transform: `scale(${size / 1024})`, top: -offset, left: -offset }}>
<LexoRadar
players={playersExtended}
grenades={grenadesExtended}
bomb={bomb}
mapName={mapName}
mapConfig={config}
zoom={activeZoom}
reverseZoom={DESCALE_ON_ZOOM ? reverseZoom.toFixed(2) : '1'}
/>
</div>;
}
export default App;
export default LexoRadarContainer;
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@@ -1,5 +1,6 @@
const config = {
playerSize: 60,
playerSize: 70,
smokeSize: 50
}
export default config;
@@ -51,12 +51,20 @@ html, body, .map-container {
}
.map .player, .map .grenade, .map .bomb {
position: absolute;
height:30px;
width:30px;
height:0px;
width:0px;
display: flex;
align-items: center;
justify-content: center;
transition: opacity 0.5s ease;
.content {
position: absolute;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
}
/*transition: all 0.1s ease;/**/
}
.map .player .background {
@@ -66,7 +74,7 @@ html, body, .map-container {
background-position: center;
background-size: contain;
background-repeat: no-repeat;
transition:transform 0.2s ease;
transition:transform 0.2s linear;
}
.map .player .background-fire {
position: absolute;
@@ -140,10 +148,12 @@ html, body, .map-container {
}
*/
.map .player.active {
width:120%;
height:120%;
z-index: 3;
}
.map .player.active .content {
width:48px;
height:48px;
}
.map .grenade .background {
border-radius:50%;
background-size: contain;
@@ -157,9 +167,6 @@ html, body, .map-container {
opacity: 1;
transition: opacity 1s;
}
.map .grenade.smoke {
transition: all 0.5s;
}
.map .grenade.smoke.inair .background {
background-color: transparent !important;
border: none !important;
@@ -167,7 +174,6 @@ html, body, .map-container {
filter: invert(1);
}
.map .grenade.smoke.exploded .background {
opacity: 0;
}
.map .grenade.flashbang, .map .grenade.frag {
filter: invert(1);
@@ -183,6 +189,8 @@ html, body, .map-container {
.map .grenade .explode-point, .map .bomb .explode-point {
position: absolute;
width: 2px;
top: calc(50% - 1px);
left: calc(50% - 1px);
height: 2px;
border-radius: 0.08px;
}
@@ -194,7 +202,6 @@ html, body, .map-container {
opacity: 0;
}
.map .grenade.smoke .background {
border: 5px solid grey;
background-color: rgba(255,255,255,0.5);
}
.map .grenade.smoke.CT .background {
@@ -214,9 +221,8 @@ html, body, .map-container {
width:12px;
height:12px;
}
.map .grenade.smoke {
width:60px;
height:60px;
.map .grenade .content {
position: absolute;
}
.map .grenade.inferno .background {
background-color: red;
@@ -270,16 +276,29 @@ html, body, .map-container {
background: red;
}
@keyframes Hidden {
from {
}
to {
display: none !important;
}
.map .player.dead .background {
display: none;
}
.map .player.dead .label {
background: transparent;
}
.map .player.dead.CT .label, .map .player.CT .label div {
color: var(--color-new-ct);
}
.map .player.dead.T .label, .map .player.T .label div {
color: var(--color-new-t);
}
.map .hidden {
opacity: 0;
animation: Hidden 1s ease 1s 1;
animation-fill-mode: forwards;/**/
opacity: 0 !important;
}
}
.map .grenade {
&.smoke {
&.exploded, &.landed {
.background {
display: flex;
flex-wrap: wrap;
}
}
}
}
+2 -27
View File
@@ -1,4 +1,4 @@
import { Player, Side } from "csgogsi";
import { Player, Side, Grenade } from "csgogsi";
export interface RadarPlayerObject {
id: string,
@@ -26,30 +26,5 @@ export interface RadarGrenadeObject {
visible: boolean,
id: string,
}
export interface GrenadeBase {
owner: string,
type: 'decoy' | 'smoke' | 'frag' | 'firebomb' | 'flashbang' | 'inferno'
lifetime: string
}
export interface DecoySmokeGrenade extends GrenadeBase {
position: string,
velocity: string,
type: 'decoy' | 'smoke',
effecttime: string,
}
export interface DefaultGrenade extends GrenadeBase {
position: string,
type: 'frag' | 'firebomb' | 'flashbang',
velocity: string,
}
export interface InfernoGrenade extends GrenadeBase {
type: 'inferno',
flames: { [key: string]: string }
}
export type Grenade = DecoySmokeGrenade | DefaultGrenade | InfernoGrenade;
export type ExtendedGrenade = Grenade & { id: string, side: Side | null, };
export type ExtendedGrenade = Grenade & { side: Side | null, };
