1
0
mirror of https://github.com/lexogrine/cs2-react-hud.git synced 2026-05-03 19:53:11 +02:00

22 Commits

Author SHA1 Message Date
Maciej Ziółkowski f96e06a038 Radars are now taken from LHM 2026-01-13 14:00:25 +01:00
Kacper Herchel 4ec8eea6f0 Update README 2025-07-18 13:55:07 +02:00
Kacper Herchel a15e01cc49 Update README 2025-07-17 21:20:00 +02:00
Hubert Walczak 02b7bb1a43 bump version to 1.0.6 in package.json and hud.json 2025-01-13 17:17:43 +01:00
Hubert Walczak 1604067244 update radar configuration for de_train map 2025-01-13 17:16:33 +01:00
Hubert Walczak 263e9633f8 bump 2024-10-16 18:20:50 +02:00
Hubert Walczak ed39bdb41e update 2024-10-16 18:19:30 +02:00
Hubert Walczak 4dec09c043 updated csgogsi 2024-06-06 11:52:10 +02:00
Hubert Walczak 6708bcf48c bump 2024-06-05 17:48:32 +02:00
Hubert Walczak fe7b683fbe Updated vertio radar 2024-06-05 17:46:14 +02:00
Hubert Walczak 8ab5999780 updated csgogsi to interpret attackerinair 2024-05-15 16:37:06 +02:00
Hubert Walczak 8ad1a9410b Merge pull request #2 from borzaka/patch-1
Show default CT/T team logo if no custom logo is present
2024-04-12 07:53:23 +02:00
Hubert Walczak 4a2a871458 updated some rules 2024-04-12 07:52:36 +02:00
Hubert Walczak dff9a6d4fb added zeus 2024-02-21 09:31:14 +01:00
Hubert Walczak 29ab58a0d9 Fixed name 2024-02-08 09:59:13 +01:00
Hubert Walczak d9ecd18273 fixed dupicate keys 2024-01-26 14:35:58 +01:00
Hubert Walczak abe80584fa Merge pull request #4 from borzaka/patch-2
Fix round number (again)
2024-01-26 13:57:38 +01:00
Attila c31606706e Fix round number (again)
It was already fixed in 4380d190fd, but f88baa5fc9 commit reverted it.
2023-12-28 19:15:09 +01:00
Attila 68ec8960ab Show default CT/T team logo if no custom logo is present 2023-12-28 17:32:42 +01:00
Hubert Walczak 656fce7e4f added SP support 2023-11-28 18:53:57 +01:00
Hubert Walczak 02bf217740 moved settings hook into the context 2023-11-28 18:34:46 +01:00
Hubert Walczak f88baa5fc9 Updated setup to vite and moved to hooks instead of class 2023-11-02 12:11:03 +01:00
113 changed files with 7733 additions and 3059 deletions
-2
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GENERATE_SOURCEMAP=false
BROWSER=none
-1
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@@ -1 +0,0 @@
PUBLIC_URL=/dev/
+18
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@@ -0,0 +1,18 @@
module.exports = {
root: true,
env: { browser: true, es2020: true },
extends: [
'eslint:recommended',
'plugin:@typescript-eslint/recommended',
'plugin:react-hooks/recommended',
],
ignorePatterns: ['dist', '.eslintrc.cjs'],
parser: '@typescript-eslint/parser',
plugins: ['react-refresh'],
rules: {
'react-refresh/only-export-components': [
'warn',
{ allowConstantExport: true },
],
},
}
+23 -21
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@@ -1,24 +1,26 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
package-lock.json
yarn.lock
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
build
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
src/HUD/Radar2
-49
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@@ -1,49 +0,0 @@
const open = require('open');
module.exports = class OpenBrowser {
constructor(options) {
if (typeof options === 'string') {
this.options = Object.assign(
{
hasOpen: false
},
{
url: options
}
);
} else {
this.options = Object.assign(
{
port: 8080,
host: 'localhost',
protocol: 'http:',
hasOpen: false
},
options
);
}
}
apply(compiler) {
const options = this.options;
let url;
let hasOpen = options.hasOpen;
if (options.protocol && !options.protocol.endsWith(':')) options.protocol += ':';
if (options.url) url = options.url;
else url = `${options.protocol}//${options.host}:${options.port}`;
if (compiler.hooks) {
compiler.hooks.afterEmit.tap('openBrowser', () => {
if (!hasOpen) open(url);
hasOpen = true;
this.options.hasOpen = true;
});
} else {
compiler.plugin('after-emit', (c, cb) => {
if (!hasOpen) open(url);
hasOpen = true;
this.options.hasOpen = true;
return cb();
});
}
}
};
+125 -101
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### **CS2 React HUD for [LHM.gg](https://LHM.gg)**
<p align="center">
<p align="center" style="font-weight:600; letter-spacing:1pt; font-size:20pt;">LEXOGRINE HUD</p>
<p align="center"><img src="icon.png" alt="Logo" width="80" height="80"></p>
<p align="center" style="font-weight:400;">Powered by <a href='https://github.com/lexogrine/hud-manager'><strong>« Lexogrine HUD Manager »</strong></a></p>
</p>
CS2 React HUD for [LHM.gg](https://LHM.gg), created by Lexogrine, is an open source Counter-Strike 2 HUD that you can use and modify to your needs. Its the core element of building customized CS2 HUDs and spectator overlays for the [LHM.gg](https://LHM.gg) platform.
# Lexogrine HUD
It comes with a set of default options and features that you can use for creating your unique esport experience.
#### **Keybinds**
**Left Alt + B**
Makes radar smaller by 20px;
Fullfledged example of the React HUD made for HUD Manager. It has:
**Left Alt + V**
Makes radar bigger by 20px;
- Custom actions
- Keybinds
- Player cam feed
- Custom Radar
**Left Alt + C**
Toggles camera feed
## Keybinds:
### **Left Alt + S**
>Makes radar smaller by 20px;
### **Left Alt + B**
>Makes radar bigger by 20px;
### **Left Alt + T**
>Shows trivia box
### **Left Alt + M**
>Toggles upcoming match box
### **Left Alt + P**
>Toggles player preview
### **Left Alt + C**
>Toggles camera feed
### **Left Ctrl + B**
>Make radar invisible
#### **Panel**
## **Panel**
## Trivia settings
LHM HUDs can be configured in HUD Settings when opened in LHM. The schema for this configuration panel is available in `/public/panel.json`.
| Field|Description |
|--|--|
| Trivia title| `Text` |
| Trivia content| `Text` |
#### Trivia settings
| Field | Description |
| -------------- | ----------- |
| Trivia title | `Text` |
| Trivia content | `Text` |
## Display settings
#### Display settings
| Field | Description |
| --------------------------- | ------------ |
| Left/right box's title | `Text` |
| Left/right box's subtitle | `Text` |
| Left/right box's image logo | `Image file` |
| Field|Description |
|--|--|
| Left/right box's title| `Text` |
| Left/right box's title| `Text` |
| Left/right box's image logo| `Image file` |
## Example settings
![Preview of HUDs settings](settings.png)
## Preview
#### **Preview**
![Preview of HUDs panel in action](preview.png)
# Download
#### **Download**
To download it just click here: [DOWNLOAD HUD](https://github.com/lexogrine/cs2-react-hud/releases/latest)
To download it, simply click here: [**DOWNLOAD CS React HUD for LHM.gg**](https://lhm.gg/download?target=cs2)
# Instruction
## Setting up
Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS2 data to the HUD.
#### **Instruction**
## Identifying HUD
In `/public` directory edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end replace the thumb.png with your icon :)
##### **Setting up**
## Building & distributing
To build version to distribute and move around, in the root directory run `npm run pack`. It will create the zip file for distribution. Now you can just drag and drop this file into the HUD Managers upload area.
Fork this repo, clone it, and then run `npm install` and `npm start`. HUD should start on the 3500 port. For this to work, have LHM.gg open so it will pass CS2 data to the HUD.
## Signing
##### **Identifying HUD**
To create Signed HUD to prevent at least from modyfing compiled Javascript files run `npm run sign`. It's the same as `npm run pack` command but with additional step of signing .js and .css files and hud.json.
In `/public` directory, edit `hud.json` so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end, replace the `thumb.png` with your icon :)
##### **Building & distributing**
## File structure
The HUD is seperated into two parts - the API part, that connects to the HUD Manager API and communicate with it: `src/App.tsx` file and `src/api` directory. Usually, you don't want to play with it, so the whole runs without a problem.
The second part is the render part - `src/HUD`, `src/fonts` and `src/assets` are the directories you want to modify. In the `src/HUD` each element of the HUD is seperated into its own folder. Styles are kept in the `src/HUD/styles`. Names are quite self-explanatory, and to modify style of the element you should just find the styling by the file and class name.
To build a version to distribute and move around, in the root directory, run `npm run pack`. It will create the zip file for distribution. Now you can just drag and drop this file into the LHM.gg upload area.
##### **Signing**
## `panel.json` API
To get the incoming data from the HUD Manager, let's take a look at the `src/HUD/SideBoxes/SideBox.tsx` `componentDidMount()` method:
```javascript
import {configs} from './../../App';
...
configs.onChange((data:any) => {
if(!data) return;
To create Signed CS2 HUD for [LHM.gg](https://LHM.gg) to prevent at least from modifying compiled JavaScript files, run `npm run sign`. It's the same as `npm run pack` command but with an additional step of signing `.js` and `.css` files and `hud.json`.
const display = data.display_settings;
##### **File structure**
if(!display) return;
The HUD is separated into two parts - the API part, which connects to the LHM.gg API and communicates with it: `src/App.tsx` file and `src/api` directory. Usually, you don't want to play with it, so the whole thing runs without a problem. The second part is the render part - `src/HUD`, `src/fonts` and `src/assets` are the directories you want to modify. In the `src/HUD` each element of the HUD is separated into its own folder. Styles are kept in the `src/HUD/styles`. Names are quite self-explanatory, and to modify the style of the element, you should just find the styling by the file and class name.
if(display[`${this.props.side}_title`]){
this.setState({title:display[`${this.props.side}_title`]})
}
if(display[`${this.props.side}_subtitle`]){
this.setState({subtitle:display[`${this.props.side}_subtitle`]})
}
if(display[`${this.props.side}_image`]){
this.setState({image:display[`${this.props.side}_image`]})
##### **panel.json API**
To get the incoming data from the LHM.gg, let's take a look at the `src/HUD/SideBoxes/SideBox.tsx` component:
```typescript
const Sidebox = ({ side, hide }: { side: "left" | "right"; hide: boolean }) => {
const [image, setImage] = useState<string | null>(null);
const data = useConfig("display_settings");
useOnConfigChange(
"display_settings",
(data) => {
if (data && `${side}_image` in data) {
const imageUrl = `${apiUrl}api/huds/${
hudIdentity.name || "dev"
}/display_settings/${side}_image?isDev=${
hudIdentity.isDev
}&cache=${new Date().getTime()}`;
setImage(imageUrl);
}
},
[]
);
if (!data || !data[`${side}_title`]) return null;
return (
<div className={`sidebox ${side} ${hide ? "hide" : ""}`}>
<div className="title_container">
<div className="title">{data[`${side}_title`]}</div>
<div className="subtitle">{data[`${side}_subtitle`]}</div>
</div>
<div className="image_container">
{image ? <img src={image} id={`image_left`} alt={"Left"} /> : null}
</div>
</div>
);
};
```
You can just read data from the HUDs settings by using `useConfig` hook. Everything is now strictly typed. If you make a change to the panel or keybinds JSON files, Vite server will automatically generate types for you, so `useConfig` should always be up to date.
If you want to listen for a change in settings, you can use `useOnConfigChange`. In this case, we are using this to force refresh the `src` attribute of the `img` element.
If you want to listen for action input, you can just use `useAction` hook, like here in `Trivia.tsx`:
```typescript
useAction("triviaState", (state) => {
setShow(state === "show");
});
```
To retrieve incoming data, you should just import `configs` object and then listen for the changes with `onChange` method. Usually you want to check for the specific data, as in the callback it will always serve the full form from the Manager.
However it looks different in the case of action input. In this case, let's look at the `src/HUD/Trivia/Trivia.tsx`:
```javascript
import {configs, actions} from './../../App';
...
actions.on("triviaState", (state: any) => {
this.setState({show: state === "show"})
});
```
For the action input we need to import the `actions` object and create listener with the parameter on it.
## `keybinds.json` API
Keybinds API works in very similiar to `panel.json` action API. One more time the example will be from `src/HUD/Trivia/Trivia.tsx`:
```javascript
import {configs, actions} from './../../App';
...
actions.on("toggleTrivia", () => {
this.setState({show: !this.state.show})
});
```
Keybinds listener works on the same object as action input, in this case however there are no parameter to retrieve.
## Killfeed
Because our `csgogsi` has the ability to process input from HLAE's MIRV, listening for kills is very easy. We can see than in `src/HUD/Killfeed/Killfeed.tsx`:
For the action input, we need to import the `actions` object and create a listener with the parameter on it.
##### **keybinds.json API**
Keybinds API works in a very similar way to `panel.json` action API. This time, the example will be from `RadarMaps.tsx`:
```typescript
useAction(
"radarBigger",
() => {
setRadarSize((p) => p + 10);
},
[]
);
useAction(
"radarSmaller",
() => {
setRadarSize((p) => p - 10);
},
[]
);
```
##### **Killfeed**
Listening for kills is very easy - we can see that in `src/HUD/Killfeed/Killfeed.tsx`:
```javascript
componentDidMount() {
GSI.on("kill", kill => {
@@ -135,8 +150,17 @@ componentDidMount() {
});
}
```
The Killfeed component basically just keeps kills in the state during the round, and after the round it cleans the state. Kills have CSS animation, that makes them gently show, and after a few seconds disappear, the experience is very smooth. You can fiddle with the styling in the `killfeed.css`
This killfeed detects who killed whom, if there was an assist (flash assist as well), used weapon, headshot and wallbang.
## Radar
Radar is custom React-based component, made by Hubert Walczak, and is easily editable from css.
The Killfeed component basically just keeps kills in the state during the round, and after the round, it cleans the state. Kills have a CSS animation, which makes them gently show, and after a few seconds, disappear. The experience is very smooth. You can fiddle with the styling in the `killfeed.scss`. This killfeed detects who killed whom, if there was an assist (flash assist as well), used weapon, headshot, and wallbang.
##### **Radar**
Radar is a custom React-based component made by Hubert Walczak and is easily editable from CSS.
#### **About Lexogrine**
[Lexogrine](https://lexogrine.com) is an AI software development company, offering top-tier AI, web, and mobile design and development services for international companies. Alongside that, Lexogrine offers a set of web and mobile applications - including [LHM.gg](https://LHM.gg) - that revolutionize the way experts and specialists from different industries work together on a daily basis.
[Lexogrine](https://lexogrine.com) specializes in AI development, alongside web, mobile, and cloud development with technologies like TypeScript, Python, LLM, React, React Native, Node.js, Prisma, Medusa, Pytorch, AWS, and Google Cloud Platform.
With over 5 years of experience, Lexogrine delivered hundreds of projects, supporting companies and enterprises from all over the world.
