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https://github.com/lexogrine/cs2-react-hud.git
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2 Commits
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| 4380d190fd | |||
| 25cd6b7197 |
@@ -13,7 +13,6 @@ Fullfledged example of the React HUD made for HUD Manager. It has:
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- Custom actions
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- Custom actions
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- Keybinds
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- Keybinds
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- Killfeed
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- Player cam feed
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- Player cam feed
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- Custom Radar
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- Custom Radar
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@@ -61,11 +60,11 @@ Fullfledged example of the React HUD made for HUD Manager. It has:
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# Download
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# Download
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To download it just click here: [DOWNLOAD HUD](https://github.com/lexogrine/csgo-react-hud/releases/latest)
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To download it just click here: [DOWNLOAD HUD](https://github.com/lexogrine/cs2-react-hud/releases/latest)
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# Instruction
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# Instruction
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## Setting up
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## Setting up
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Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS:GO data to the HUD.
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Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS2 data to the HUD.
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## Identifying HUD
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## Identifying HUD
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In `/public` directory edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end replace the thumb.png with your icon :)
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In `/public` directory edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end replace the thumb.png with your icon :)
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@@ -140,4 +139,4 @@ The Killfeed component basically just keeps kills in the state during the round,
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This killfeed detects who killed whom, if there was an assist (flash assist as well), used weapon, headshot and wallbang.
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This killfeed detects who killed whom, if there was an assist (flash assist as well), used weapon, headshot and wallbang.
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## Radar
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## Radar
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Radar is custom React-based component, made by Hubert Walczak, and is easily editable from css.
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Radar is custom React-based component, made by Hubert Walczak, and is easily editable from css.
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+2
-2
@@ -1,6 +1,6 @@
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{
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{
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"name": "lexogrine_cs2_hud",
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"name": "lexogrine_cs2_hud",
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"version": "1.0.0",
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"version": "1.0.1",
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"homepage": "./",
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"homepage": "./",
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"private": true,
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"private": true,
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"dependencies": {
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"dependencies": {
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@@ -11,7 +11,7 @@
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"@types/react-dom": "17.0.11",
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"@types/react-dom": "17.0.11",
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"@types/simple-peer": "^9.11.3",
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"@types/simple-peer": "^9.11.3",
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"buffer": "^6.0.3",
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"buffer": "^6.0.3",
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"csgogsi-socket": "^2.7.1",
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"csgogsi-socket": "^2.7.2",
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"query-string": "^6.12.1",
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"query-string": "^6.12.1",
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"react": "^17.0.2",
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"react": "^17.0.2",
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"react-dom": "^17.0.2",
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"react-dom": "^17.0.2",
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@@ -159,10 +159,10 @@ export default class TeamBox extends React.Component<IProps, IState> {
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getRoundLabel = () => {
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getRoundLabel = () => {
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const { map } = this.props;
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const { map } = this.props;
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const round = map.round + 1;
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const round = map.round + 1;
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if (round <= 30) {
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if (round <= 24) {
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return `Round ${round}/30`;
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return `Round ${round}/24`;
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}
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}
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const additionalRounds = round - 30;
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const additionalRounds = round - 24;
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const OT = Math.ceil(additionalRounds/6);
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const OT = Math.ceil(additionalRounds/6);
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return `OT ${OT} (${additionalRounds - (OT - 1)*6}/6)`;
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return `OT ${OT} (${additionalRounds - (OT - 1)*6}/6)`;
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}
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}
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