@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 536.3392873296655,
"y": 638.0789844851904
},
"pxPerUX": 0.1907910426894958,
"pxPerUY": -0.18993888105312648
},
"file":radar
}
export default config;
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@@ -7,8 +7,7 @@ const config = {
"y": 340.2921393569175
},
"pxPerUX": 0.20118507589946494,
"pxPerUY": -0.20138282875746794,
"originHeight": -170,
"pxPerUY": -0.20138282875746794
},
"file": radar
}
@@ -1,4 +1,3 @@
import { Player } from 'csgogsi-socket';
import radar from './radar.png'
const high = {
@@ -32,21 +31,6 @@ const config = {
isVisible: (height: number) => height < 11700,
},
],
zooms: [{
threshold: (players: Player[]) => {
const alivePlayers = players.filter(player => player.state.health);
return alivePlayers.length > 0 && alivePlayers.every(player => player.position[2] < 11700)
},
origin: [472, 1130],
zoom: 2
}, {
threshold: (players: Player[]) => {
const alivePlayers = players.filter(player => player.state.health);
return alivePlayers.length > 0 && players.filter(player => player.state.health).every(player => player.position[2] >= 11700);
},
origin: [528, 15],
zoom: 1.75
}],
file: radar
}
+5 -8
View File
@@ -6,17 +6,15 @@ import de_train from './de_train';
import de_overpass from './de_overpass';
import de_nuke from './de_nuke';
import de_vertigo from './de_vertigo';
import de_anubis from './de_anubis';
import de_ancient from './de_ancient';
import api from '../../../../api/api';
import { Player } from 'csgogsi-socket';
import api from '../../../../API';
import { Player } from 'csgogsi';
export type ZoomAreas = {
threshold: (players: Player[]) => boolean;
origin: number[],
zoom: number
}
export interface ScaleConfig {
origin: {
x:number,
@@ -29,7 +27,7 @@ export interface ScaleConfig {
interface SingleLayer {
config: ScaleConfig,
file: string,
file: string
zooms?: ZoomAreas[]
}
@@ -39,7 +37,7 @@ interface DoubleLayer {
config: ScaleConfig,
isVisible: (height: number) => boolean
}[],
file: string,
file: string
zooms?: ZoomAreas[]
}
@@ -54,8 +52,7 @@ const maps: { [key: string] : MapConfig} = {
de_overpass,
de_nuke,
de_vertigo,
de_ancient,
de_anubis
de_ancient
}
api.maps.get().then(fallbackMaps => {
+244
View File
@@ -0,0 +1,244 @@
import { Player, Side, Grenade } from "csgogsi";
import maps, { ScaleConfig } from "./maps";
import { ExtendedGrenade, RadarGrenadeObject, RadarPlayerObject } from "./interface";
import { InfernoGrenade } from "csgogsi";
export const playersStates: Player[][] = [];
export const grenadesStates: Grenade[][] = [];
const directions: { [key: string]: number } = {};
export const explosionPlaces: Record<string, number[]> = {};
type ShootingState = {
ammo: number,
weapon: string,
lastShoot: number
}
let shootingState: Record<string, ShootingState> = {};
const calculateDirection = (player: Player) => {
if (directions[player.steamid] && !player.state.health) return directions[player.steamid];
const [forwardV1, forwardV2] = player.forward;
let direction = 0;
const [axisA, axisB] = [Math.asin(forwardV1), Math.acos(forwardV2)].map(axis => axis * 180 / Math.PI);
if (axisB < 45) {
direction = Math.abs(axisA);
} else if (axisB > 135) {
direction = 180 - Math.abs(axisA);
} else {
direction = axisB;
}
if (axisA < 0) {
direction = -(direction -= 360);
}
if (!directions[player.steamid]) {
directions[player.steamid] = direction;
}
const previous = directions[player.steamid];
let modifier = previous;
modifier -= 360 * Math.floor(previous / 360);
modifier = -(modifier -= direction);
if (Math.abs(modifier) > 180) {
modifier -= 360 * Math.abs(modifier) / modifier;
}
directions[player.steamid] += modifier;
return directions[player.steamid];
}
export const round = (n: number) => {
const r = 0.02;
return Math.round(n / r) * r;
}
export const parsePosition = (position: number[], config: ScaleConfig) => {
const left = config.origin.x + (position[0] * config.pxPerUX);
const top = config.origin.y + (position[1] * config.pxPerUY);
return [round(left), round(top)];
}
export const parsePlayerPosition = (player: Player, mapConfig: ScaleConfig) => {