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const path = require('path');
const fs = require('fs');
const homedir = require('os').homedir();
const internalIp = require('internal-ip');
const OpenBrowserPlugin = require('./OpenBrowserPlugin');
const pathToConfig = path.join(process.env.APPDATA || path.join(homedir, '.config'), 'hud-manager', 'databases', 'config');
let port = 1349;
const getPort = () => {
if(!fs.existsSync(pathToConfig)){
console.warn('LHM Config file unavailable');
return port;
}
try {
const config = JSON.parse(fs.readFileSync(pathToConfig, 'utf-8'));
if(!config.port){
console.warn('LHM Port unavailable');
}
console.warn('LHM Port detected as', config.port);
return config.port;
} catch {
console.warn('LHM Config file invalid');
return port;
}
}
port = getPort();
module.exports = {
devServer: {
port: 3500,
open: false
},
webpack: {
configure: (webpackConfig) => {
webpackConfig.plugins.push(new OpenBrowserPlugin({ url: `http://${internalIp.v4.sync()}:${port}/development/`}))
return webpackConfig;
}
}
};
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@@ -0,0 +1,16 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>LHM CS2 Default HUD</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Rajdhani:wght@300;400;500;600;700&display=swap" rel="stylesheet">
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>
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+36 -49
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{
"name": "lexogrine_cs2_hud",
"version": "1.0.1",
"homepage": "./",
"name": "cs2-react-hud",
"private": true,
"dependencies": {
"@craco/craco": "^5.7.0",
"@types/jest": "24.0.19",
"@types/node": "16.11.20",
"@types/react": "17.0.38",
"@types/react-dom": "17.0.11",
"@types/simple-peer": "^9.11.3",
"buffer": "^6.0.3",
"csgogsi-socket": "^2.7.2",
"query-string": "^6.12.1",
"react": "^17.0.2",
"react-dom": "^17.0.2",
"react-scripts": "5.0.0",
"simple-peer": "^9.11.0",
"simple-websockets": "^1.1.0",
"typescript": "^4.5.4",
"uuid": "^8.3.2"
},
"license": "GPL-3.0",
"version": "1.0.6",
"type": "module",
"scripts": {
"zip": "npm-build-zip",
"start": "craco start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject",
"dev": "vite --host",
"start": "vite --host",
"build": "tsc && vite build",
"pack": "npm run build && npm run zip",
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
"preview": "vite preview",
"sign": "npm run build && node sign.js && npm-build-zip --name=signed"
},
"eslintConfig": {
"extends": "react-app"
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
"dependencies": {
"csgogsi": "^3.0.5",
"jsonwebtoken": "^9.0.2",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"simple-peer": "^9.11.1",
"simple-websockets": "^1.2.0",
"socket.io-client": "^4.7.2",
"uuid": "^9.0.1"
},
"license": "MIT",
"devDependencies": {
"@types/history": "^4.7.5",
"@types/socket.io-client": "^1.4.32",
"@types/uuid": "^8.3.1",
"internal-ip": "^6.2.0",
"jsonwebtoken": "^8.5.1",
"npm-build-zip": "^1.0.2",
"open": "^8.0.2",
"sass": "^1.32.5",
"socket.io-client": "^2.4.0"
"@types/react": "^18.2.15",
"@types/react-dom": "^18.2.7",
"@types/simple-peer": "^9.11.5",
"@types/uuid": "^9.0.4",
"@typescript-eslint/eslint-plugin": "^6.0.0",
"@typescript-eslint/parser": "^6.0.0",
"@vitejs/plugin-react": "^4.0.3",
"eslint": "^8.45.0",
"eslint-plugin-react-hooks": "^4.6.0",
"eslint-plugin-react-refresh": "^0.4.3",
"events": "^3.3.0",
"npm-build-zip": "^1.0.4",
"process": "^0.11.10",
"sass": "^1.68.0",
"typescript": "^5.0.2",
"vite": "^4.4.5",
"vite-compatible-readable-stream": "^3.6.1",
"vite-plugin-svgr": "^4.1.0"
}
}
+4 -4
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@@ -1,13 +1,13 @@
{
"name":"Lexogrine CS2 HUD",
"version":"1.0.0",
"name":"LHM CS2 Default HUD",
"version":"1.0.6",
"author":"Lexogrine",
"legacy": false,
"radar": true,
"killfeed": false,
"game":"cs2",
"boltobserv":{
"css":true,
"maps":true
"css":false,
"maps":false
}
}
-23
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@@ -1,23 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>
+8
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@@ -2,5 +2,13 @@
{
"bind":"Alt+C",
"action":"toggleCams"
},
{
"bind":"Alt+V",
"action":"radarBigger"
},
{
"bind":"Alt+B",
"action":"radarSmaller"
}
]
-48
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@@ -1,48 +0,0 @@
/*
* Use this file to apply custom styles to the radar image
*/
/* Any player dot */
div.dot {}
/* Players that are CT or T */
div.dot.CT {}
div.dot.T {}
/* The player with the bomb */
div.dot.bomb{}
/* The player currently being observed */
div.dot.active {}
/* A dead player */
div.dot.dead {}
/* The number on a player dot */
div.label {}
/* The number on the dot being spectated */
div.label.active {}
/* The dropped or planted bomb on the map */
#bomb {
height: 4vmin;
width: 4vmin;
background-repeat:no-repeat;
}
/* Smoke circles on the map */
#smokes {
display: none;
}
#smokes > div {
display: none;
}
/* Inferno circles on the map */
.inferno > div {}
/* The advisory on screen */
#advisory {
display: none !important;
}
+8 -5
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@@ -1,7 +1,10 @@
const path = require('path');
const fs = require('fs');
const crypto = require('crypto');
const jwt = require('jsonwebtoken');
import path from 'path';
import fs from 'fs';
import crypto from 'crypto';
import jwt from 'jsonwebtoken';
import { fileURLToPath } from 'url';
const __esm_dirname = path.dirname(fileURLToPath(import.meta.url));
const sign = () => {
const getAllFilesToSign = (hudDir) => {
@@ -17,7 +20,7 @@ const sign = () => {
return files;
}
const dir = path.join(__dirname, 'build');
const dir = path.join(__esm_dirname, 'build');
const keyFile = path.join(dir, 'key');
@@ -1,7 +1,7 @@
import { Instance, SignalData } from 'simple-peer';
import api from '../../api/api';
import { socket as Socket } from "../../App";
const Peer = require('simple-peer');
import api from '..';
import { socket } from '../socket';
import Peer from 'simple-peer';
const wait = (ms: number) => new Promise(r => setTimeout(r, ms));
@@ -73,7 +73,6 @@ const closeConnection = (steamid: string) => {
}
const initiateConnection = async () => {
const socket = Socket as SocketIOClient.Socket;
const camera = await api.camera.get();
await wait(1000);
@@ -104,7 +103,7 @@ const initiateConnection = async () => {
if (camera.uuid !== roomId) return;
const peerConnection: PeerInstance = new Peer({ initiator: false, trickle: false });
const peerConnection = new Peer({ initiator: false, trickle: false }) as PeerInstance;
const mediaStreamPlayer: MediaStreamPlayer = { peerConnection, steamid };
+88
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@@ -0,0 +1,88 @@
import { CSGOGSI, Player, PlayerExtension } from 'csgogsi';
import api, { isDev } from '..';
export const hudIdentity = {
name: '',
isDev
};
export const GSI = new CSGOGSI();
GSI.regulationMR = 12;
GSI.on("data", data => {
loadPlayers(data.players);
});
const requestedSteamIDs: string[] = [];
const loadPlayers = async (players: Player[]) => {
const leftOvers = players.filter(player => !requestedSteamIDs.includes(player.steamid));
const leftOverSteamids = leftOvers.map(player => player.steamid);
if(!leftOvers.length) return;
requestedSteamIDs.push(...leftOverSteamids);
const extensions = await api.players.get(leftOverSteamids);
const playersExtensions: PlayerExtension[] = extensions.map(player => (
{
id: player._id,
name: player.username,
realName: `${player.firstName} ${player.lastName}`,
steamid: player.steamid,
country: player.country,
avatar: player.avatar,
extra: player.extra,
})
)
GSI.players.push(...playersExtensions);
leftOvers.forEach(player => {
loadAvatarURL(player);
});
}
interface AvatarLoader {
loader: Promise<string>,
url: string,
}
const avatars: { [key: string]: AvatarLoader } = {};
const loadAvatarURL = (player: Player) => {
if(!player.steamid) return;
if(avatars[player.steamid]) return avatars[player.steamid].url;
avatars[player.steamid] = {
url: player.avatar || '',
loader: new Promise((resolve) => {
api.players.getAvatarURLs(player.steamid).then(result => {
const avatarUrl = result.custom || result.steam;
const existing = GSI.players.find(playerEx => playerEx.steamid === player.steamid);
const target = existing || {
id: player.steamid,
name: player.name,
realName: player.realName,
steamid: player.steamid,
country: player.country,
avatar: player.avatar,
extra: player.extra
}
if(target) target.avatar = avatarUrl;
if(!existing){
GSI.players.push(target);
}
avatars[player.steamid].url = result.custom || result.steam;
resolve(result.custom || result.custom);
}).catch(() => {
delete avatars[player.steamid];
resolve('');
});
})
}
}
+87
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@@ -0,0 +1,87 @@
import { useEffect, useState, createContext, ReactNode, useContext } from "react";
import ActionManager, { ActionHandler, ConfigManager } from "./managers";
import { Events } from "csgogsi";
import { GSI } from "../HUD";
import type { AllActions, AllInputs, GetInputsFromSection, Sections } from "./settings";
export const actions = new ActionManager();
export const configs = new ConfigManager();
type EmptyListener = () => void;
type BaseEvents = keyof Events;
type Callback<K> = K extends BaseEvents ? Events[K] | EmptyListener : EmptyListener;
export function useAction<T extends keyof AllActions>(action: T, callback: ActionHandler<T extends keyof AllActions ? AllActions[T] : never>, deps?: React.DependencyList) {
useEffect(() => {
actions.on(action, callback);
return () => {
actions.off(action, callback);
};
}, deps ? [action, ...deps] : [action, callback]);
return null;
}
export function useOnConfigChange<K extends keyof Sections, T = any>(section: K, callback: ActionHandler<{ [L in keyof (K extends keyof Sections ? GetInputsFromSection<Sections[K]> : T)]?: (K extends keyof Sections ? GetInputsFromSection<Sections[K]> : T)[L] } | null>, deps?: React.DependencyList){
useEffect(() => {
const onDataChanged = (data: any) => {
callback(data?.[section] || null);
};
configs.onChange(onDataChanged);
onDataChanged(configs.data);
return () => {
configs.off(onDataChanged);
}
}, deps ? [section, ...deps] : [section, callback])
return null;
}
export function onGSI<T extends BaseEvents>(event: T, callback: Callback<T>, deps?: React.DependencyList){
useEffect(() => {
GSI.on(event, callback);
return () => {
GSI.off(event, callback);
}
}, deps ? [event, ...deps] : [event, callback])
}
const SettingsContext = createContext<AllInputs | null>({} as AllInputs);
export const SettingsProvider = ({ children }: { children: ReactNode }) => {
const [ data, setData ] = useState<AllInputs | null>(configs.data as AllInputs || null);
useEffect(() => {
const onDataChanged = (data: any) => {
setData(data);
};
configs.onChange(onDataChanged);
onDataChanged(configs.data);
return () => {
configs.off(onDataChanged);
}
}, [])
return (
<SettingsContext.Provider
value={data}
>
{children}
</SettingsContext.Provider>
);
};
export function useConfig<K extends keyof Sections>(section: K){
const context = useContext(SettingsContext);
if (context === undefined) {
throw new Error('generic Hook must be used within a Generic Provider');
}
return context?.[section];
}
+14
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@@ -0,0 +1,14 @@
export const keybindDefinition = [
{
"bind": "Alt+C",
"action": "toggleCams"
},
{
"bind": "Alt+V",
"action": "radarBigger"
},
{
"bind": "Alt+B",
"action": "radarSmaller"
}
] as const;
+71
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@@ -0,0 +1,71 @@
export type ActionHandler<T = any> = (data: T) => void;
export default class ActionManager {
handlers: { [K in string]?: ActionHandler[] };
constructor(){
this.handlers = {}
/*this.on('data', _data => {
});*/
}
execute = <T = any>(eventName: string, argument?: T) => {
const handlers = this.handlers[eventName] || [];
for(const handler of handlers){
handler(argument);
}
}
on = <T = any>(eventName: string, handler: ActionHandler<T>) => {
if(!this.handlers[eventName]) this.handlers[eventName] = [];
this.handlers[eventName]!.push(handler);
}
off = (eventName: string, handler: ActionHandler) => {
if(!this.handlers[eventName]) this.handlers[eventName] = [];
this.handlers[eventName] = this.handlers[eventName]!.filter(h => h !== handler);
}
}
export class ConfigManager {
listeners: ActionHandler[];
data: { [K in string]?: any };
constructor(){
this.listeners = [];
this.data = {};
}
save(data: { [K in string]?: any }){
this.data = data;
this.execute();
/*const listeners = this.listeners.get(eventName);
if(!listeners) return false;
listeners.forEach(callback => {
if(argument) callback(argument);
else callback();
});
return true;*/
}
execute(){
const listeners = this.listeners;
if(!listeners || !listeners.length) return false;
listeners.forEach(listener => {
listener(this.data);
});
return true;
}
onChange = (listener: ActionHandler) => {
const listOfListeners = this.listeners || [];
listOfListeners.push(listener);
this.listeners = listOfListeners;
return true;
}
off = (listener: ActionHandler) => {
this.listeners = this.listeners.filter(l => l !== listener);
}
}
+162
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@@ -0,0 +1,162 @@
export const panelDefinition = [
{
"label": "Trivia",
"name": "trivia",
"inputs": [
{
"type": "text",
"name": "title",
"label": "Trivia title"
},
{
"type": "text",
"name": "content",
"label": "Trivia content"
},
{
"type": "action",
"name": "triviaState",
"values": [
{
"name": "show",
"label": "Show trivia"
},
{
"name": "hide",
"label": "Hide trivia"
}
]
}
]
},
{
"label": "Display settings",
"name": "display_settings",
"inputs": [
{
"type": "text",
"name": "left_title",
"label": "Left box's title"
},
{
"type": "text",
"name": "right_title",
"label": "Right box's title"
},
{
"type": "text",
"name": "left_subtitle",
"label": "Left box's subtitle"
},
{
"type": "text",
"name": "right_subtitle",
"label": "Right box's subtitle"
},
{
"type": "image",
"name": "left_image",
"label": "Left box's image logo"
},
{
"type": "image",
"name": "right_image",
"label": "Right box's image logo"
},
{
"type": "select",
"name": "replace_avatars",
"label": "Use team logos as player avatars",
"values": [
{
"label": "Only if player has no avatar",
"name": "if_missing"
},
{
"label": "Always",
"name": "always"
}
]
},
{
"type": "action",
"name": "boxesState",
"values": [
{
"name": "show",
"label": "Show boxes"
},
{
"name": "hide",
"label": "Hide boxes"
}
]
},
{
"type": "action",
"name": "toggleRadarView",
"values": [
{
"name": "toggler",
"label": "Toggle radar view"
}
]
}
]
},
{
"label": "Player & Match overview",
"name": "preview_settings",
"inputs": [
{
"type": "match",
"name": "match_preview",
"label": "Pick an upcoming match"
},
{
"type": "select",
"name": "select_preview",
"label": "Mood indicator",
"values": [
{
"name": "show",
"label": ":)"
},
{
"name": "hide",
"label": ":("
}
]
},
{
"type": "player",
"name": "player_preview",
"label": "Pick a player to preview"
},
{
"type": "checkbox",
"name": "player_preview_toggle",
"label": "Show player preview"
},
{
"type": "checkbox",
"name": "match_preview_toggle",
"label": "Show upcoming match"
},
{
"type": "action",
"name": "showTournament",
"values": [
{
"name": "show",
"label": "Show tournament"
},
{
"name": "hide",
"label": "Hide tournament"
}
]
}
]
}
] as const;
+51
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@@ -0,0 +1,51 @@
import { Match, Player, Team } from "../types"
import { keybindDefinition } from "./keybinds";
import { panelDefinition } from "./panel";
type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
type Settings = typeof panelDefinition;
type Keybinds = typeof keybindDefinition;
type InputMapper = {
text: string;
player: {
type: "player",
id: string,
player: Player | null
};
match: {
type: "match",
id: string,
match: Match | null
};
team: {
type: "team",
id: string,
team: Team | null
};
checkbox: boolean;
action: never;
image: string;
images: string[];
select: string;
}
type NonNeverKeys<T extends { [K: string]: any }> = { [K in keyof T]: T[K] extends never ? never : K }[keyof T];
type ValueMapper<T extends Settings[number]["inputs"]> = { [K in T[number] as K["name"]]: K extends { type: "action" } ? never : (K extends { type: "select" } ? K["values"][number]["name"] | "" : InputMapper[K["type"]]) }
export type GetInputsFromSection<T extends Settings[number]["inputs"]> = { [K in NonNeverKeys<ValueMapper<T>>]: ValueMapper<T>[K]};
export type Sections = { [K in Settings[number] as K["name"]]: K["inputs"]}
export type AllInputs = { [K in keyof Sections]: GetInputsFromSection<Sections[K]> };
type ActionValueMapper<T extends Settings[number]["inputs"]> = { [K in T[number] as K["name"]]: K extends { type: "action" } ? K["values"][number]["name"] : never }
type GetActionsFromSection<T extends Settings[number]["inputs"]> = { [K in NonNeverKeys<ActionValueMapper<T>>]: ActionValueMapper<T>[K]};
export type AllActions = Prettify<GetActionsFromSection<Settings[number]["inputs"]> & { [K in Keybinds[number]["action"]]: never }>;
+68
