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mirror of https://github.com/lexogrine/cs2-react-hud.git synced 2026-05-03 19:53:11 +02:00

4 Commits

Author SHA1 Message Date
Hubert Walczak 44f173f23c Merge pull request #1 from lexogrine/refactor
Added option to replace avatars as team logos
2023-10-19 12:00:07 +02:00
Hubert Walczak c33e7d4ccc Added option to replace avatars as team logos 2023-10-19 11:55:43 +02:00
Hubert Walczak 4380d190fd Fixed crash & round number 2023-09-29 10:42:00 +02:00
Hubert Walczak 25cd6b7197 Update README.md 2023-09-11 18:49:35 +02:00
7 changed files with 58 additions and 15 deletions
+2 -3
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@@ -13,7 +13,6 @@ Fullfledged example of the React HUD made for HUD Manager. It has:
- Custom actions
- Keybinds
- Killfeed
- Player cam feed
- Custom Radar
@@ -61,11 +60,11 @@ Fullfledged example of the React HUD made for HUD Manager. It has:
# Download
To download it just click here: [DOWNLOAD HUD](https://github.com/lexogrine/csgo-react-hud/releases/latest)
To download it just click here: [DOWNLOAD HUD](https://github.com/lexogrine/cs2-react-hud/releases/latest)
# Instruction
## Setting up
Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS:GO data to the HUD.
Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS2 data to the HUD.
## Identifying HUD
In `/public` directory edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end replace the thumb.png with your icon :)
+2 -2
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@@ -1,6 +1,6 @@
{
"name": "lexogrine_cs2_hud",
"version": "1.0.0",
"version": "1.0.1",
"homepage": "./",
"private": true,
"dependencies": {
@@ -11,7 +11,7 @@
"@types/react-dom": "17.0.11",
"@types/simple-peer": "^9.11.3",
"buffer": "^6.0.3",
"csgogsi-socket": "^2.7.1",
"csgogsi-socket": "^2.7.2",
"query-string": "^6.12.1",
"react": "^17.0.2",
"react-dom": "^17.0.2",
+15
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@@ -63,6 +63,21 @@
"name":"right_image",
"label":"Right box's image logo"
},
{
"type":"select",
"name":"replace_avatars",
"label":"Use team logos as player avatars",
"values": [
{
"label": "Only if player has no avatar",
"name": "if_missing"
},
{
"label": "Always",
"name": "always"
}
]
},
{
"type": "action",
"name": "boxesState",
+3 -3
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@@ -159,10 +159,10 @@ export default class TeamBox extends React.Component<IProps, IState> {
getRoundLabel = () => {
const { map } = this.props;
const round = map.round + 1;
if (round <= 30) {
return `Round ${round}/30`;
if (round <= 24) {
return `Round ${round}/24`;
}
const additionalRounds = round - 30;
const additionalRounds = round - 24;
const OT = Math.ceil(additionalRounds/6);
return `OT ${OT} (${additionalRounds - (OT - 1)*6}/6)`;
}
+33 -4
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@@ -5,9 +5,12 @@ import PlayerCamera from "./../Camera/Camera";
import { avatars } from './../../api/avatars';
import { Skull } from './../../assets/Icons';
import { configs } from '../../App';
import { apiUrl } from '../../api/api';
interface IProps {
steamid: string,
teamId?: string | null,
slot?: number,
height?: number,
width?: number,
@@ -15,13 +18,39 @@ interface IProps {
showCam?: boolean,
sidePlayer?: boolean
}
export default class Avatar extends React.Component<IProps> {
export default class Avatar extends React.Component<IProps, { replaceAvatar: 'never' | 'if_missing' | 'always' }> {
constructor(props: IProps){
super(props);
this.state = {
replaceAvatar: 'never'
}
}
componentDidMount() {
const onDataChange = (data:any) => {
if(!data) return;
const display = data.display_settings;
if(!display) return;
this.setState({
replaceAvatar: display.replace_avatars || 'never'
})
};
configs.onChange(onDataChange);
onDataChange(configs.data);
}
getAvatarUrl = () => {
const avatarData = avatars[this.props.steamid] && avatars[this.props.steamid].url ? avatars[this.props.steamid].url : null;
if(this.state.replaceAvatar === 'always' || (this.state.replaceAvatar === 'if_missing' && !avatarData)){
return this.props.teamId ? `${apiUrl}api/teams/logo/${this.props.teamId}` : avatarData || null;
}
return avatarData || null;
}
render() {
const { showCam, steamid, width, height, showSkull, sidePlayer } = this.props;
//const url = avatars.filter(avatar => avatar.steamid === this.props.steamid)[0];
const avatarData = avatars[this.props.steamid];
if (!avatarData || !avatarData.url) {
const avatarUrl = this.getAvatarUrl();
if (!avatarUrl) {
return null;
}
@@ -31,7 +60,7 @@ export default class Avatar extends React.Component<IProps> {
showCam ? ( sidePlayer ? <div className="videofeed"><PlayerCamera steamid={steamid} visible={true} /></div> : <CameraContainer observedSteamid={steamid} />) : null
}
{
showSkull ? <Skull height={height} width={width} /> : <img src={avatarData.url} height={height} width={width} alt={'Avatar'} />
showSkull ? <Skull height={height} width={width} /> : <img src={avatarUrl} height={height} width={width} alt={'Avatar'} />
}
</div>
+1 -1
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@@ -58,7 +58,7 @@ export default class Observed extends React.Component<{ player: Player | null, v
return (
<div className={`observed ${player.team.side}`}>
<div className="main_row">
{<Avatar steamid={player.steamid} height={140} width={140} showCam={this.state.showCam} slot={player.observer_slot} />}
{<Avatar teamId={player.team.id} steamid={player.steamid} height={140} width={140} showCam={this.state.showCam} slot={player.observer_slot} />}
<TeamLogo team={player.team} height={35} width={35} />
<div className="username_container">
<div className="username">{player.name}</div>
+1 -1
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@@ -76,7 +76,7 @@ const Player = ({ player, isObserved }: IProps) => {
return (
<div className={`player ${player.state.health === 0 ? "dead" : ""} ${isObserved ? 'active' : ''}`}>
<div className="player_data">
<Avatar steamid={player.steamid} height={57} width={57} showSkull={false} showCam={false} sidePlayer={true} />
<Avatar teamId={player.team.id} steamid={player.steamid} height={57} width={57} showSkull={false} showCam={false} sidePlayer={true} />
<div className="dead-stats">
<div className="labels">
<div className="stat-label">K</div>