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https://github.com/lexogrine/cs2-react-hud.git
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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 44f173f23c | |||
| c33e7d4ccc | |||
| 4380d190fd | |||
| 25cd6b7197 |
@@ -13,7 +13,6 @@ Fullfledged example of the React HUD made for HUD Manager. It has:
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- Custom actions
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- Keybinds
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- Killfeed
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- Player cam feed
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- Custom Radar
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@@ -61,11 +60,11 @@ Fullfledged example of the React HUD made for HUD Manager. It has:
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# Download
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To download it just click here: [DOWNLOAD HUD](https://github.com/lexogrine/csgo-react-hud/releases/latest)
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To download it just click here: [DOWNLOAD HUD](https://github.com/lexogrine/cs2-react-hud/releases/latest)
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# Instruction
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## Setting up
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Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS:GO data to the HUD.
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Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS2 data to the HUD.
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## Identifying HUD
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In `/public` directory edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end replace the thumb.png with your icon :)
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@@ -140,4 +139,4 @@ The Killfeed component basically just keeps kills in the state during the round,
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This killfeed detects who killed whom, if there was an assist (flash assist as well), used weapon, headshot and wallbang.
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## Radar
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Radar is custom React-based component, made by Hubert Walczak, and is easily editable from css.
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Radar is custom React-based component, made by Hubert Walczak, and is easily editable from css.
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+2
-2
@@ -1,6 +1,6 @@
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{
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"name": "lexogrine_cs2_hud",
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"version": "1.0.0",
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"version": "1.0.1",
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"homepage": "./",
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"private": true,
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"dependencies": {
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@@ -11,7 +11,7 @@
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"@types/react-dom": "17.0.11",
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"@types/simple-peer": "^9.11.3",
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"buffer": "^6.0.3",
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"csgogsi-socket": "^2.7.1",
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"csgogsi-socket": "^2.7.2",
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"query-string": "^6.12.1",
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"react": "^17.0.2",
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"react-dom": "^17.0.2",
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@@ -63,6 +63,21 @@
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"name":"right_image",
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"label":"Right box's image logo"
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},
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{
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"type":"select",
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"name":"replace_avatars",
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"label":"Use team logos as player avatars",
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"values": [
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{
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"label": "Only if player has no avatar",
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"name": "if_missing"
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},
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{
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"label": "Always",
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"name": "always"
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}
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]
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},
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{
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"type": "action",
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"name": "boxesState",
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@@ -159,10 +159,10 @@ export default class TeamBox extends React.Component<IProps, IState> {
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getRoundLabel = () => {
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const { map } = this.props;
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const round = map.round + 1;
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if (round <= 30) {
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return `Round ${round}/30`;
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if (round <= 24) {
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return `Round ${round}/24`;
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}
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const additionalRounds = round - 30;
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const additionalRounds = round - 24;
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const OT = Math.ceil(additionalRounds/6);
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return `OT ${OT} (${additionalRounds - (OT - 1)*6}/6)`;
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}
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@@ -5,9 +5,12 @@ import PlayerCamera from "./../Camera/Camera";
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import { avatars } from './../../api/avatars';
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import { Skull } from './../../assets/Icons';
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import { configs } from '../../App';
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import { apiUrl } from '../../api/api';
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interface IProps {
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steamid: string,
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teamId?: string | null,
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slot?: number,
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height?: number,
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width?: number,
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@@ -15,13 +18,39 @@ interface IProps {
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showCam?: boolean,
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sidePlayer?: boolean
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}
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export default class Avatar extends React.Component<IProps> {
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export default class Avatar extends React.Component<IProps, { replaceAvatar: 'never' | 'if_missing' | 'always' }> {
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constructor(props: IProps){
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super(props);
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this.state = {
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replaceAvatar: 'never'
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}
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}
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componentDidMount() {
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const onDataChange = (data:any) => {
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if(!data) return;
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const display = data.display_settings;
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if(!display) return;
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this.setState({
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replaceAvatar: display.replace_avatars || 'never'
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})
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};
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configs.onChange(onDataChange);
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onDataChange(configs.data);
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}
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getAvatarUrl = () => {
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const avatarData = avatars[this.props.steamid] && avatars[this.props.steamid].url ? avatars[this.props.steamid].url : null;
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if(this.state.replaceAvatar === 'always' || (this.state.replaceAvatar === 'if_missing' && !avatarData)){
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return this.props.teamId ? `${apiUrl}api/teams/logo/${this.props.teamId}` : avatarData || null;
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}
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return avatarData || null;
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}
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render() {
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const { showCam, steamid, width, height, showSkull, sidePlayer } = this.props;
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//const url = avatars.filter(avatar => avatar.steamid === this.props.steamid)[0];
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const avatarData = avatars[this.props.steamid];
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if (!avatarData || !avatarData.url) {
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const avatarUrl = this.getAvatarUrl();
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if (!avatarUrl) {
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return null;
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}
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@@ -31,7 +60,7 @@ export default class Avatar extends React.Component<IProps> {
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showCam ? ( sidePlayer ? <div className="videofeed"><PlayerCamera steamid={steamid} visible={true} /></div> : <CameraContainer observedSteamid={steamid} />) : null
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}
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{
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showSkull ? <Skull height={height} width={width} /> : <img src={avatarData.url} height={height} width={width} alt={'Avatar'} />
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showSkull ? <Skull height={height} width={width} /> : <img src={avatarUrl} height={height} width={width} alt={'Avatar'} />
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}
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</div>
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@@ -58,7 +58,7 @@ export default class Observed extends React.Component<{ player: Player | null, v
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return (
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<div className={`observed ${player.team.side}`}>
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<div className="main_row">
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{<Avatar steamid={player.steamid} height={140} width={140} showCam={this.state.showCam} slot={player.observer_slot} />}
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{<Avatar teamId={player.team.id} steamid={player.steamid} height={140} width={140} showCam={this.state.showCam} slot={player.observer_slot} />}
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<TeamLogo team={player.team} height={35} width={35} />
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<div className="username_container">
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<div className="username">{player.name}</div>
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@@ -76,7 +76,7 @@ const Player = ({ player, isObserved }: IProps) => {
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return (
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<div className={`player ${player.state.health === 0 ? "dead" : ""} ${isObserved ? 'active' : ''}`}>
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<div className="player_data">
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<Avatar steamid={player.steamid} height={57} width={57} showSkull={false} showCam={false} sidePlayer={true} />
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<Avatar teamId={player.team.id} steamid={player.steamid} height={57} width={57} showSkull={false} showCam={false} sidePlayer={true} />
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<div className="dead-stats">
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<div className="labels">
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<div className="stat-label">K</div>
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