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@@ -0,0 +1,68 @@
import * as I from './types';
const query = new URLSearchParams(window.location.search);
export const port = Number(query.get('port') || 1349);
export const variant = query.get("variant") || "default";
export const isDev = !query.get("isProd");
export const config = { apiAddress: isDev ? `http://localhost:${port}/` : '/' }
export const apiUrl = config.apiAddress;
export async function apiV2(url: string, method = 'GET', body?: any) {
const options: RequestInit = {
method,
headers: { 'Accept': 'application/json', 'Content-Type': 'application/json' },
}
if (body) {
options.body = JSON.stringify(body)
}
let data: any = null;
return fetch(`${apiUrl}api/${url}`, options)
.then(res => {
data = res;
return res.json().catch(_e => data && data.status < 300)
});
}
const api = {
match: {
get: async (): Promise<I.Match[]> => apiV2(`match`),
getCurrent: async (): Promise<I.Match> => apiV2(`match/current`)
},
camera: {
get: (): Promise<{ availablePlayers: ({ steamid: string, label: string })[], uuid: string }> => apiV2('camera'),
toggleVmix: (status?: boolean) => new Promise<boolean>(r => {
const controller = new AbortController();
const signal = controller.signal;
// let finished = false;
const timeoutId = setTimeout(() => {
controller.abort();
r(false);
}, 1000)
fetch(`http://localhost:2715/visibility${status !== undefined ? `?status=${status}` : ''}`, { method: "POST", signal }).then(() => {
clearTimeout(timeoutId);
r(true);
//finished = true;
}).catch(() => { r(false); });
})
},
teams: {
getOne: async (id: string): Promise<I.Team> => apiV2(`teams/${id}`),
get: (): Promise<I.Team[]> => apiV2(`teams`),
},
players: {
get: async (steamids?: string[]): Promise<I.Player[]> => apiV2(steamids ? `players?steamids=${steamids.join(';')}` : `players`),
getAvatarURLs: async (steamid: string): Promise<{ custom: string, steam: string }> => apiV2(`players/avatar/steamid/${steamid}`)
},
tournaments: {
get: () => apiV2('tournament')
},
maps: {
get: (): Promise<I.GameMap[]> => apiV2('game-maps/cs2')
}
}
export default api;
+69
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@@ -0,0 +1,69 @@
import { io } from "socket.io-client";
import { isDev, port } from ".";
import { GSI, hudIdentity } from "./HUD";
import { CSGORaw } from "csgogsi";
import { actions, configs } from "./contexts/actions";
import { initiateConnection } from "./HUD/camera";
export const socket = io(isDev ? `localhost:${port}` : '/');
type RoundPlayerDamage = {
steamid: string;
damage: number;
};
type RoundDamage = {
round: number;
players: RoundPlayerDamage[];
};
socket.on("update", (data: any, damage: any) => {
if (damage) {
GSI.damage = damage;
}
GSI.digest(data);
});
const isInWindow = !!window.parent.ipcApi;
if(isInWindow){
window.parent.ipcApi.receive('raw', (data: CSGORaw, damage?: RoundDamage[]) => {
if(damage){
GSI.damage = damage;
}
GSI.digest(data);
});
}
const href = window.location.href;
socket.emit("started");
if (isDev) {
hudIdentity.name = (Math.random() * 1000 + 1).toString(36).replace(/[^a-z]+/g, '').substr(0, 15);
hudIdentity.isDev = true;
} else {
const segment = href.substr(href.indexOf('/huds/') + 6);
hudIdentity.name = segment.substr(0, segment.lastIndexOf('/'));
}
socket.on("readyToRegister", () => {
socket.emit("register", hudIdentity.name, isDev, "cs2", isInWindow ? "IPC" : "DEFAULT");
initiateConnection();
});
socket.on(`hud_config`, (data: any) => {
configs.save(data);
});
socket.on(`hud_action`, (data: any) => {
actions.execute(data.action, data.data);
});
socket.on('keybindAction', (action: string) => {
actions.execute(action);
});
socket.on("refreshHUD", () => {
window.top?.location.reload();
});
socket.on("update_mirv", (data: any) => {
GSI.digestMIRV(data);
})
+57 -22
View File
@@ -46,11 +46,21 @@ export interface DepthTournamentMatchup extends TournamentMatchup {
parents: DepthTournamentMatchup[];
}
export type TournamentTypes = 'swiss' | 'single' | 'double';
export type TournamentStage = {
type: TournamentTypes;
matchups: TournamentMatchup[];
teams: number;
phases: number;
participants: string[];
};
export interface Tournament {
_id: string;
name: string;
logo: string;
matchups: TournamentMatchup[];
groups: TournamentStage[];
playoffs: TournamentStage;
autoCreate: boolean;
}
export interface RoundData {
@@ -128,24 +138,49 @@ export type Weapon =
export type Pistol = "c75a" | "deagle" | "elite" | "fiveseven" | "glock" | "hkp2000" | "p250" | "revolver" | "taser" | "tec9" | "usp_silencer";
export type Knife =
| "knife"//
| "knife_css"//--
| "knife_butterfly"//
| "knife_falchion"//
| "knife_flip"//
| "knife_outdoor" // Nomad Knife
| "knife_gut"//
| "knife_gypsy_jackknife"//
| "knife_karambit"//
| "knife_bayonet" //
| "knife_cord" //
| "knife_m9_bayonet"//
| "knife_push" // Shadow daggers
| "knife_stiletto"//
| "knife_survival_bowie"//
| "knife_t"//
| "knife_skeleton" //
| "knife_tactical"//
| "knife_ursus"//
| "knife_widowmaker"//
| "knife_canis";//
| "knife"//
| "knife_css"//--
| "knife_butterfly"//
| "knife_falchion"//
| "knife_flip"//
| "knife_outdoor" // Nomad Knife
| "knife_gut"//
| "knife_gypsy_jackknife"//
| "knife_karambit"//
| "knife_bayonet" //
| "knife_cord" //
| "knife_m9_bayonet"//
| "knife_push" // Shadow daggers
| "knife_stiletto"//
| "knife_survival_bowie"//
| "knife_t"//
| "knife_skeleton" //
| "knife_tactical"//
| "knife_ursus"//
| "knife_widowmaker"//
| "knife_canis";//
export interface GameMapRadar {
id: number;
lhmId: string;
originHeight?: number;
originX?: number;
originY?: number;
pxPerUX?: number;
pxPerUY?: number;
radar: string;
visibleOverHeight: number | null;
visibleUnderHeight: number | null;
}
export interface GameMap {
_id: string;
name: string;
lhmId: string;
game: string;
image?: string;
radars: GameMapRadar[];
verticalImage?: string;
inVetoPool: boolean;
isActive: boolean;
}
+56
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@@ -0,0 +1,56 @@
@import "fonts/montserrat.css";
html,
body,
#root {
width: 100%;
height: 100%;
}
body {
margin: 0;
font-family: "Rajdhani", 'Montserrat', 'Roboto', sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
/*background-image: url('./assets/bg.png');/**/
}
@font-face {
font-family: 'Louis George Cafe';
src: local('Louis George Cafe'), url('./fonts/Louis George Cafe.ttf') format('truetype');
}
@font-face {
font-family: 'Rounded_Elegance';
src: local('Rounded_Elegance'), url('./fonts/Rounded_Elegance.ttf') format('truetype');
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}
.layout {
width: 100%;
height: 100%;
perspective: 500px;
}
:root {
--main-panel-color: rgba(12, 15, 18, 0.85);
--sub-panel-color: rgba(0, 0, 0, 0.83);
--white-dull: rgba(10, 5, 5, 0.25);
--white-full: rgba(250, 250, 250, 1);
--white-half: rgba(250, 250, 250, 0.5);
--color-gray: rgba(191, 191, 191, 1.0);
--color-moneys: #a7d32e;
--dev-purple: rgba(200, 0, 255, 1);
--color-t: #c19511;
--color-ct: #5788a8;
--color-new-t: #f0c941;
--color-new-ct: #5ab8f4;
--color-bomb: #f22222;
--color-defuse: #2222f2;
}
+39 -171
View File
@@ -1,172 +1,28 @@
import React from 'react';
import { useEffect, useState } from 'react'
import './App.css'
import { CSGO } from 'csgogsi'
import { SettingsProvider, onGSI } from './API/contexts/actions'
import Layout from './HUD/Layout/Layout';
import api, { port, isDev } from './api/api';
import { loadAvatarURL } from './api/avatars';
import ActionManager, { ConfigManager } from './api/actionManager';
import './API/socket';
import { Match } from './API/types';
import api from './API';
import { GSI } from './API/HUD';
import { socket } from './API/socket';
import { CSGO, PlayerExtension, GSISocket, CSGORaw } from "csgogsi-socket";
import { Match } from './api/interfaces';
import { initiateConnection } from './HUD/Camera/mediaStream';
function App() {
const [ game, setGame ] = useState<CSGO | null>(null);
const [ match, setMatch ] = useState<Match | null>(null);
let isInWindow = !!window.parent.ipcApi;
export const { GSI, socket } = GSISocket(isDev ? `localhost:${port}` : '/', "update");
GSI.regulationMR = 12;
if(isInWindow){
window.parent.ipcApi.receive('raw', (data: CSGORaw, damage?: RoundDamage[]) => {
if(damage){
GSI.damage = damage;
}
GSI.digest(data);
});
}
type RoundPlayerDamage = {
steamid: string;
damage: number;
};
type RoundDamage = {
round: number;
players: RoundPlayerDamage[];
};
socket.on('update', (_csgo: any, damage?: RoundDamage[]) => {
if(damage) GSI.damage = damage;
});
export const actions = new ActionManager();
export const configs = new ConfigManager();
export const hudIdentity = {
name: '',
isDev: false
};
interface DataLoader {
match: Promise<void> | null
}
const dataLoader: DataLoader = {
match: null
}
class App extends React.Component<any, { match: Match | null, game: CSGO | null, steamids: string[], checked: boolean }> {
constructor(props: any) {
super(props);
this.state = {
game: null,
steamids: [],
match: null,
checked: false
}
}
verifyPlayers = async (game: CSGO) => {
const steamids = game.players.map(player => player.steamid);
steamids.forEach(steamid => {
loadAvatarURL(steamid);
})
if (steamids.every(steamid => this.state.steamids.includes(steamid))) {
return;
}
const loaded = GSI.players.map(player => player.steamid);
const notCheckedPlayers = steamids.filter(steamid => !loaded.includes(steamid));
const extensioned = await api.players.get(notCheckedPlayers);
const lacking = notCheckedPlayers.filter(steamid => extensioned.map(player => player.steamid).includes(steamid));
const players: PlayerExtension[] = extensioned
.filter(player => lacking.includes(player.steamid))
.map(player => (
{
id: player._id,
name: player.username,
realName: `${player.firstName} ${player.lastName}`,
steamid: player.steamid,
country: player.country,
avatar: player.avatar,
extra: player.extra,
})
);
const gsiLoaded = GSI.players;
gsiLoaded.push(...players);
GSI.players = gsiLoaded;
this.setState({ steamids });
}
componentDidMount() {
this.loadMatch();
const href = window.location.href;
socket.emit("started");
let isDev = false;
let name = '';
if (href.indexOf('/huds/') === -1) {
isDev = true;
name = (Math.random() * 1000 + 1).toString(36).replace(/[^a-z]+/g, '').substr(0, 15);
hudIdentity.isDev = true;
} else {
const segment = href.substr(href.indexOf('/huds/') + 6);
name = segment.substr(0, segment.lastIndexOf('/'));
hudIdentity.name = name;
}
socket.on("readyToRegister", () => {
socket.emit("register", name, isDev, "cs2", isInWindow ? "IPC" : "DEFAULT");
initiateConnection();
});
socket.on(`hud_config`, (data: any) => {
configs.save(data);
});
socket.on(`hud_action`, (data: any) => {
actions.execute(data.action, data.data);
});
socket.on('keybindAction', (action: string) => {
actions.execute(action);
});
socket.on("refreshHUD", () => {
window.top?.location.reload();
});
socket.on("update_mirv", (data: any) => {
GSI.digestMIRV(data);
})
GSI.on('data', game => {
if (!this.state.game || this.state.steamids.length) this.verifyPlayers(game);
const wasLoaded = !!this.state.game;
this.setState({ game }, () => {
if(!wasLoaded) this.loadMatch(true);
});
});
socket.on('match', () => {
this.loadMatch(true);
});
}
loadMatch = async (force = false) => {
if (!dataLoader.match || force) {
dataLoader.match = new Promise((resolve) => {
useEffect(() => {
const onMatchPing = () => {
api.match.getCurrent().then(match => {
if (!match) {
GSI.teams.left = null;
GSI.teams.right = null;
setMatch(null);
return;
}
this.setState({ match });
setMatch(match);
let isReversed = false;
if (GSI.last) {
@@ -175,7 +31,6 @@ class App extends React.Component<any, { match: Match | null, game: CSGO | null,
if (current && current.reverseSide) {
isReversed = true;
}
this.setState({ checked: true });
}
if (match.left.id) {
api.teams.getOne(match.left.id).then(left => {
@@ -199,17 +54,30 @@ class App extends React.Component<any, { match: Match | null, game: CSGO | null,
}).catch(() => {
//dataLoader.match = null;
});
GSI.teams.left = null;
GSI.teams.right = null;
setMatch(null);
});
}
}
render() {
if (!this.state.game) return null;
return (
<Layout game={this.state.game} match={this.state.match} />
);
}
socket.on("match", onMatchPing);
onMatchPing();
return () => {
socket.off("match", onMatchPing);
}
}, [])
onGSI('data', game => {
setGame(game);
}, []);
if (!game) return null;
return (
<SettingsProvider>
<Layout game={game} match={match} />
</SettingsProvider>
);
}
export default App;
export default App
+1 -1
View File
@@ -1,6 +1,6 @@
import React, { useEffect, useState } from "react";
import { mediaStreams } from "./mediaStream";
import { v4 as uuidv4 } from 'uuid';
import { mediaStreams } from "../../API/HUD/camera";
type Props = {
steamid: string,
visible: boolean;
+2 -2
View File
@@ -1,6 +1,6 @@
import React, { useEffect, useState } from "react";
import { useEffect, useState } from "react";
import PlayerCamera from "./Camera";
import api from "../../api/api";
import api from "../../API";
import "./index.scss";
+8 -10
View File
@@ -1,15 +1,13 @@
import React from 'react';
import { Player } from 'csgogsi-socket';
import {ArmorHelmet, ArmorFull} from './../../assets/Icons';
export default class Armor extends React.Component<{ player: Player }> {
render() {
const { player } = this.props;
if(!player.state.health || !player.state.armor) return '';
import React from "react";
import { ArmorFull, ArmorHelmet } from "./../../assets/Icons";
const Armor = ({ health, armor, helmet }: { health: number, armor: number, helmet: boolean }) => {
if (!health || !armor) return null;
return (
<div className={`armor_indicator`}>
{player.state.helmet ? <ArmorHelmet /> : <ArmorFull/>}
{helmet ? <ArmorHelmet /> : <ArmorFull />}
</div>
);
}
};
}
export default React.memo(Armor);
+8 -10
View File
@@ -1,15 +1,13 @@
import React from 'react';
import { Player } from 'csgogsi-socket';
import {Bomb as BombIcon} from './../../assets/Icons';
export default class Bomb extends React.Component<{ player: Player }> {
render() {
const { player } = this.props;
if(Object.values(player.weapons).every(weapon => weapon.type !== "C4")) return '';
import { Player } from "csgogsi";
import { Bomb as BombIcon } from "./../../assets/Icons";
const Bomb = ({ player }: { player: Player }) => {
if (Object.values(player.weapons).every((weapon) => weapon.type !== "C4")) {
return null;
}
return (
<div className={`armor_indicator`}>
<BombIcon />
</div>
);
}
}
};
export default Bomb;
+3 -7
View File
@@ -1,15 +1,11 @@
import React from 'react';
import { Player } from 'csgogsi-socket';
import { Player } from 'csgogsi';
import {Defuse as DefuseIcon} from './../../assets/Icons';
export default class Defuse extends React.Component<{ player: Player }> {
render() {
const { player } = this.props;
const Defuse = ({ player }: { player: Player }) => {
if(!player.state.health || !player.state.defusekit) return '';
return (
<div className={`defuse_indicator`}>
<DefuseIcon />
</div>
);
}
}
export default Defuse;
+4 -6
View File
@@ -1,13 +1,11 @@
import React from 'react';
import Weapon from './../Weapon/Weapon';
import flash_assist from './../../assets/flash_assist.png';
import { C4, Defuse, FlashedKill, Headshot, NoScope, SmokeKill, Suicide, Wallbang } from "./../../assets/Icons"
import { ExtendedKillEvent, BombEvent } from "./Killfeed"
export default class Kill extends React.Component<{ event: ExtendedKillEvent | BombEvent }> {
render() {
const { event } = this.props;
const Kill = ({event}: { event: ExtendedKillEvent | BombEvent }) => {
if (event.type !== "kill") {
return (
<div className={`single_kill`}>
@@ -50,6 +48,6 @@ export default class Kill extends React.Component<{ event: ExtendedKillEvent | B
</div>
</div>
);
}
}
export default Kill;
+16 -54
View File
@@ -1,8 +1,9 @@
import React from 'react';
import { GSI } from './../../App';
import { KillEvent, Player } from 'csgogsi-socket';
import React, { useState } from 'react';
import { KillEvent, Player } from 'csgogsi';
import Kill from './Kill';
import './killfeed.scss';
import { onGSI } from '../../API/contexts/actions';
export interface ExtendedKillEvent extends KillEvent {
@@ -14,63 +15,24 @@ export interface BombEvent {
type: 'plant' | 'defuse'
}
export default class Killfeed extends React.Component<any, { events: (BombEvent | ExtendedKillEvent)[] }> {
constructor(props: any){
super(props);
this.state = {
events: []
}
}
addKill = (kill: KillEvent) => {
this.setState(state => {
state.events.push({...kill, type: 'kill'});
return state;
})
}
addBombEvent = (player: Player, type: 'plant' | 'defuse') => {
if(!player) return;
const event: BombEvent = {
player: player,
type: type
}
this.setState(state => {
state.events.push(event);
return state;
})
}
async componentDidMount() {
GSI.on("kill", kill => {
this.addKill(kill);
});
GSI.on("data", data => {
const Killfeed = () => {
const [ events, setEvents ] = useState<(BombEvent | ExtendedKillEvent)[]>([]);
onGSI("kill", kill => {
setEvents(ev => [...ev, {...kill, type: 'kill'}]);
}, []);
onGSI("data", data => {
if(data.round && data.round.phase === "freezetime"){
if(Number(data.phase_countdowns.phase_ends_in) < 10 && this.state.events.length > 0){