const playerData = playersStates.slice(0, 5).map(players => players.filter(pl => pl.steamid === player.steamid)[0]).filter(pl => !!pl);
if (playerData.length === 0) return [0, 0];
const positions = playerData.map(playerEntry => parsePosition(playerEntry.position, mapConfig));
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
const degree = calculateDirection(player);
return [x / entryAmount, y / entryAmount, degree];
}
const parseGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
if(grenade.id in explosionPlaces) return parsePosition(explosionPlaces[grenade.id], config);
const grenadeData = grenadesStates.slice(0, 5).map(grenades => grenades.filter(gr => gr.id === grenade.id)[0]).filter(pl => !!pl);
if (grenadeData.length === 0) return "position" in grenade ? parsePosition(grenade.position, config) : null;
const positions = grenadeData.map(grenadeEntry => ("position" in grenadeEntry ? parsePosition(grenadeEntry.position, config) : null)).filter(posData => posData !== null) as number[][];
if (positions.length === 0) return null;
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
return [x / entryAmount, y / entryAmount];
}
export const EXPLODE_TIME_FRAG = 1.6;
export const EXPLODE_TIME_FLASH = 1.45;
export const extendGrenade = ({grenade, mapName, side }: { side: Side, grenade: Grenade, mapName: string}) => {
// const owner = this.props.players.find(player => player.steamid === grenade.owner);
const extGrenade: ExtendedGrenade = {
...grenade,
side:/* owner?.team.side ||*/ side
}
const map = maps[mapName];
if (extGrenade.type === "inferno") {
const mapFlame = (flame: InfernoGrenade["flames"][number]) => {
if ("config" in map) {
return ({
position: parsePosition(flame.position, map.config),
id: `${flame.id}_${extGrenade.id}`,
visible: true
});
}
return map.configs.map(config => ({
id: `${flame}_${extGrenade.id}_${config.id}`,
visible: config.isVisible(flame.position[2]),
position: parsePosition(flame.position, config.config)
}));
}
const flames = extGrenade.flames.map(mapFlame).flat();
const flameObjects: RadarGrenadeObject[] = flames.map(flame => ({
...flame,
side: extGrenade.side,
type: 'inferno',
state: 'landed'
}));
return flameObjects;
}
if ("config" in map) {
const position = parseGrenadePosition(extGrenade, map.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: extGrenade.id,
visible: true
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== 0) {
grenadeObject.state = "landed";
if (extGrenade.effecttime >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if ((extGrenade.type === 'flashbang' && extGrenade.lifetime >= EXPLODE_TIME_FLASH) || (extGrenade.type === 'frag' && extGrenade.lifetime >= EXPLODE_TIME_FRAG)) {
grenadeObject.state = 'exploded';
}
return grenadeObject;
}
return map.configs.map(config => {
const position = parseGrenadePosition(extGrenade, config.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: `${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.position[2])
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== 0) {
grenadeObject.state = "landed";
if (extGrenade.effecttime >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if ((extGrenade.type === 'flashbang' && extGrenade.lifetime >= EXPLODE_TIME_FLASH) || (extGrenade.type === 'frag' && extGrenade.lifetime >= EXPLODE_TIME_FRAG)) {
grenadeObject.state = 'exploded';
}
return grenadeObject;
}).filter((grenade): grenade is RadarGrenadeObject => grenade !== null);
}
export const extendPlayer = ({ player, steamId, mapName }: { mapName: string, player: Player, steamId: string | null}): RadarPlayerObject | RadarPlayerObject[] | null => {
const weapons = player.weapons ? Object.values(player.weapons) : [];
const weapon = weapons.find(weapon => weapon.state === "active" && weapon.type !== "C4" && weapon.type !== "Knife" && weapon.type !== "Grenade");
const shooting: ShootingState = { ammo: weapon && weapon.ammo_clip || 0, weapon: weapon && weapon.name || '', lastShoot: 0 };
const lastShoot = shootingState[player.steamid] || shooting;
let isShooting = false;
if (shooting.weapon === lastShoot.weapon && shooting.ammo < lastShoot.ammo) {
isShooting = true;
}
shooting.lastShoot = isShooting ? (new Date()).getTime() : lastShoot.lastShoot;
