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mirror of https://github.com/lexogrine/cs2-react-hud.git synced 2025-12-10 03:52:48 +01:00
2023-09-29 10:42:00 +02:00

204 lines
5.8 KiB
TypeScript

import React from "react";
import * as I from "csgogsi-socket";
import "./matchbar.scss";
import TeamScore from "./TeamScore";
import Bomb from "./../Timers/BombTimer";
import Countdown from "./../Timers/Countdown";
import { GSI } from "../../App";
import { Match } from "../../api/interfaces";
function stringToClock(time: string | number, pad = true) {
if (typeof time === "string") {
time = parseFloat(time);
}
const countdown = Math.abs(Math.ceil(time));
const minutes = Math.floor(countdown / 60);
const seconds = countdown - minutes * 60;
if (pad && seconds < 10) {
return `${minutes}:0${seconds}`;
}
return `${minutes}:${seconds}`;
}
interface IProps {
match: Match | null;
map: I.Map;
phase: I.PhaseRaw,
bomb: I.Bomb | null,
}
export interface Timer {
width: number;
active: boolean;
countdown: number;
side: "left"|"right";
type: "defusing" | "planting";
player: I.Player | null;
}
interface IState {
defusing: Timer,
planting: Timer,
winState: {
side: "left"|"right",
show: boolean
}
}
export default class TeamBox extends React.Component<IProps, IState> {
constructor(props: IProps){
super(props);
this.state = {
defusing: {
width: 0,
active: false,
countdown: 10,
side: "left",
type: "defusing",
player: null
},
planting: {
width: 0,
active: false,
countdown: 10, // Fake
side: "right",
type: "planting",
player: null
},
winState: {
side: 'left',
show: false
}
}
}
plantStop = () => this.setState(state => {
state.planting.active = false;
return state;
});
setWidth = (type: 'defusing' | 'planting', width: number) => {
this.setState(state => {
state[type].width = width;
return state;
})
}
initPlantTimer = () => {
const bomb = new Countdown(time => {
let width = time * 100;
this.setWidth("planting", width/3);
});
GSI.on("bombPlantStart", player => {
if(!player || !player.team) return;
this.setState(state => {
state.planting.active = true;
state.planting.side = player.team.orientation;
state.planting.player = player;
})
})
GSI.on("data", data => {
if(!data.bomb || !data.bomb.countdown || data.bomb.state !== "planting") return this.plantStop();
this.setState(state => {
state.planting.active = true;
})
return bomb.go(data.bomb.countdown);
});
}
defuseStop = () => this.setState(state => {
state.defusing.active = false;
state.defusing.countdown = 10;
return state;
});
initDefuseTimer = () => {
const bomb = new Countdown(time => {
let width = time > this.state.defusing.countdown ? this.state.defusing.countdown*100 : time * 100;
this.setWidth("defusing", width/this.state.defusing.countdown);
});
GSI.on("defuseStart", player => {
if(!player || !player.team) return;
this.setState(state => {
state.defusing.active = true;
state.defusing.countdown = !Boolean(player.state.defusekit) ? 10 : 5;
state.defusing.side = player.team.orientation;
state.defusing.player = player;
return state;
})
})
GSI.on("data", data => {
if(!data.bomb || !data.bomb.countdown || data.bomb.state !== "defusing") return this.defuseStop();
this.setState(state => {
state.defusing.active = true;
return state;
})
return bomb.go(data.bomb.countdown);
});
}
resetWin = () => {
setTimeout(() => {
this.setState(state => {
state.winState.show = false;
return state;
})
}, 6000);
}
componentDidMount(){
this.initDefuseTimer();
this.initPlantTimer();
GSI.on("roundEnd", score => {
this.setState(state => {
state.winState.show = true;
state.winState.side = score.winner.orientation;
return state;
}, this.resetWin);
});
}
getRoundLabel = () => {
const { map } = this.props;
const round = map.round + 1;
if (round <= 24) {
return `Round ${round}/24`;
}
const additionalRounds = round - 24;
const OT = Math.ceil(additionalRounds/6);
return `OT ${OT} (${additionalRounds - (OT - 1)*6}/6)`;
}
render() {
const { defusing, planting, winState } = this.state;
const { bomb, match, map, phase } = this.props;
const time = stringToClock(phase.phase_ends_in);
const left = map.team_ct.orientation === "left" ? map.team_ct : map.team_t;
const right = map.team_ct.orientation === "left" ? map.team_t : map.team_ct;
const isPlanted = bomb && (bomb.state === "defusing" || bomb.state === "planted");
const bo = (match && Number(match.matchType.substr(-1))) || 0;
let leftTimer: Timer | null = null, rightTimer: Timer | null = null;
if(defusing.active || planting.active){
if(defusing.active){
if(defusing.side === "left") leftTimer = defusing;
else rightTimer = defusing;
} else {
if(planting.side === "left") leftTimer = planting;
else rightTimer = planting;
}
}
return (
<>
<div id={`matchbar`}>
<TeamScore team={left} orientation={"left"} timer={leftTimer} showWin={winState.show && winState.side === "left"} />
<div className={`score left ${left.side}`}>{left.score}</div>
<div id="timer" className={bo === 0 ? 'no-bo' : ''}>
<div id={`round_timer_text`} className={isPlanted ? "hide":""}>{time}</div>
<div id="round_now" className={isPlanted ? "hide":""}>{this.getRoundLabel()}</div>
<Bomb />
</div>
<div className={`score right ${right.side}`}>{right.score}</div>
<TeamScore team={right} orientation={"right"} timer={rightTimer} showWin={winState.show && winState.side === "right"} />
</div>
</>
);
}
}