this.setState({events:[]})
if(Number(data.phase_countdowns.phase_ends_in) < 10 && events.length > 0){
setEvents([]);
}
}
});
/*
GSI.on("bombPlant", player => {
this.addBombEvent(player, 'plant');
})
GSI.on("bombDefuse", player => {
this.addBombEvent(player, 'defuse');
})
*/
}
render() {
}, []);
return (
<div className="killfeed">
{this.state.events.map(event => <Kill event={event}/>)}
{events.map(event => <Kill event={event}/>)}
</div>
);
}
}
export default React.memo(Killfeed);
+17 -46
View File
@@ -1,14 +1,11 @@
import React from "react";
import { useState } from "react";
import TeamBox from "./../Players/TeamBox";
import MatchBar from "../MatchBar/MatchBar";
import SeriesBox from "../MatchBar/SeriesBox";
import Observed from "./../Players/Observed";
import { CSGO, Team } from "csgogsi-socket";
import { Match } from "../../api/interfaces";
import RadarMaps from "./../Radar/RadarMaps";
import Trivia from "../Trivia/Trivia";
import SideBox from '../SideBoxes/SideBox';
import { GSI, actions } from "./../../App";
import MoneyBox from '../SideBoxes/Money';
import UtilityLevel from '../SideBoxes/UtilityLevel';
import Killfeed from "../Killfeed/Killfeed";
@@ -17,66 +14,40 @@ import Overview from "../Overview/Overview";
import Tournament from "../Tournament/Tournament";
import Pause from "../PauseTimeout/Pause";
import Timeout from "../PauseTimeout/Timeout";
import PlayerCamera from "../Camera/Camera";
import { CSGO } from "csgogsi";
import { Match } from "../../API/types";
import { useAction } from "../../API/contexts/actions";
import { Scout } from "../Scout";
interface Props {
game: CSGO,
match: Match | null
}
/*
interface State {
winner: Team | null,
showWin: boolean,
forceHide: boolean
}
}*/
export default class Layout extends React.Component<Props, State> {
constructor(props: Props) {
super(props);
this.state = {
winner: null,
showWin: false,
forceHide: false
}
}
const Layout = ({game,match}: Props) => {
const [ forceHide, setForceHide ] = useState(false);
componentDidMount() {
GSI.on('roundEnd', score => {
this.setState({ winner: score.winner, showWin: true }, () => {
setTimeout(() => {
this.setState({ showWin: false })
}, 4000)
});
});
actions.on("boxesState", (state: string) => {
useAction('boxesState', (state) => {
console.log("UPDATE STATE UMC", state);
if (state === "show") {
this.setState({ forceHide: false });
setForceHide(false);
} else if (state === "hide") {
this.setState({ forceHide: true });
setForceHide(true);
}
});
}
getVeto = () => {
const { game, match } = this.props;
const { map } = game;
if (!match) return null;
const mapName = map.name.substring(map.name.lastIndexOf('/') + 1);
const veto = match.vetos.find(veto => veto.mapName === mapName);
if (!veto) return null;
return veto;
}
render() {
const { game, match } = this.props;
const left = game.map.team_ct.orientation === "left" ? game.map.team_ct : game.map.team_t;
const right = game.map.team_ct.orientation === "left" ? game.map.team_t : game.map.team_ct;
const leftPlayers = game.players.filter(player => player.team.side === left.side);
const rightPlayers = game.players.filter(player => player.team.side === right.side);
const isFreezetime = (game.round && game.round.phase === "freezetime") || game.phase_countdowns.phase === "freezetime";
const { forceHide } = this.state;
return (
<div className="layout">
<div className={`players_alive`}>
@@ -93,17 +64,17 @@ export default class Layout extends React.Component<Props, State> {
<MatchBar map={game.map} phase={game.phase_countdowns} bomb={game.bomb} match={match} />
<Pause phase={game.phase_countdowns}/>
<Timeout map={game.map} phase={game.phase_countdowns} />
<SeriesBox map={game.map} phase={game.phase_countdowns} match={match} />
<SeriesBox map={game.map} match={match} />
<Tournament />
<Observed player={game.player} veto={this.getVeto()} round={game.map.round+1}/>
<Observed player={game.player} />
<TeamBox team={left} players={leftPlayers} side="left" current={game.player} />
<TeamBox team={right} players={rightPlayers} side="right" current={game.player} />
<Trivia />
<Scout left={left.side} right={right.side} />
<MapSeries teams={[left, right]} match={match} isFreezetime={isFreezetime} map={game.map} />
<div className={"boxes left"}>
<UtilityLevel side={left.side} players={game.players} show={isFreezetime && !forceHide} />
@@ -131,5 +102,5 @@ export default class Layout extends React.Component<Props, State> {
</div>
</div>
);
}
}
export default Layout;
+29 -25
View File
@@ -1,14 +1,13 @@
import React from "react";
import * as I from "csgogsi-socket";
import { Match, Veto } from '../../api/interfaces';
import * as I from "csgogsi";
import TeamLogo from "../MatchBar/TeamLogo";
import "./mapseries.scss";
import { Match, Veto } from "../../API/types";
interface IProps {
match: Match | null;
teams: I.Team[];
isFreezetime: boolean;
map: I.Map
map: I.Map;
}
interface IVetoProps {
@@ -17,46 +16,51 @@ interface IVetoProps {
active: boolean;
}
class VetoEntry extends React.Component<IVetoProps> {
render(){
const { veto, teams, active } = this.props;
return <div className={`veto_container ${active ? 'active' : ''}`}>
const VetoEntry = ({ veto, teams, active }: IVetoProps) => {
return (
<div className={`veto_container ${active ? "active" : ""}`}>
<div className="veto_map_name">
{veto.mapName}
</div>
<div className="veto_picker">
<TeamLogo team={teams.filter(team => team.id === veto.teamId)[0]} />
<TeamLogo team={teams.filter((team) => team.id === veto.teamId)[0]} />
</div>
<div className="veto_winner">
<TeamLogo team={teams.filter(team => team.id === veto.winner)[0]} />
<TeamLogo team={teams.filter((team) => team.id === veto.winner)[0]} />
</div>
<div className="veto_score">
{Object.values((veto.score || ['-','-'])).sort().join(":")}
{Object.values(veto.score || ["-", "-"]).sort().join(":")}
</div>
<div className='active_container'>
<div className='active'>Currently playing</div>
<div className="active_container">
<div className="active">Currently playing</div>
</div>
</div>
}
}
);
};
export default class MapSeries extends React.Component<IProps> {
render() {
const { match, teams, isFreezetime, map } = this.props;
const MapSeries = ({ match, teams, isFreezetime, map }: IProps) => {
if (!match || !match.vetos.length) return null;
return (
<div className={`map_series_container ${isFreezetime ? 'show': 'hide'}`}>
<div className={`map_series_container ${isFreezetime ? "show" : "hide"}`}>
<div className="title_bar">
<div className="picked">Picked</div>
<div className="winner">Winner</div>
<div className="score">Score</div>
</div>
{match.vetos.filter(veto => veto.type !== "ban").map(veto => {
if(!veto.mapName) return null;
return <VetoEntry key={`${match.id}${veto.mapName}${veto.teamId}${veto.side}`} veto={veto} teams={teams} active={map.name.includes(veto.mapName)}/>
{match.vetos.filter((veto) =>
veto.type !== "ban"
).map((veto) => {
if (!veto.mapName) return null;
return (
<VetoEntry
key={`${match.id}${veto.mapName}${veto.teamId}${veto.side}`}
veto={veto}
teams={teams}
active={map.name.includes(veto.mapName)}
/>
);
})}
</div>
);
}
}
};
export default MapSeries;
+22 -150
View File
@@ -1,11 +1,10 @@
import React from "react";
import * as I from "csgogsi-socket";
import * as I from "csgogsi";
import "./matchbar.scss";
import TeamScore from "./TeamScore";
import Bomb from "./../Timers/BombTimer";
import Countdown from "./../Timers/Countdown";
import { GSI } from "../../App";
import { Match } from "../../api/interfaces";
import { useBombTimer } from "./../Timers/Countdown";
import { Match } from './../../API/types';
function stringToClock(time: string | number, pad = true) {
if (typeof time === "string") {
@@ -23,181 +22,54 @@ function stringToClock(time: string | number, pad = true) {
interface IProps {
match: Match | null;
map: I.Map;
phase: I.PhaseRaw,
phase: I.CSGO["phase_countdowns"],
bomb: I.Bomb | null,
}
export interface Timer {
width: number;
time: number;
active: boolean;
countdown: number;
side: "left"|"right";
type: "defusing" | "planting";
player: I.Player | null;
}
interface IState {
defusing: Timer,
planting: Timer,
winState: {
side: "left"|"right",
show: boolean
}
}
export default class TeamBox extends React.Component<IProps, IState> {
constructor(props: IProps){
super(props);
this.state = {
defusing: {
width: 0,
active: false,
countdown: 10,
side: "left",
type: "defusing",
player: null
},
planting: {
width: 0,
active: false,
countdown: 10, // Fake
side: "right",
type: "planting",
player: null
},
winState: {
side: 'left',
show: false
}
}
}
plantStop = () => this.setState(state => {
state.planting.active = false;
return state;
});
setWidth = (type: 'defusing' | 'planting', width: number) => {
this.setState(state => {
state[type].width = width;
return state;
})
}
initPlantTimer = () => {
const bomb = new Countdown(time => {
let width = time * 100;
this.setWidth("planting", width/3);
});
GSI.on("bombPlantStart", player => {
if(!player || !player.team) return;
this.setState(state => {
state.planting.active = true;
state.planting.side = player.team.orientation;
state.planting.player = player;
})
})
GSI.on("data", data => {
if(!data.bomb || !data.bomb.countdown || data.bomb.state !== "planting") return this.plantStop();
this.setState(state => {
state.planting.active = true;
})
return bomb.go(data.bomb.countdown);
});
}
defuseStop = () => this.setState(state => {
state.defusing.active = false;
state.defusing.countdown = 10;
return state;
});
initDefuseTimer = () => {
const bomb = new Countdown(time => {
let width = time > this.state.defusing.countdown ? this.state.defusing.countdown*100 : time * 100;
this.setWidth("defusing", width/this.state.defusing.countdown);
});
GSI.on("defuseStart", player => {
if(!player || !player.team) return;
this.setState(state => {
state.defusing.active = true;
state.defusing.countdown = !Boolean(player.state.defusekit) ? 10 : 5;
state.defusing.side = player.team.orientation;
state.defusing.player = player;
return state;
})
})
GSI.on("data", data => {
if(!data.bomb || !data.bomb.countdown || data.bomb.state !== "defusing") return this.defuseStop();
this.setState(state => {
state.defusing.active = true;
return state;
})
return bomb.go(data.bomb.countdown);
});
}
resetWin = () => {
setTimeout(() => {
this.setState(state => {
state.winState.show = false;
return state;
})
}, 6000);
}
componentDidMount(){
this.initDefuseTimer();
this.initPlantTimer();
GSI.on("roundEnd", score => {
this.setState(state => {
state.winState.show = true;
state.winState.side = score.winner.orientation;
return state;
}, this.resetWin);
});
}
getRoundLabel = () => {
const { map } = this.props;
const round = map.round + 1;
const getRoundLabel = (mapRound: number) => {
const round = mapRound + 1;
if (round <= 24) {
return `Round ${round}/24`;
}
const additionalRounds = round - 24;
const OT = Math.ceil(additionalRounds/6);
return `OT ${OT} (${additionalRounds - (OT - 1)*6}/6)`;
}
render() {
const { defusing, planting, winState } = this.state;
const { bomb, match, map, phase } = this.props;
}
const Matchbar = (props: IProps) => {
const { bomb, match, map, phase } = props;
const time = stringToClock(phase.phase_ends_in);
const left = map.team_ct.orientation === "left" ? map.team_ct : map.team_t;
const right = map.team_ct.orientation === "left" ? map.team_t : map.team_ct;
const isPlanted = bomb && (bomb.state === "defusing" || bomb.state === "planted");
const bo = (match && Number(match.matchType.substr(-1))) || 0;
let leftTimer: Timer | null = null, rightTimer: Timer | null = null;
if(defusing.active || planting.active){
if(defusing.active){
if(defusing.side === "left") leftTimer = defusing;
else rightTimer = defusing;
} else {
if(planting.side === "left") leftTimer = planting;
else rightTimer = planting;
}
}
const bombData = useBombTimer();
const plantTimer: Timer | null = bombData.state === "planting" ? { time:bombData.plantTime, active: true, side: bombData.player?.team.orientation || "right", player: bombData.player, type: "planting"} : null;
const defuseTimer: Timer | null = bombData.state === "defusing" ? { time:bombData.defuseTime, active: true, side: bombData.player?.team.orientation || "left", player: bombData.player, type: "defusing"} : null;
return (
<>
<div id={`matchbar`}>
<TeamScore team={left} orientation={"left"} timer={leftTimer} showWin={winState.show && winState.side === "left"} />
<TeamScore team={left} orientation={"left"} timer={left.side === "CT" ? defuseTimer : plantTimer}/>
<div className={`score left ${left.side}`}>{left.score}</div>
<div id="timer" className={bo === 0 ? 'no-bo' : ''}>
<div id={`round_timer_text`} className={isPlanted ? "hide":""}>{time}</div>
<div id="round_now" className={isPlanted ? "hide":""}>{this.getRoundLabel()}</div>
<div id="round_now" className={isPlanted ? "hide":""}>{getRoundLabel(map.round)}</div>
<Bomb />
</div>
<div className={`score right ${right.side}`}>{right.score}</div>
<TeamScore team={right} orientation={"right"} timer={rightTimer} showWin={winState.show && winState.side === "right"} />
<TeamScore team={right} orientation={"right"} timer={right.side === "CT" ? defuseTimer : plantTimer} />
</div>
</>
);
}
}
export default Matchbar;
+5 -8
View File
@@ -1,16 +1,12 @@
import React from "react";
import * as I from "csgogsi-socket";
import { Match } from "../../api/interfaces";
import * as I from "csgogsi";
import { Match } from "../../API/types";
interface Props {
map: I.Map;
phase: I.PhaseRaw;
match: Match | null;
}
export default class SeriesBox extends React.Component<Props> {
render() {
const { match, map } = this.props;
const SeriesBox = ({ map, match }: Props) => {
const amountOfMaps = (match && Math.floor(Number(match.matchType.substr(-1)) / 2) + 1) || 0;
const bo = (match && Number(match.matchType.substr(-1))) || 0;
const left = map.team_ct.orientation === "left" ? map.team_ct : map.team_t;
@@ -40,5 +36,6 @@ export default class SeriesBox extends React.Component<Props> {
</div>
</div>
);
}
}
export default SeriesBox;
+8 -9
View File
@@ -1,11 +1,9 @@
import React from 'react';
import { Team } from 'csgogsi-socket';
import * as I from '../../api/interfaces';
import { apiUrl } from './../../api/api';
import { Team } from 'csgogsi';
import * as I from '../../API/types';
import { apiUrl } from './../../API';
import { LogoCT, LogoT } from './../../assets/Icons';
export default class TeamLogo extends React.Component<{ team?: Team | I.Team | null, height?: number, width?: number}> {
render(){
const { team } = this.props;
const TeamLogo = ({team, height, width }: { team?: Team | I.Team | null, height?: number, width?: number}) => {
if(!team) return null;
let id = '';
const { logo } = team;
@@ -16,9 +14,10 @@ export default class TeamLogo extends React.Component<{ team?: Team | I.Team | n
}
return (
<div className={`logo`}>
{ logo && id ? <img src={`${apiUrl}api/teams/logo/${id}`} width={this.props.width} height={this.props.height} alt={'Team logo'} /> : ''}
<img src={logo && id ? `${apiUrl}api/teams/logo/${id}` : ('side' in team && team.side === "CT" ? LogoCT : LogoT)} width={width} height={height} alt={'Team logo'} />
</div>
);
}
}
export default TeamLogo;
+22 -12
View File
@@ -1,30 +1,40 @@
import React from "react";
import * as I from "csgogsi-socket";
import WinIndicator from "./WinIndicator";
import * as I from "csgogsi";
import { Timer } from "./MatchBar";
import TeamLogo from './TeamLogo';
import PlantDefuse from "../Timers/PlantDefuse"
import { onGSI } from "../../API/contexts/actions";
import WinAnnouncement from "./WinIndicator";
import { useState } from "react";
interface IProps {
team: I.Team;
orientation: "left" | "right";
timer: Timer | null;
showWin: boolean;
team: I.Team;
}
export default class TeamScore extends React.Component<IProps> {
render() {
const { orientation, timer, team, showWin } = this.props;
const TeamScore = ({orientation, timer, team }: IProps) => {
const [ show, setShow ] = useState(false);
onGSI("roundEnd", result => {
if(result.winner.orientation !== orientation) return;
setShow(true);
setTimeout(() => {
setShow(false);
}, 5000);
}, [orientation]);
return (
<>
<div className={`team ${orientation} ${team.side}`}>
<div className="team-name">{team.name}</div>
<div className={`team ${orientation} ${team.side || ''}`}>
<div className="team-name">{team?.name || null}</div>
<TeamLogo team={team} />
<div className="round-thingy"><div className="inner"></div></div>
</div>
<PlantDefuse timer={timer} side={orientation} />
<WinIndicator team={team} show={showWin}/>
<WinAnnouncement team={team} show={show} />
</>
);
}
}
export default TeamScore;
+5 -6
View File
@@ -1,12 +1,11 @@
import React from 'react';
import { Team } from 'csgogsi-socket';
import { Team } from 'csgogsi';
export default class WinAnnouncement extends React.Component<{ team: Team | null, show: boolean }> {
render() {
const { team, show } = this.props;
const WinAnnouncement = ({team, show }: { team: Team | null, show: boolean }) => {
if(!team) return null;
return <div className={`win_text ${show ? 'show' : ''} ${team.orientation} ${team.side}`}>
WINS THE ROUND!