shootingState[player.steamid] = shooting;
const map = maps[mapName];
const playerObject: RadarPlayerObject = {
id: player.steamid,
label: player.observer_slot !== undefined ? player.observer_slot : "",
side: player.team.side,
position: [],
visible: true,
isActive: steamId === player.steamid,
forward: 0,
scale: 1,
steamid: player.steamid,
flashed: player.state.flashed > 35,
shooting: isShooting,
lastShoot: shooting.lastShoot,
isAlive: player.state.health > 0,
hasBomb: !!Object.values(player.weapons).find(weapon => weapon.type === "C4"),
player
}
if ("config" in map) {
const scale = map.config.originHeight === undefined ? 1 : (1 + (player.position[2] - map.config.originHeight) / 1000);
playerObject.scale = scale;
const position = parsePlayerPosition(player, map.config);
playerObject.position = position;
return playerObject;
}
return map.configs.map(config => {
const scale = config.config.originHeight === undefined ? 1 : (1 + (player.position[2] - config.config.originHeight) / 750);
playerObject.scale = scale;
return ({
...playerObject,
position: parsePlayerPosition(player, config.config),
id: `${player.steamid}_${config.id}`,
visible: config.isVisible(player.position[2])
})
});
}
+13 -43
View File
@@ -1,50 +1,20 @@
import React from "react";
import { isDev } from './../../api/api';
import { CSGO } from "csgogsi-socket";
import { CSGO } from "csgogsi";
import LexoRadarContainer from './LexoRadar/LexoRadarContainer';
interface Props { radarSize: number, game: CSGO }
interface State {
showRadar: boolean,
loaded: boolean,
boltobserv:{
css: boolean,
maps: boolean
}
const Radar = ({ radarSize, game }: Props) => {
const { players, player, bomb, grenades, map } = game;
return <LexoRadarContainer
players={players}
player={player}
bomb={bomb}
grenades={grenades}
size={radarSize}
mapName={map.name.substring(map.name.lastIndexOf('/')+1)}
/>
}
export default class Radar extends React.Component<Props, State> {
state = {
showRadar: true,
loaded: !isDev,
boltobserv: {
css: true,
maps: true
}
}
async componentDidMount(){
/*if(isDev){
const response = await fetch('hud.json');
const hud = await response.json();
const boltobserv = {
css: Boolean(hud && hud.boltobserv && hud.boltobserv.css),
maps: Boolean(hud && hud.boltobserv && hud.boltobserv.maps)
}
this.setState({boltobserv, loaded: true});
}*/
}
render() {
const { players, player, bomb, grenades, map } = this.props.game;
return <LexoRadarContainer
players={players}
player={player}
bomb={bomb}
grenades={grenades}
size={this.props.radarSize}
mapName={map.name.substring(map.name.lastIndexOf('/')+1)}
/>
}
}
export default Radar;
+44 -56
View File
@@ -1,70 +1,58 @@
import React from "react";
import { useState } from "react";
import "./radar.scss";
import { Match, Veto } from "../../api/interfaces";
import { Map, CSGO, Team } from 'csgogsi-socket';
import { actions } from './../../App';
import { Match, Veto } from "../../API/types";
import { Map, CSGO, Team } from 'csgogsi';
import Radar from './Radar'
import TeamLogo from "../MatchBar/TeamLogo";
import { useAction } from "../../API/contexts/actions";
interface Props { match: Match | null, map: Map, game: CSGO }
interface State { showRadar: boolean, radarSize: number, showBig: boolean }
export default class RadarMaps extends React.Component<Props, State> {
state = {
showRadar: true,
radarSize: 350,
showBig: false
}
componentDidMount() {
actions.on('radarBigger', () => this.radarChangeSize(20));
actions.on('radarSmaller', () => this.radarChangeSize(-20));
actions.on('toggleRadar', () => { this.setState(state => ({ showRadar: !state.showRadar })) });
const RadarMaps = ({ match, map, game }: Props) => {
const [ radarSize, setRadarSize ] = useState(366);
const [ showBig, setShowBig ] = useState(false);
actions.on("toggleRadarView", () => {
this.setState({showBig:!this.state.showBig});
});
}
radarChangeSize = (delta: number) => {
const newSize = this.state.radarSize + delta;
this.setState({ radarSize: newSize > 0 ? newSize : this.state.radarSize });
}
render() {
const { match } = this.props;
const { radarSize, showBig, showRadar } = this.state;
const size = showBig ? 600 : radarSize;
return (
<div id={`radar_maps_container`} className={`${!showRadar ? 'hide' : ''} ${showBig ? 'preview':''}`}>
<div className="radar-component-container" style={{width: `${size}px`, height: `${size}px`}}><Radar radarSize={size} game={this.props.game} /></div>
{match ? <MapsBar match={this.props.match} map={this.props.map} game={this.props.game} /> : null}
</div>
);
}
useAction('radarBigger', () => {
setRadarSize(p => p+10);
}, []);
useAction('radarSmaller', () => {
setRadarSize(p => p-10);
}, []);
useAction('toggleRadarView', () => {
setShowBig(p => !p);
}, []);
return (
<div id={`radar_maps_container`} className={` ${showBig ? 'preview':''}`}>
{match ? <MapsBar match={match} map={map} game={game} /> : null}
<Radar radarSize={showBig ? 600: radarSize} game={game} />
</div>
);
}
class MapsBar extends React.PureComponent<Props> {
render() {
const { match, map } = this.props;
if (!match || !match.vetos.length) return '';
const picks = match.vetos.filter(veto => veto.type !== "ban" && veto.mapName);
if (picks.length > 3) {
const current = picks.find(veto => map.name.includes(veto.mapName));
if (!current) return null;
return <div id="maps_container">
{<MapEntry veto={current} map={map} team={current.type === "decider" ? null : map.team_ct.id === current.teamId ? map.team_ct : map.team_t} />}
</div>
}
export default RadarMaps;
const MapsBar = ({ match, map }: Props) => {
if (!match || !match.vetos.length) return '';
const picks = match.vetos.filter(veto => veto.type !== "ban" && veto.mapName);
if (picks.length > 3) {
const current = picks.find(veto => map.name.includes(veto.mapName));
if (!current) return null;
return <div id="maps_container">
{match.vetos.filter(veto => veto.type !== "ban").filter(veto => veto.teamId || veto.type === "decider").map(veto => <MapEntry key={veto.mapName} veto={veto} map={this.props.map} team={veto.type === "decider" ? null : map.team_ct.id === veto.teamId ? map.team_ct : map.team_t} />)}
<div className="bestof">Best of {match.matchType.replace("bo", "")}</div>
{<MapEntry veto={current} map={map} team={current.type === "decider" ? null : map.team_ct.id === current.teamId ? map.team_ct : map.team_t} />}
</div>
}
return <div id="maps_container">
<div className="bestof">Best of {match.matchType.replace("bo", "")}</div>
{match.vetos.filter(veto => veto.type !== "ban").filter(veto => veto.teamId || veto.type === "decider").map(veto => <MapEntry key={veto.mapName} veto={veto} map={map} team={veto.type === "decider" ? null : map.team_ct.id === veto.teamId ? map.team_ct : map.team_t} />)}
</div>
}
class MapEntry extends React.PureComponent<{ veto: Veto, map: Map, team: Team | null }> {
render() {
const { veto, map, team } = this.props;
return <div className="veto_entry">
<div className="team_logo">{team ? <TeamLogo team={team} /> : null}</div>
<div className={`map_name ${map.name.includes(veto.mapName) ? 'active' : ''}`}>{veto.mapName}</div>
</div>
}
const MapEntry = ({ veto, map }: { veto: Veto, map: Map, team: Team | null }) => {
return <div className="veto_entry">
<div className={`map_name ${map.name.includes(veto.mapName) ? 'active' : ''}`}>{veto.mapName.replace("de_", "")}</div>
</div>
}
+22 -10
View File
@@ -3,7 +3,6 @@
top: 10px;
left: 10px;
border: none;
background-color: rgba(0,0,0,0.5);
transition: all 1s;
.map-container {
transition: all 1s;
@@ -24,18 +23,24 @@
perspective: 500px;
}
}
.radar-component-container {
width: 350px;
height:350px;
overflow: hidden;
}
#maps_container {
width: 100%;
height: 30px;
display: flex;
flex-direction: row;
justify-content: space-evenly;
background-color: rgba(0,0,0,0.5);
color: white;
background-color: var(--sub-panel-color);
.bestof {
width: 121px;
font-size: 16px;
font-weight: 700;
display: flex;
align-items: center;
justify-content: center;
text-transform: uppercase;
}
}
.veto_entry {
display: flex;
@@ -59,8 +64,15 @@
width: 23px;
}
}
.map_name.active {
text-shadow: 0 0 15px white;
font-weight: 600;
.map_name {
font-size:12px;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.1em;
opacity: 0.5;
&.active {
opacity: 1;
}
}
}