</div>
}
}
export default WinAnnouncement;
+16 -18
View File
@@ -1,22 +1,20 @@
import React from 'react';
import * as I from '../../api/interfaces';
import TeamLogo from '../MatchBar/TeamLogo';
import * as I from "../../API/types";
import "./index.scss";
import TeamLogo from "../MatchBar/TeamLogo";
interface IProps {
match: I.Match,
show: boolean,
teams: I.Team[],
veto: I.Veto | null
match: I.Match;
show: boolean;
teams: I.Team[];
veto: I.Veto | null;
}
export default class MatchOverview extends React.Component<IProps> {
render() {
const { match, teams, show } = this.props;
const left = teams.find(team => team._id === match.left.id);
const right = teams.find(team => team._id === match.right.id);
if(!match || !left || !right) return null;
const MatchOverview = ({ match, teams, show }: IProps) => {
const left = teams.find((team) => team._id === match.left.id);
const right = teams.find((team) => team._id === match.right.id);
if (!match || !left || !right) return null;
return (
<div className={`match-overview ${show ? 'show':''}`}>
<div className={`match-overview ${show ? "show" : ""}`}>
<div className="match-overview-title">
Upcoming match
</div>
@@ -25,17 +23,17 @@ export default class MatchOverview extends React.Component<IProps> {
<div className="match-overview-team-logo">
<TeamLogo team={left} height={40} />
</div>
<div className="match-overview-team-name">{left.name}</div>
<div className="match-overview-team-name">{(left.shortName || left.name).substring(0, 4)}</div>
</div>
<div className="match-overview-vs">vs</div>
<div className="match-overview-team">
<div className="match-overview-team-logo">
<TeamLogo team={right} height={40} />
</div>
<div className="match-overview-team-name">{right.name}</div>
<div className="match-overview-team-name">{(right.shortName || right.name).substring(0, 4)}</div>
</div>
</div>
</div>
);
}
}
};
export default MatchOverview;
+30 -114
View File
@@ -1,27 +1,10 @@
import React from 'react';
import { actions, configs } from '../../App';
import * as I from '../../api/interfaces';
import { useState } from 'react';
import PlayerOverview from '../PlayerOverview/PlayerOverview';
import MatchOverview from '../MatchOverview/MatchOverview';
import TeamOverview from '../TeamOverview/TeamOverview';
import { Map, Player } from 'csgogsi-socket';
import api from '../../api/api';
interface IState {
player: {
data: I.Player | null,
show: boolean
},
match: {
data: I.Match | null,
show: boolean,
teams: I.Team[],
},
team: {
data: I.Team | null,
show: boolean
}
}
import { Map, Player } from 'csgogsi';
import * as I from './../../API/types';
import api from './../../API';
import { useConfig, useOnConfigChange } from '../../API/contexts/actions';
interface IProps {
match: I.Match | null,
@@ -29,97 +12,30 @@ interface IProps {
players: Player[]
}
export default class Overview extends React.Component<IProps, IState> {
constructor(props: IProps){
super(props);
this.state = {
player: {
data: null,
show: false
},
match: {
data: null,
show: false,
teams: []
},
team: {
data: null,
show: false,
}
}
}
loadTeams = async () => {
const { match } = this.state;
if(!match.data || !match.data.left.id || !match.data.right.id) return;
const teams = await Promise.all([api.teams.getOne(match.data.left.id), api.teams.getOne(match.data.right.id)]);
if(!teams[0] || !teams[1]) return;
this.setState(state => {
state.match.teams = teams;
return state;
});
}
componentDidMount() {
configs.onChange((data: any) => {
if(!data || !data.preview_settings) return;
this.setState({
player: {
data: (data.preview_settings.player_preview && data.preview_settings.player_preview.player) || null,
show: Boolean(data.preview_settings.player_preview_toggle)
},
team: {
data: (data.preview_settings.team_preview && data.preview_settings.team_preview.team) || null,
show: Boolean(data.preview_settings.team_preview_toggle)
},
match: {
data: (data.preview_settings.match_preview && data.preview_settings.match_preview.match) || null,
show: Boolean(data.preview_settings.match_preview_toggle),
teams: this.state.match.teams
}
}, this.loadTeams);
});
actions.on("toggleUpcomingMatch", () => {
this.setState(state => {
state.match.show = !state.match.show;
return state;
})
})
actions.on("togglePlayerPreview", () => {
this.setState(state => {
state.player.show = !state.player.show;
return state;
})
})
}
getVeto = () => {
const { map, match } = this.props;
if(!match) return null;
const Overview = ({ match, map, players }: IProps) => {
const [ teams, setTeams ] = useState<I.Team[]>([]);
const mapName = map.name.substring(map.name.lastIndexOf('/')+1);
const veto = match.vetos.find(veto => veto.mapName === mapName);
if(!veto) return null;
return veto;
}
renderPlayer = () => {
const { player } = this.state;
if(!player.data) return null;
return <PlayerOverview round={this.props.map.round + 1} player={player.data} players={this.props.players} show={player.show} veto={this.getVeto()} />
}
renderMatch = () => {
const { match } = this.state;
if(!match.data || !match.teams[0] || !match.teams[1]) return null;
return <MatchOverview match={match.data} show={match.show} veto={this.getVeto()} teams={match.teams}/>
}
renderTeam = () => {
const { team } = this.state;
if(!team.data) return null;
return <TeamOverview team={team.data} show={team.show} veto={this.getVeto()} />
}
render() {
return (
<>
{this.renderPlayer()}
{this.renderMatch()}
{this.renderTeam()}
</>
);
}
const previewData = useConfig("preview_settings");
useOnConfigChange('preview_settings', async data => {
console.log(data);
if(!data?.match_preview?.match?.left.id || !data?.match_preview?.match?.right.id) return;
const teams = await Promise.all([api.teams.getOne(data?.match_preview?.match?.left.id), api.teams.getOne(data?.match_preview?.match?.right.id)]);
if(!teams[0] || !teams[1]) return;
setTeams(teams);
}, []);
const playerData = previewData?.player_preview?.player;
const matchData = previewData?.match_preview?.match;
const veto = match?.vetos.find(veto => veto.mapName === mapName) || null;
return (<>
{ playerData ? <PlayerOverview round={map.round + 1} player={playerData} players={players} show={!!previewData.player_preview_toggle} veto={veto} /> : null}
{ matchData && teams[0] && teams[1] ? <MatchOverview match={matchData} veto={veto} teams={teams} show={!!previewData.match_preview_toggle} /> : null }
</>)
}
export default Overview;
+9 -9
View File
@@ -1,17 +1,17 @@
import React from "react";
import { PhaseRaw } from "csgogsi-socket";
import { CSGO } from "csgogsi";
interface IProps {
phase: PhaseRaw | null
phase: CSGO["phase_countdowns"] | null;
}
export default class Pause extends React.Component<IProps> {
render() {
const { phase } = this.props;
const Pause = ({ phase }: IProps) => {
return (
<div id={`pause`} className={phase && phase.phase === "paused" ? 'show' : ''}>
<div
id={`pause`}
className={phase && phase.phase === "paused" ? "show" : ""}
>
PAUSE
</div>
);
}
}
};
export default Pause;
+21 -13
View File
@@ -1,22 +1,30 @@
import React from "react";
import { Map, PhaseRaw } from "csgogsi-socket";
import { Map, CSGO } from "csgogsi";
interface IProps {
phase: PhaseRaw | null,
map: Map
phase: CSGO["phase_countdowns"] | null;
map: Map;
}
export default class Timeout extends React.Component<IProps> {
render() {
const { phase, map } = this.props;
const time = phase && Math.abs(Math.ceil(parseFloat(phase.phase_ends_in)));
const Timeout = ({ phase, map }: IProps) => {
const time = phase && Math.abs(Math.ceil(phase.phase_ends_in));
const team = phase && phase.phase === "timeout_t" ? map.team_t : map.team_ct;
return (
<div id={`timeout`} className={`${time && time > 2 && phase && (phase.phase === "timeout_t" || phase.phase === "timeout_ct") ? 'show' : ''} ${phase && (phase.phase === "timeout_t" || phase.phase === "timeout_ct") ? phase.phase.substr(8): ''}`}>
{ team.name } TIMEOUT
<div
id={`timeout`}
className={`${
time && time > 2 && phase &&
(phase.phase === "timeout_t" || phase.phase === "timeout_ct")
? "show"
: ""
} ${
phase && (phase.phase === "timeout_t" || phase.phase === "timeout_ct")
? phase.phase.substring(8)
: ""
}`}
>
{team.name} TIMEOUT
</div>
);
}
}
};
export default Timeout;
+41 -45
View File
@@ -1,10 +1,8 @@
import React from 'react';
import * as I from '../../api/interfaces';
import { avatars } from './../../api/avatars';
import { apiUrl } from '../../api/api';
import * as I from '../../API/types';
import { getCountry } from '../countries';
import { Player } from 'csgogsi-socket';
import { Player } from 'csgogsi';
import "./playeroverview.scss";
import { apiUrl } from '../../API';
interface IProps {
player: I.Player,
@@ -14,32 +12,9 @@ interface IProps {
round: number
}
export default class PlayerOverview extends React.Component<IProps> {
sum = (data: number[]) => data.reduce((a, b) => a + b, 0);
const sum = (data: number[]) => data.reduce((a, b) => a + b, 0);
getData = () => {
const { veto, player, round } = this.props;
if(!player || !veto || !veto.rounds) return null;
const stats = veto.rounds.map(round => round ? round.players[player.steamid] : {
kills: 0,
killshs: 0,
damage: 0
}).filter(data => !!data);
const overall = {
damage: this.sum(stats.map(round => round.damage)),
kills: this.sum(stats.map(round => round.kills)),
killshs: this.sum(stats.map(round => round.killshs)),
};
const data = {
adr: stats.length !== 0 ? (overall.damage/(round-1)).toFixed(0) : '0',
kills: overall.kills,
killshs: overall.kills,
kpr: stats.length !== 0 ? (overall.kills/stats.length).toFixed(2) : 0,
hsp: overall.kills !== 0 ? (100*overall.killshs/overall.kills).toFixed(0) : '0'
}
return data;
}
calcWidth = (val: number | string, max?: number) => {
const calcWidth = (val: number | string, max?: number) => {
const value = Number(val);
if(value === 0) return 0;
let maximum = max;
@@ -50,23 +25,42 @@ export default class PlayerOverview extends React.Component<IProps> {
return 100;
}
return 100*value/maximum;
}
const PlayerOverview = ({ player, show, veto, players, round }: IProps) => {
if(!player || !veto || !veto.rounds) return null;
const getData = () => {
if(!veto.rounds) return null;
const stats = veto.rounds.map(round => round ? round.players[player.steamid] : {
kills: 0,
killshs: 0,
damage: 0
}).filter(data => !!data);
const overall = {
damage: sum(stats.map(round => round.damage)),
kills: sum(stats.map(round => round.kills)),
killshs: sum(stats.map(round => round.killshs)),
};
const data = {
adr: stats.length !== 0 ? (overall.damage/(round-1)).toFixed(0) : '0',
kills: overall.kills,
killshs: overall.kills,
kpr: stats.length !== 0 ? (overall.kills/stats.length).toFixed(2) : 0,
hsp: overall.kills !== 0 ? (100*overall.killshs/overall.kills).toFixed(0) : '0'
}
render() {
const { player, veto, players } = this.props;
const data = this.getData();
if(!player || !veto || !veto.rounds || !data) return null;
let url = null;
// const avatarData = avatars.find(avatar => avatar.steamid === player.steamid);
const avatarData = avatars[player.steamid];
if(avatarData && avatarData.url){
url = avatarData.url;
return data;
}
const data = getData();
if(!data) return null;
const url = player.avatar;
const countryName = player.country ? getCountry(player.country) : null;
let side = '';
const inGamePlayer = players.find(inGamePlayer => inGamePlayer.steamid === player.steamid);
if(inGamePlayer) side = inGamePlayer.team.side;
return (
<div className={`player-overview ${this.props.show ? 'show':''} ${side}`}>
<div className={`player-overview ${show ? 'show':''} ${side}`}>
<div className="player-overview-picture">
{url ? <img src={url} alt={`${player.username}'s avatar`}/> : null}
</div>
@@ -76,29 +70,31 @@ export default class PlayerOverview extends React.Component<IProps> {
<div className="player-overview-stat">
<div className="label">KILLS: {data.kills}</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(data.kills, data.kills <= 30 ? 30 : 40)}%`}}></div>
<div className="filling" style={{width:`${calcWidth(data.kills, data.kills <= 30 ? 30 : 40)}%`}}></div>
</div>
</div>
<div className="player-overview-stat">
<div className="label">HS: {data.hsp}%</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(data.hsp, 100)}%`}}></div>
<div className="filling" style={{width:`${calcWidth(data.hsp, 100)}%`}}></div>
</div>
</div>
<div className="player-overview-stat">
<div className="label">ADR: {data.adr}</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(data.adr)}%`}}></div>
<div className="filling" style={{width:`${calcWidth(data.adr)}%`}}></div>
</div>
</div>
<div className="player-overview-stat">
<div className="label">KPR: {data.kpr}</div>
<div className="panel">
<div className="filling" style={{width:`${this.calcWidth(Number(data.kpr)*100)}%`}}></div>
<div className="filling" style={{width:`${calcWidth(Number(data.kpr)*100)}%`}}></div>
</div>
</div>
</div>
</div>
);
}
}
export default PlayerOverview;
+40 -60
View File
@@ -1,70 +1,50 @@
import React from 'react';
import CameraContainer from '../Camera/Container';
import CameraContainer from "../Camera/Container";
import PlayerCamera from "./../Camera/Camera";
import { avatars } from './../../api/avatars';
import { Skull } from './../../assets/Icons';
import { configs } from '../../App';
import { apiUrl } from '../../api/api';
import { Skull } from "./../../assets/Icons";
import { useConfig } from "../../API/contexts/actions";
import { apiUrl } from "../../API";
interface IProps {
steamid: string,
teamId?: string | null,
slot?: number,
height?: number,
width?: number,
showSkull?: boolean,
showCam?: boolean,
sidePlayer?: boolean
steamid: string;
url: string | null;
slot?: number;
height?: number;
width?: number;
showSkull?: boolean;
showCam?: boolean;
sidePlayer?: boolean;
teamId?: string | null
}
export default class Avatar extends React.Component<IProps, { replaceAvatar: 'never' | 'if_missing' | 'always' }> {
constructor(props: IProps){
super(props);
this.state = {
replaceAvatar: 'never'
}
}
componentDidMount() {
const onDataChange = (data:any) => {
if(!data) return;
const display = data.display_settings;
if(!display) return;
this.setState({
replaceAvatar: display.replace_avatars || 'never'
})
};
configs.onChange(onDataChange);
onDataChange(configs.data);
}
getAvatarUrl = () => {
const avatarData = avatars[this.props.steamid] && avatars[this.props.steamid].url ? avatars[this.props.steamid].url : null;
if(this.state.replaceAvatar === 'always' || (this.state.replaceAvatar === 'if_missing' && !avatarData)){
return this.props.teamId ? `${apiUrl}api/teams/logo/${this.props.teamId}` : avatarData || null;
}
return avatarData || null;
}
render() {
const { showCam, steamid, width, height, showSkull, sidePlayer } = this.props;
//const url = avatars.filter(avatar => avatar.steamid === this.props.steamid)[0];
const avatarUrl = this.getAvatarUrl();
if (!avatarUrl) {
return null;
}
const Avatar = (
{ steamid, url, height, width, showCam, showSkull, sidePlayer, teamId }: IProps,
) => {
const data = useConfig("display_settings");
const avatarUrl = teamId && (data?.replace_avatars === "always" || (data?.replace_avatars === "if_missing" && !url)) ? `${apiUrl}api/teams/logo/${teamId}` : url;
if(!avatarUrl && !showCam) return null;
return (
<div className={`avatar`}>
{
showCam ? ( sidePlayer ? <div className="videofeed"><PlayerCamera steamid={steamid} visible={true} /></div> : <CameraContainer observedSteamid={steamid} />) : null
}
{
showSkull ? <Skull height={height} width={width} /> : <img src={avatarUrl} height={height} width={width} alt={'Avatar'} />
}
{showCam
? (sidePlayer
? (
<div className="videofeed">
<PlayerCamera steamid={steamid} visible={true} />
</div>
)
: <CameraContainer observedSteamid={steamid} />)
: null}
{showSkull
? <Skull height={height} width={width} />
: (
avatarUrl ? <img
src={avatarUrl}
height={height}
width={width}
alt={"Avatar"}
/> : null
)}
</div>
);
}
}
};
export default Avatar;
+21 -41
View File
@@ -1,64 +1,43 @@
import React from "react";
import { Player } from "csgogsi-socket";
import React, { useState } from "react";
import { Player } from "csgogsi";
import Weapon from "./../Weapon/Weapon";
import Avatar from "./Avatar";
import TeamLogo from "./../MatchBar/TeamLogo";
import "./observed.scss";
import { apiUrl } from './../../api/api';
import { getCountry } from "./../countries";
import { ArmorHelmet, ArmorFull, HealthFull, Bullets } from './../../assets/Icons';
import { Veto } from "../../api/interfaces";
import { actions } from "../../App";
import { apiUrl } from './../../API';
import { useAction } from "../../API/contexts/actions";
class Statistic extends React.PureComponent<{ label: string; value: string | number, }> {
render() {
const Statistic = React.memo(({ label, value }: { label: string; value: string | number, }) => {
return (
<div className="stat">
<div className="label">{this.props.label}</div>
<div className="value">{this.props.value}</div>
<div className="label">{label}</div>
<div className="value">{value}</div>
</div>
);
}
}
});
export default class Observed extends React.Component<{ player: Player | null, veto: Veto | null, round: number }, { showCam: boolean }> {
constructor(props: any){
super(props);
this.state = {
showCam: true
}
}
componentDidMount() {
actions.on('toggleCams', () => {
console.log(this.state.showCam)
this.setState({ showCam: !this.state.showCam });
const Observed = ({ player }: { player: Player | null }) => {
const [ showCam, setShowCam ] = useState(true);
useAction('toggleCams', () => {
setShowCam(p => !p);
});
}
getAdr = () => {
const { veto, player } = this.props;
if (!player || !veto || !veto.rounds) return null;
const damageInRounds = veto.rounds.map(round => round ? round.players[player.steamid] : {
kills: 0,
killshs: 0,
damage: 0
}).filter(data => !!data).map(roundData => roundData.damage);
return damageInRounds.reduce((a, b) => a + b, 0) / (this.props.round - 1);
}
render() {
if (!this.props.player) return '';
const { player } = this.props;
if (!player) return null;
const country = player.country || player.team.country;
const weapons = Object.values(player.weapons).map(weapon => ({ ...weapon, name: weapon.name.replace("weapon_", "") }));
const currentWeapon = weapons.filter(weapon => weapon.state === "active")[0];
const grenades = weapons.filter(weapon => weapon.type === "Grenade");
const currentWeapon = player.weapons.filter(weapon => weapon.state === "active")[0];
const grenades = player.weapons.filter(weapon => weapon.type === "Grenade");
const { stats } = player;
const ratio = stats.deaths === 0 ? stats.kills : stats.kills / stats.deaths;
const countryName = country ? getCountry(country) : null;
return (
<div className={`observed ${player.team.side}`}>
<div className="main_row">
{<Avatar teamId={player.team.id} steamid={player.steamid} height={140} width={140} showCam={this.state.showCam} slot={player.observer_slot} />}
<Avatar teamId={player.team.id} url={player.avatar} steamid={player.steamid} height={140} width={140} showCam={showCam} slot={player.observer_slot} />
<TeamLogo team={player.team} height={35} width={35} />
<div className="username_container">
<div className="username">{player.name}</div>
@@ -102,5 +81,6 @@ export default class Observed extends React.Component<{ player: Player | null, v
</div>
</div>
);
}
}
export default Observed;
+16 -11
View File
@@ -1,10 +1,10 @@
import React from "react";
import * as I from "csgogsi-socket";
import * as I from "csgogsi";
import Weapon from "./../Weapon/Weapon";
import Avatar from "./Avatar";
import Armor from "./../Indicators/Armor";
import Bomb from "./../Indicators/Bomb";
import Defuse from "./../Indicators/Defuse";
import React from "react";
interface IProps {
player: I.Player,
@@ -24,9 +24,9 @@ const compareWeapon = (weaponOne: I.WeaponRaw, weaponTwo: I.WeaponRaw) => {
return false;
}
const compareWeapons = (weaponsObjectOne: { [key: string]: I.WeaponRaw }, weaponsObjectTwo: { [key: string]: I.WeaponRaw }) => {
const weaponsOne = Object.values(weaponsObjectOne).sort((a, b) => (a.name as any) - (b.name as any))
const weaponsTwo = Object.values(weaponsObjectTwo).sort((a, b) => (a.name as any) - (b.name as any))
const compareWeapons = (weaponsObjectOne: I.Weapon[], weaponsObjectTwo: I.Weapon[]) => {
const weaponsOne = [...weaponsObjectOne].sort((a, b) => a.name.localeCompare(b.name))
const weaponsTwo = [...weaponsObjectTwo].sort((a, b) => a.name.localeCompare(b.name))
if (weaponsOne.length !== weaponsTwo.length) return false;
@@ -58,6 +58,8 @@ const arePlayersEqual = (playerOne: I.Player, playerTwo: I.Player) => {
playerOne.state.equip_value === playerTwo.state.equip_value &&
playerOne.state.adr === playerTwo.state.adr &&
playerOne.avatar === playerTwo.avatar &&
!!playerOne.team.id === !!playerTwo.team.id &&
playerOne.team.side === playerTwo.team.side &&
playerOne.country === playerTwo.country &&
playerOne.realName === playerTwo.realName &&
compareWeapons(playerOne.weapons, playerTwo.weapons)
@@ -65,18 +67,20 @@ const arePlayersEqual = (playerOne: I.Player, playerTwo: I.Player) => {
return false;
}
const Player = ({ player, isObserved }: IProps) => {
const weapons = Object.values(player.weapons).map(weapon => ({ ...weapon, name: weapon.name.replace("weapon_", "") }));
const weapons = player.weapons.map(weapon => ({ ...weapon, name: weapon.name.replace("weapon_", "") }));
const primary = weapons.filter(weapon => !['C4', 'Pistol', 'Knife', 'Grenade', undefined].includes(weapon.type))[0] || null;
const secondary = weapons.filter(weapon => weapon.type === "Pistol")[0] || null;
const grenades = weapons.filter(weapon => weapon.type === "Grenade");
const isLeft = player.team.orientation === "left";
const zeus = weapons.find(weapon => weapon.name === "taser");
return (
<div className={`player ${player.state.health === 0 ? "dead" : ""} ${isObserved ? 'active' : ''}`}>
<div className="player_data">
<Avatar teamId={player.team.id} steamid={player.steamid} height={57} width={57} showSkull={false} showCam={false} sidePlayer={true} />
<Avatar teamId={player.team.id} steamid={player.steamid} url={player.avatar} height={57} width={57} showSkull={false} showCam={false} sidePlayer={true} />
<div className="dead-stats">
<div className="labels">
<div className="stat-label">K</div>
@@ -104,10 +108,11 @@ const Player = ({ player, isObserved }: IProps) => {
<div className="row">
<div className="armor_and_utility">
<Bomb player={player} />
<Armor player={player} />
<Armor health={player.state.health} armor={player.state.armor} helmet={player.state.helmet} />
<Defuse player={player} />
</div>
<div className="money">${player.state.money}</div>
{zeus ? <Weapon className={`zeus ${player.team.orientation}`} weapon="taser" active={zeus.state === "active"} /> : null}
<div className="grenades">
{grenades.map(grenade => (
[
@@ -131,5 +136,5 @@ const arePropsEqual = (prevProps: Readonly<IProps>, nextProps: Readonly<IProps>)
return arePlayersEqual(prevProps.player, nextProps.player);
}
//export default React.memo(Player, arePropsEqual);
export default Player;
export default React.memo(Player, arePropsEqual);
//export default Player;
+6 -9
View File
@@ -1,6 +1,5 @@
import React from 'react';
import Player from './Player'
import * as I from 'csgogsi-socket';
import * as I from 'csgogsi';
import './players.scss';
interface Props {
@@ -9,17 +8,15 @@ interface Props {
side: 'right' | 'left',
current: I.Player | null,
}
export default class TeamBox extends React.Component<Props> {
render() {
const TeamBox = ({players, team, side, current}: Props) => {
return (
<div className={`teambox ${this.props.team.side} ${this.props.side}`}>
{this.props.players.map(player => <Player
<div className={`teambox ${team.side} ${side}`}>
{players.map(player => <Player
key={player.steamid}
player={player}
isObserved={!!(this.props.current && this.props.current.steamid === player.steamid)}
isObserved={!!(current && current.steamid === player.steamid)}
/>)}
</div>
);
}
}
export default TeamBox;
+10
View File
@@ -46,6 +46,16 @@
}
}
}
.weapon.zeus {
height: 30px;
position: absolute;
&.left {
left: 170px;
}
&.right {
right: 170px;
}
}
&.right {
right: 10px;
.player {
+107 -52
View File
@@ -1,9 +1,9 @@
import React from 'react';
import { Bomb } from 'csgogsi-socket';
import maps, { ScaleConfig, MapConfig, ZoomAreas } from './maps';
import './index.css';
import type { Bomb, Side } from 'csgogsi';
import maps, { MapConfig, ZoomAreas } from './maps';
import './index.scss';
import { RadarPlayerObject, RadarGrenadeObject } from './interface';
import config from './config';
import { parsePosition } from './utils';
interface IProps {
players: RadarPlayerObject[];
grenades: RadarGrenadeObject[];
@@ -12,57 +12,85 @@ interface IProps {
zoom?: ZoomAreas;
mapConfig: MapConfig,
reverseZoom: string,
parsePosition: (position: number[], size: number, config: ScaleConfig) => number[]
}
const isShooting = (lastShoot: number) => (new Date()).getTime() - lastShoot <= 250;
type Explosion = {
position: number[],
grenadeId: string
}
const isShooting = (lastShoot: number) => (new Date()).getTime() - lastShoot <= 250;
class App extends React.Component<IProps> {
constructor(props: IProps) {
super(props);
this.state = {
players: [],
grenades: [],
bomb: null
}
}
/*
const SMOKE_PARTICLE_BASE_AMOUNT = 10;
//const PARTICLE_MAP_SOURCE = Array(SMOKE_PARTICLE_BASE_AMOUNT**2).fill(0);
renderGrenade = (grenade: RadarGrenadeObject) => {
if ("flames" in grenade) {
const SMOKE_PARTICLE_SIZE_ABSOLUT = config.smokeSize/SMOKE_PARTICLE_BASE_AMOUNT;
const PARTICLE_SIDE = `${SMOKE_PARTICLE_SIZE_ABSOLUT}px`;
const FRAG_RADIUS = 40;
//const MAX_DISTANCE_BETWEEN_FRAG_AND_SMOKE = config.smokeSize + FRAG_RADIUS;
const getDistance = (X: number[], Y: number[]) => {
const a = X[0] - Y[0];
const b = X[1] - Y[1];
return Math.sqrt( a*a + b*b );
}
const getPosOfIndex = (index: number, origin: number[]) => {
const leftI = index%10;
const topI = Math.floor(index/10);
return ([origin[0] - config.smokeSize/2 + (leftI + 0.5) * SMOKE_PARTICLE_SIZE_ABSOLUT, origin[1] - config.smokeSize/2 + (topI + 0.5)*SMOKE_PARTICLE_SIZE_ABSOLUT]);
}
const Particle = ({ index, explosions, origin }: { index: number, origin: number[], explosions: Explosion[] }) => {
const PARTICLE_POSITION = getPosOfIndex(index, origin);
const isHidden = getDistance(PARTICLE_POSITION, origin) > config.smokeSize/2 || explosions.some(expl => getDistance(expl.position, PARTICLE_POSITION) <= FRAG_RADIUS);
return (<div className={`particle ${isHidden ? 'hide':''}`} style={{ width: PARTICLE_SIDE, height: PARTICLE_SIDE}}/>);
}
*/
const Grenade = ({ reverseZoom, type, state, visible, position, flames, side }: { explosions: Explosion[], reverseZoom: string, side: Side | null, flames: boolean, type: RadarGrenadeObject["type"], state: RadarGrenadeObject["state"], visible: boolean, position: number[] }) => {
if (flames) {
return null;
}
const { reverseZoom } = this.props;
if(type === "smoke" && (state === "landed" || state === "exploded")){
return (
<div key={grenade.id} className={`grenade ${grenade.type} ${grenade.side || ''} ${grenade.state} ${grenade.visible ? 'visible':'hidden'}`}
<div className={`grenade ${type} ${state} ${side || ''} ${visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${grenade.position[0].toFixed(2)}px) translateY(${grenade.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
transform: `translateX(${position[0]}px) translateY(${position[1]}px) translateZ(10px) scale(${reverseZoom})`,
}}>
<div className="content" style={{ width: config.smokeSize, height: config.smokeSize }}>
<div className="explode-point"></div>
<div className="background">
</div>
</div>
</div>
)
}
return (
<div className={`grenade ${type} ${state} ${side || ''} ${visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${position[0]}px) translateY(${position[1]}px) translateZ(10px) scale(${reverseZoom})`,
}}>
<div className="content">
<div className="explode-point"></div>
<div className="background"></div>
</div>
)
}
renderDot = (player: RadarPlayerObject) => {
const { reverseZoom } = this.props;
return (
<div key={player.id}
className={`player ${player.shooting? 'shooting':''} ${player.flashed ? 'flashed':''} ${player.side} ${player.hasBomb ? 'hasBomb':''} ${player.isActive ? 'active' : ''} ${!player.isAlive ? 'dead' : ''} ${player.visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${player.position[0].toFixed(2)}px) translateY(${player.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
width: config.playerSize * player.scale,
height: config.playerSize * player.scale,
}}>
<div className="background-fire" style={{ transform: `rotate(${-90 + player.position[2]}deg)`, opacity: isShooting(player.lastShoot) ? 1 : 0 }} ><div className="bg"/></div>
<div className="background" style={{ transform: `rotate(${45 + player.position[2]}deg)` }}></div>
<div className="label">{player.label}</div>
</div>
)
}
renderBomb = () => {
const { bomb, mapConfig, reverseZoom } = this.props;
}
const Bomb = ({ bomb, mapConfig, reverseZoom }: { reverseZoom: string, bomb?: Bomb | null, mapConfig: MapConfig }) => {
if(!bomb) return null;
if(bomb.state === "carried" || bomb.state === "planting") return null;
if("config" in mapConfig){
const position = this.props.parsePosition(bomb.position, 30, mapConfig.config);
const position = parsePosition(bomb.position, mapConfig.config);
if(!position) return null;
return (
@@ -70,41 +98,68 @@ class App extends React.Component<IProps> {
style={{
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`
}}>
<div className="content">
<div className="explode-point"></div>
<div className="background"></div>
</div>
</div>
)
}
return mapConfig.configs.map(config => {
const position = this.props.parsePosition(bomb.position, 30, config.config);
const position = parsePosition(bomb.position, config.config);
if(!position) return null;
return (
<div className={`bomb ${bomb.state} ${config.isVisible(bomb.position[2]) ? 'visible':'hidden'}`}
<div key={`bomb_${config.id}`} className={`bomb ${bomb.state} ${config.isVisible(bomb.position[2]) ? 'visible':'hidden'}`}
style={{
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px)`
transform: `translateX(${position[0].toFixed(2)}px) translateY(${position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`
}}>
<div className="content">
<div className="explode-point"></div>
<div className="background"></div>
</div>
</div>
)
});
}
render() {
const { players, grenades, zoom } = this.props;
}
const style: React.CSSProperties = { backgroundImage: `url(${maps[this.props.mapName].file})` }
const PlayerDot = ({ player, reverseZoom }: { reverseZoom: string, player: RadarPlayerObject }) => {
const isShootingNow = isShooting(player.lastShoot);
//console.log('x',isShooting(player.lastShoot), player.steamid);
return (
<div
className={`player ${player.shooting? 'shooting':''} ${player.flashed ? 'flashed':''} ${player.side} ${player.hasBomb ? 'hasBomb':''} ${player.isActive ? 'active' : ''} ${!player.isAlive ? 'dead' : ''} ${player.visible ? 'visible':'hidden'}`}
style={{
transform: `translateX(${player.position[0].toFixed(2)}px) translateY(${player.position[1].toFixed(2)}px) translateZ(10px) scale(${reverseZoom})`,
}}>
<div className="content" style={{
width: config.playerSize * player.scale,
height: config.playerSize * player.scale
}}>
<div className="background-fire" style={{ transform: `rotate(${-90 + player.position[2]}deg)`, opacity: isShootingNow ? 1 : 0 }} ><div className="bg"/></div>
<div className="background" style={{ transform: `rotate(${45 + player.position[2]}deg)` }}></div>
<div className="label">{player.label}</div>
</div>
</div>
)
}
const Radar = ({ players, grenades, mapConfig, bomb, mapName, zoom, reverseZoom }: IProps) => {
//if(players.length === 0) return null;
const style: React.CSSProperties = { backgroundImage: `url(${maps[mapName].file})` }
if(zoom){
style.transform = `scale(${zoom.zoom})`;
style.transformOrigin = `${zoom.origin[0]}px ${zoom.origin[1]}px`;
}
//if(players.length === 0) return null;
const explosions = grenades.filter(grenade => grenade.type === "frag" && grenade.state === "exploded");
return <div className="map" style={style}>
{players.map(this.renderDot)}
{grenades.map(this.renderGrenade)}
{this.renderBomb()}
{players.map(player => <PlayerDot reverseZoom={reverseZoom} key={player.id} player={player} />)}
{grenades.map(grenade => <Grenade explosions={explosions.map(g => ({ position: g.position, grenadeId: g.id }))} reverseZoom={reverseZoom} side={grenade.side} key={grenade.id} type={grenade.type} state={grenade.state} visible={grenade.visible} position={grenade.position} flames={"flames" in grenade} />)}
<Bomb reverseZoom={reverseZoom} bomb={bomb} mapConfig={mapConfig} />
</div>;
}
}
export default App;
export default Radar;
+50 -293
View File
@@ -1,322 +1,79 @@
import React from 'react';
import { Player, Bomb } from 'csgogsi-socket';
import maps, { ScaleConfig } from './maps';
import { Player, Bomb, Grenade, FragOrFireBombOrFlashbandGrenade } from 'csgogsi';
import maps from './maps';
import LexoRadar from './LexoRadar';
import { ExtendedGrenade, Grenade, RadarPlayerObject, RadarGrenadeObject } from './interface';
import config from './config';
import { RadarPlayerObject, RadarGrenadeObject } from './interface';
import { EXPLODE_TIME_FRAG, explosionPlaces, extendGrenade, extendPlayer, grenadesStates, playersStates } from './utils';
import { GSI } from '../../../API/HUD';
const DESCALE_ON_ZOOM = true;
let playersStates: Player[][] = [];
let grenadesStates: ExtendedGrenade[][] = [];
const directions: Record<string, number> = {};
type ShootingState = {
ammo: number,
weapon: string,
lastShoot: number
}
let shootingState: Record<string, ShootingState> = {};
const calculateDirection = (player: Player) => {
if (directions[player.steamid] && !player.state.health) return directions[player.steamid];
const [forwardV1, forwardV2] = player.forward;
let direction = 0;
const [axisA, axisB] = [Math.asin(forwardV1), Math.acos(forwardV2)].map(axis => axis * 180 / Math.PI);
if (axisB < 45) {
direction = Math.abs(axisA);
} else if (axisB > 135) {
direction = 180 - Math.abs(axisA);
} else {
direction = axisB;
}
if (axisA < 0) {
direction = -(direction -= 360);
}
if (!directions[player.steamid]) {
directions[player.steamid] = direction;
}
const previous = directions[player.steamid];
let modifier = previous;
modifier -= 360 * Math.floor(previous / 360);
modifier = -(modifier -= direction);
if (Math.abs(modifier) > 180) {
modifier -= 360 * Math.abs(modifier) / modifier;
}
directions[player.steamid] += modifier;
return directions[player.steamid];
}
interface IProps {
players: Player[],
bomb?: Bomb | null,
player: Player | null,
grenades?: any
grenades: Grenade[]
size?: number,
mapName: string
}
class App extends React.Component<IProps> {
round = (n: number) => {
const r = 0.02;
return Math.round(n / r) * r;
}
GSI.prependListener("data", () => {
parsePosition = (position: number[], size: number, config: ScaleConfig) => {
if (!(this.props.mapName in maps)) {
return [0, 0];
}
const left = config.origin.x + (position[0] * config.pxPerUX) - (size / 2);
const top = config.origin.y + (position[1] * config.pxPerUY) - (size / 2);
return [this.round(left), this.round(top)];
}
parseGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
if (!("position" in grenade)) {
return null;
}
let size = 30;
if (grenade.type === "smoke") {
size = 60;
}
return this.parsePosition(grenade.position.split(", ").map(pos => Number(pos)), size, config);
}
getGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
const grenadeData = grenadesStates.slice(0, 5).map(grenades => grenades.filter(gr => gr.id === grenade.id)[0]).filter(pl => !!pl);
if (grenadeData.length === 0) return null;
const positions = grenadeData.map(grenadeEntry => this.parseGrenadePosition(grenadeEntry, config)).filter(posData => posData !== null) as number[][];
if (positions.length === 0) return null;
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
return [x / entryAmount, y / entryAmount];
}
getPosition = (player: Player, mapConfig: ScaleConfig, scale: number) => {
const playerData = playersStates.slice(0, 5).map(players => players.filter(pl => pl.steamid === player.steamid)[0]).filter(pl => !!pl);
if (playerData.length === 0) return [0, 0];
const positions = playerData.map(playerEntry => this.parsePosition(playerEntry.position, config.playerSize * scale, mapConfig));
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
const degree = calculateDirection(player);
return [x / entryAmount, y / entryAmount, degree];
}
mapPlayer = (active: Player | null) => (player: Player): RadarPlayerObject | RadarPlayerObject[] | null => {
if (!(this.props.mapName in maps)) {
return null;
}
const weapons = player.weapons ? Object.values(player.weapons) : [];
const weapon = weapons.find(weapon => weapon.state === "active" && weapon.type !== "C4" && weapon.type !== "Knife" && weapon.type !== "Grenade");
const shooting: ShootingState = { ammo: weapon && weapon.ammo_clip || 0, weapon: weapon && weapon.name || '', lastShoot: 0 };
const lastShoot = shootingState[player.steamid] || shooting;
let isShooting = false;
if (shooting.weapon === lastShoot.weapon && shooting.ammo < lastShoot.ammo) {
isShooting = true;
}
shooting.lastShoot = isShooting ? (new Date()).getTime() : lastShoot.lastShoot;
shootingState[player.steamid] = shooting;
const map = maps[this.props.mapName];
const playerObject: RadarPlayerObject = {
id: player.steamid,
label: player.observer_slot !== undefined ? player.observer_slot : "",
side: player.team.side,
position: [],
visible: true,
isActive: !!active && active.steamid === player.steamid,
forward: 0,
steamid: player.steamid,
isAlive: player.state.health > 0,
hasBomb: !!Object.values(player.weapons).find(weapon => weapon.type === "C4"),
flashed: player.state.flashed > 35,
shooting: isShooting,
lastShoot: shooting.lastShoot,
scale: 1,
player
}
if ("config" in map) {
const scale = map.config.originHeight === undefined ? 1 : (1 + (player.position[2] - map.config.originHeight) / 1000);
playerObject.scale = scale;
const position = this.getPosition(player, map.config, scale);
playerObject.position = position;
return playerObject;
}
return map.configs.map(config => {
const scale = config.config.originHeight === undefined ? 1 : (1 + (player.position[2] - config.config.originHeight) / 750);
playerObject.scale = scale;
return ({
...playerObject,
position: this.getPosition(player, config.config, scale),
id: `${player.steamid}_${config.id}`,
visible: config.isVisible(player.position[2])
})
});
}
mapGrenade = (extGrenade: ExtendedGrenade) => {
if (!(this.props.mapName in maps)) {
return null;
}
const map = maps[this.props.mapName];
if (extGrenade.type === "inferno") {
const mapFlame = (id: string) => {
if ("config" in map) {
return ({
position: this.parsePosition(extGrenade.flames[id].split(", ").map(pos => Number(pos)), 12, map.config),
id: `${id}_${extGrenade.id}`,
visible: true
});
}
return map.configs.map(config => ({
id: `${id}_${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.flames[id].split(", ").map(Number)[2]),
position: this.parsePosition(extGrenade.flames[id].split(", ").map(pos => Number(pos)), 12, config.config)
}));
}
const flames = Object.keys(extGrenade.flames).map(mapFlame).flat();
const flameObjects: RadarGrenadeObject[] = flames.map(flame => ({
...flame,
side: extGrenade.side,
type: 'inferno',
state: 'landed'
}));
return flameObjects;
}
if ("config" in map) {
const position = this.getGrenadePosition(extGrenade, map.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: extGrenade.id,
visible: true
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== "0.0") {
grenadeObject.state = "landed";
if (Number(extGrenade.effecttime) >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if (extGrenade.type === 'flashbang' || extGrenade.type === 'frag') {
if (Number(extGrenade.lifetime) >= 1.25) {
grenadeObject.state = 'exploded';
}
}
return grenadeObject;
}
return map.configs.map(config => {
const position = this.getGrenadePosition(extGrenade, config.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: `${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.position.split(", ").map(Number)[2])
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== "0.0") {
grenadeObject.state = "landed";
if (Number(extGrenade.effecttime) >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if (extGrenade.type === 'flashbang' || extGrenade.type === 'frag') {
if (Number(extGrenade.lifetime) >= 1.25) {
grenadeObject.state = 'exploded';
}
}
return grenadeObject;
}).filter((grenade): grenade is RadarGrenadeObject => grenade !== null);
}
getSideOfGrenade = (grenade: Grenade) => {
const owner = this.props.players.find(player => player.steamid === grenade.owner);
if (!owner) return null;
return owner.team.side;
}
render() {
const players: RadarPlayerObject[] = this.props.players.map(this.mapPlayer(this.props.player)).filter((player): player is RadarPlayerObject => player !== null).flat();
playersStates.unshift(this.props.players);
if (playersStates.length > 5) {
playersStates = playersStates.slice(0, 5);
}
let grenades: RadarGrenadeObject[] = [];
const currentGrenades = Object.keys(this.props.grenades as { [key: string]: Grenade }).map(grenadeId => ({ ...this.props.grenades[grenadeId], id: grenadeId, side: this.getSideOfGrenade(this.props.grenades[grenadeId]) })) as ExtendedGrenade[];
if (currentGrenades) {
grenades = currentGrenades.map(this.mapGrenade).filter(entry => entry !== null).flat() as RadarGrenadeObject[];
const currentGrenades = GSI.current?.grenades || []
grenadesStates.unshift(currentGrenades);
grenadesStates.splice(5);
playersStates.unshift(GSI.current?.players || []);
playersStates.splice(5);
});
GSI.prependListener("data", data => {
const { last } = GSI;
if(!last) return;
for(const grenade of data.grenades.filter((grenade): grenade is FragOrFireBombOrFlashbandGrenade => grenade.type === "frag")){
const old = last.grenades.find((oldGrenade): oldGrenade is FragOrFireBombOrFlashbandGrenade => oldGrenade.id === grenade.id);
if(!old) continue;
if(grenade.lifetime >= EXPLODE_TIME_FRAG && old.lifetime < EXPLODE_TIME_FRAG){
explosionPlaces[grenade.id] = grenade.position;
}
if (grenadesStates.length > 5) {
grenadesStates = grenadesStates.slice(0, 5);
}
const size = this.props.size || 300;
for(const grenadeId of Object.keys(explosionPlaces)){
const doesExist = data.grenades.some(grenade => grenade.id === grenadeId);
if(!doesExist){
delete explosionPlaces[grenadeId];
}
}
});
const LexoRadarContainer = ({ size = 300, mapName, bomb, player, players, grenades }: IProps) => {
const offset = (size - (size * size / 1024)) / 2;
const config = maps[this.props.mapName];
const zooms = config && config.zooms || [];
const activeZoom = zooms.find(zoom => zoom.threshold(players.map(pl => pl.player)));
const reverseZoom = 1/(activeZoom && activeZoom.zoom || 1);
// s*(1024-s)/2048
if (!(this.props.mapName in maps)) {
if (!(mapName in maps)) {
return <div className="map-container" style={{ width: size, height: size, transform: `scale(${size / 1024})`, top: -offset, left: -offset }}>
Unsupported map
</div>;
}
const playersExtended: RadarPlayerObject[] = players.map(pl => extendPlayer({ player: pl, steamId: player?.steamid || null, mapName })).filter((player): player is RadarPlayerObject => player !== null).flat();
const grenadesExtended = grenades.map(grenade => extendGrenade({ grenade, side: playersExtended.find(player => player.steamid === grenade.owner)?.side || 'CT', mapName })).filter(entry => entry !== null).flat() as RadarGrenadeObject[];
const config = maps[mapName];
const zooms = config && config.zooms || [];
const activeZoom = zooms.find(zoom => zoom.threshold(playersExtended.map(pl => pl.player)));
const reverseZoom = 1/(activeZoom && activeZoom.zoom || 1);
// s*(1024-s)/2048
return <div className="map-container" style={{ width: size, height: size, transform: `scale(${size / 1024})`, top: -offset, left: -offset }}>
<LexoRadar
players={players}
grenades={grenades}
parsePosition={this.parsePosition}
bomb={this.props.bomb}
mapName={this.props.mapName}
mapConfig={maps[this.props.mapName]}
players={playersExtended}
grenades={grenadesExtended}
bomb={bomb}
mapName={mapName}
mapConfig={config}
zoom={activeZoom}
reverseZoom={DESCALE_ON_ZOOM ? reverseZoom.toFixed(2) : '1'}
/>
</div>;
}
}
export default App;
export default LexoRadarContainer;
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+2 -1
View File
@@ -1,5 +1,6 @@
const config = {
playerSize: 60,
playerSize: 70,
smokeSize: 50
}
export default config;
@@ -51,12 +51,20 @@ html, body, .map-container {
}
.map .player, .map .grenade, .map .bomb {
position: absolute;
height:30px;
width:30px;
height:0px;
width:0px;
display: flex;
align-items: center;
justify-content: center;
transition: opacity 0.5s ease;
.content {
position: absolute;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
}
/*transition: all 0.1s ease;/**/
}
.map .player .background {
@@ -66,7 +74,7 @@ html, body, .map-container {
background-position: center;
background-size: contain;
background-repeat: no-repeat;
transition:transform 0.2s ease;
transition:transform 0.2s linear;
}
.map .player .background-fire {
position: absolute;
@@ -140,10 +148,12 @@ html, body, .map-container {
}
*/
.map .player.active {
width:120%;
height:120%;
z-index: 3;
}
.map .player.active .content {
width:48px;
height:48px;
}
.map .grenade .background {
border-radius:50%;
background-size: contain;
@@ -157,9 +167,6 @@ html, body, .map-container {
opacity: 1;
transition: opacity 1s;
}
.map .grenade.smoke {
transition: all 0.5s;
}
.map .grenade.smoke.inair .background {
background-color: transparent !important;
border: none !important;
@@ -167,7 +174,6 @@ html, body, .map-container {
filter: invert(1);
}
.map .grenade.smoke.exploded .background {
opacity: 0;
}
.map .grenade.flashbang, .map .grenade.frag {
filter: invert(1);
@@ -183,6 +189,8 @@ html, body, .map-container {
.map .grenade .explode-point, .map .bomb .explode-point {
position: absolute;
width: 2px;
top: calc(50% - 1px);
left: calc(50% - 1px);
height: 2px;
border-radius: 0.08px;
}
@@ -194,7 +202,6 @@ html, body, .map-container {
opacity: 0;
}
.map .grenade.smoke .background {
border: 5px solid grey;
background-color: rgba(255,255,255,0.5);
}
.map .grenade.smoke.CT .background {
@@ -214,9 +221,8 @@ html, body, .map-container {
width:12px;
height:12px;
}
.map .grenade.smoke {
width:60px;
height:60px;
.map .grenade .content {
position: absolute;
}
.map .grenade.inferno .background {
background-color: red;
@@ -270,16 +276,29 @@ html, body, .map-container {
background: red;
}
@keyframes Hidden {
from {
}
to {
display: none !important;
}
.map .player.dead .background {
display: none;
}
.map .player.dead .label {
background: transparent;
}
.map .player.dead.CT .label, .map .player.CT .label div {
color: var(--color-new-ct);
}
.map .player.dead.T .label, .map .player.T .label div {
color: var(--color-new-t);
}
.map .hidden {
opacity: 0;
animation: Hidden 1s ease 1s 1;
animation-fill-mode: forwards;/**/
opacity: 0 !important;
}
.map .grenade {
&.smoke {
&.exploded, &.landed {
.background {
display: flex;
flex-wrap: wrap;
}
}
}
}
+2 -27
View File
@@ -1,4 +1,4 @@
import { Player, Side } from "csgogsi";
import { Player, Side, Grenade } from "csgogsi";
export interface RadarPlayerObject {
id: string,
@@ -26,30 +26,5 @@ export interface RadarGrenadeObject {
visible: boolean,
id: string,
}
export interface GrenadeBase {
owner: string,
type: 'decoy' | 'smoke' | 'frag' | 'firebomb' | 'flashbang' | 'inferno'
lifetime: string
}
export interface DecoySmokeGrenade extends GrenadeBase {
position: string,
velocity: string,
type: 'decoy' | 'smoke',
effecttime: string,
}
export interface DefaultGrenade extends GrenadeBase {
position: string,
type: 'frag' | 'firebomb' | 'flashbang',
velocity: string,
}
export interface InfernoGrenade extends GrenadeBase {
type: 'inferno',
flames: { [key: string]: string }
}
export type Grenade = DecoySmokeGrenade | DefaultGrenade | InfernoGrenade;
export type ExtendedGrenade = Grenade & { id: string, side: Side | null, };
export type ExtendedGrenade = Grenade & { side: Side | null, };
@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 583.2590342775677,
"y": 428.92222042149115
},
"pxPerUX": 0.1983512056034216,
"pxPerUY": -0.20108163914549304
},
"file":radar
}
export default config;
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@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 536.3392873296655,
"y": 638.0789844851904
},
"pxPerUX": 0.1907910426894958,
"pxPerUY": -0.18993888105312648
},
"file":radar
}
export default config;
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@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 361.7243823603619,
"y": 579.553558767951
},
"pxPerUX": 0.1830927328891829,
"pxPerUY": -0.17650705879909936
},
"file":radar
}
export default config;
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@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 563.1339320329055,
"y": 736.9535330430065
},
"pxPerUX": 0.2278315639654376,
"pxPerUY": -0.22776482548619972
},
"file":radar
}
export default config;
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@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 426.51386123945593,
"y": 790.7266981544722
},
"pxPerUX": 0.2041685571162696,
"pxPerUY": -0.20465735943851654
},
"file":radar
}
export default config;
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@@ -1,16 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 645.7196725473384,
"y": 340.2921393569175
},
"pxPerUX": 0.20118507589946494,
"pxPerUY": -0.20138282875746794,
"originHeight": -170,
},
"file": radar
}
export default config;
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@@ -1,37 +0,0 @@
import radar from './radar.png'
const high = {
"origin": {
"x": 473.1284773048749,
"y": 165.7329003801045
},
"pxPerUX": 0.14376095926926907,
"pxPerUY": -0.14736670935219626
};
const low = {
"origin": {
"x": 473.66746071612374,
"y": 638.302101754172
},
"pxPerUX": 0.1436068746398272,
"pxPerUY": -0.14533406508526941
};
const config = {
configs: [
{
id: 'high',
config: high,
isVisible: (height: number) => height >= -450,
},
{
id: 'low',
config: low,
isVisible: (height: number) => height < -450,
},
],
file: radar
}
export default config;
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@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 927.3988878244819,
"y": 343.8221009185496
},
"pxPerUX": 0.1923720959212443,
"pxPerUY": -0.19427507725530338
},
"file":radar
}
export default config;
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@@ -1,15 +0,0 @@
import radar from './radar.png'
const config = {
"config": {
"origin": {
"x": 527.365542903922,
"y": 511.81469648562296
},
"pxPerUX": 0.21532584158170223,
"pxPerUY": -0.21299254526091588
},
"file":radar
}
export default config;
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@@ -1,67 +0,0 @@
import { Player } from 'csgogsi-socket';
import radar from './radar.png'
const high = {
"origin": {
"x": 784.4793452283254,
"y": 255.42597837029027
},
"pxPerUX": 0.19856123172015677,
"pxPerUY": -0.19820052722907044
};
const low = {
"origin": {
"x": 780.5145858437052,
"y": 695.4259783702903
},
"pxPerUX": 0.1989615567841087,
"pxPerUY": -0.19820052722907044
};
const config = {
configs: [
{
id: 'high',
config: high,
isVisible: (height: number) => height >= 11700,
},
{
id: 'low',
config: low,
isVisible: (height: number) => height < 11700,
},
],
zooms: [{
threshold: (players: Player[]) => {
const alivePlayers = players.filter(player => player.state.health);
return alivePlayers.length > 0 && alivePlayers.every(player => player.position[2] < 11700)
},
origin: [472, 1130],
zoom: 2
}, {
threshold: (players: Player[]) => {
const alivePlayers = players.filter(player => player.state.health);
return alivePlayers.length > 0 && players.filter(player => player.state.health).every(player => player.position[2] >= 11700);
},
origin: [528, 15],
zoom: 1.75
}],
file: radar
}
export default config;
/*
import radar from './radar.png'
export default {
"config": {
"origin": {
"x": 971.5536135341899,
"y": 424.5618319055844
},
"pxPerUX": 0.34708183044632246,
"pxPerUY": -0.3450882697407333
},
"file":radar
}*/
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+103 -49
View File
@@ -1,71 +1,125 @@
import de_mirage from './de_mirage';
import de_cache from './de_cache';
import de_dust2 from './de_dust2';
import de_inferno from './de_inferno';
import de_train from './de_train';
import de_overpass from './de_overpass';
import de_nuke from './de_nuke';
import de_vertigo from './de_vertigo';
import de_anubis from './de_anubis';
import de_ancient from './de_ancient';
import api from '../../../../api/api';
import { Player } from 'csgogsi-socket';
import { Player } from "csgogsi";
import api, { apiUrl } from "../../../../API";
import { GameMapRadar } from "../../../../API/types";
export type ZoomAreas = {
threshold: (players: Player[]) => boolean;
origin: number[],
zoom: number
}
origin: number[];
zoom: number;
};
export interface ScaleConfig {
origin: {
x:number,
y:number
},
pxPerUX: number,
pxPerUY: number,
originHeight?: number
x: number;
y: number;
};
pxPerUX: number;
pxPerUY: number;
originHeight?: number;
}
type RadarFile = string;
interface SingleLayer {
config: ScaleConfig,
file: string,
zooms?: ZoomAreas[]
config: ScaleConfig;
file: RadarFile;
zooms?: ZoomAreas[];
}
interface DoubleLayer {
configs: {
id: string,
config: ScaleConfig,
isVisible: (height: number) => boolean
}[],
file: string,
zooms?: ZoomAreas[]
id: string;
config: ScaleConfig;
isVisible: (height: number) => boolean;
}[];
file: RadarFile;
zooms?: ZoomAreas[];
}
export type MapConfig = SingleLayer | DoubleLayer;
const maps: { [key: string] : MapConfig} = {
de_mirage,
de_cache,
de_inferno,
de_dust2,
de_train,
de_overpass,
de_nuke,
de_vertigo,
de_ancient,
de_anubis
}
const maps: { [key: string]: MapConfig } = {};
api.maps.get().then(fallbackMaps => {
const mapNames = Object.keys(fallbackMaps);
for(const mapName of mapNames){
if(mapName in maps){
continue;
api.maps
.get()
.then((newMaps) => {
newMaps.forEach((map) => {
const mainRadar: GameMapRadar | null =
map.radars.find((radar) => radar.lhmId === "default") ||
map.radars[0] ||
null;
const hasMultipleRadars = map.radars.length > 1;
if (!mainRadar) return;
if (!hasMultipleRadars) {
maps[map.lhmId] = {
config: {
origin: {
x: mainRadar.originX || 0,
y: mainRadar.originY || 0,
},
pxPerUX: mainRadar.pxPerUX || 0,
pxPerUY: mainRadar.pxPerUY || 0,
},
file: `${apiUrl}api/game-maps/cs2/image/${map.lhmId}/radar`,
};
} else {
maps[map.lhmId] = {
configs: map.radars.map((m: any) => ({
id: m.lhmId,
config: {
origin: {
x: m.originX || 0,
y: m.originY || 0,
},
pxPerUX: m.pxPerUX || 0,
pxPerUY: m.pxPerUY || 0,
},
isVisible: (height: number) =>
(m.visibleUnderHeight !== null
? m.visibleUnderHeight < height
: true) &&
(m.visibleOverHeight !== null
? m.visibleOverHeight > height
: true),
})),
file: `${apiUrl}api/game-maps/cs2/image/${map.lhmId}/radar`,
};
}
maps[mapName] = fallbackMaps[mapName];
if (map.lhmId === "de_vertigo") {
maps[map.lhmId].zooms = [
{
threshold: (players: Player[]) => {
const alivePlayers = players.filter(
(player) => player.state.health
);
return (
alivePlayers.length > 0 &&
alivePlayers.every((player) => player.position[2] < 11700)
);
},
origin: [472, 1130],
zoom: 2,
},
{
threshold: (players: Player[]) => {
const alivePlayers = players.filter(
(player) => player.state.health
);
return (
alivePlayers.length > 0 &&
players
.filter((player) => player.state.health)
.every((player) => player.position[2] >= 11700)
);
},
origin: [528, 15],
zoom: 1.75,
},
];
}
}).catch(() => {});
});
})
.catch(() => { });
export default maps;
+244
View File
@@ -0,0 +1,244 @@
import { Player, Side, Grenade } from "csgogsi";
import maps, { ScaleConfig } from "./maps";
import { ExtendedGrenade, RadarGrenadeObject, RadarPlayerObject } from "./interface";
import { InfernoGrenade } from "csgogsi";
export const playersStates: Player[][] = [];
export const grenadesStates: Grenade[][] = [];
const directions: { [key: string]: number } = {};
export const explosionPlaces: Record<string, number[]> = {};
type ShootingState = {
ammo: number,
weapon: string,
lastShoot: number
}
let shootingState: Record<string, ShootingState> = {};
const calculateDirection = (player: Player) => {
if (directions[player.steamid] && !player.state.health) return directions[player.steamid];
const [forwardV1, forwardV2] = player.forward;
let direction = 0;
const [axisA, axisB] = [Math.asin(forwardV1), Math.acos(forwardV2)].map(axis => axis * 180 / Math.PI);
if (axisB < 45) {
direction = Math.abs(axisA);
} else if (axisB > 135) {
direction = 180 - Math.abs(axisA);
} else {
direction = axisB;
}
if (axisA < 0) {
direction = -(direction -= 360);
}
if (!directions[player.steamid]) {
directions[player.steamid] = direction;
}
const previous = directions[player.steamid];
let modifier = previous;
modifier -= 360 * Math.floor(previous / 360);
modifier = -(modifier -= direction);
if (Math.abs(modifier) > 180) {
modifier -= 360 * Math.abs(modifier) / modifier;
}
directions[player.steamid] += modifier;
return directions[player.steamid];
}
export const round = (n: number) => {
const r = 0.02;
return Math.round(n / r) * r;
}
export const parsePosition = (position: number[], config: ScaleConfig) => {
const left = config.origin.x + (position[0] * config.pxPerUX);
const top = config.origin.y + (position[1] * config.pxPerUY);
return [round(left), round(top)];
}
export const parsePlayerPosition = (player: Player, mapConfig: ScaleConfig) => {
const playerData = playersStates.slice(0, 5).map(players => players.filter(pl => pl.steamid === player.steamid)[0]).filter(pl => !!pl);
if (playerData.length === 0) return [0, 0];
const positions = playerData.map(playerEntry => parsePosition(playerEntry.position, mapConfig));
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
const degree = calculateDirection(player);
return [x / entryAmount, y / entryAmount, degree];
}
const parseGrenadePosition = (grenade: ExtendedGrenade, config: ScaleConfig) => {
if(grenade.id in explosionPlaces) return parsePosition(explosionPlaces[grenade.id], config);
const grenadeData = grenadesStates.slice(0, 5).map(grenades => grenades.filter(gr => gr.id === grenade.id)[0]).filter(pl => !!pl);
if (grenadeData.length === 0) return "position" in grenade ? parsePosition(grenade.position, config) : null;
const positions = grenadeData.map(grenadeEntry => ("position" in grenadeEntry ? parsePosition(grenadeEntry.position, config) : null)).filter(posData => posData !== null) as number[][];
if (positions.length === 0) return null;
const entryAmount = positions.length;
let x = 0;
let y = 0;
for (const position of positions) {
x += position[0];
y += position[1];
}
return [x / entryAmount, y / entryAmount];
}
export const EXPLODE_TIME_FRAG = 1.6;
export const EXPLODE_TIME_FLASH = 1.45;
export const extendGrenade = ({grenade, mapName, side }: { side: Side, grenade: Grenade, mapName: string}) => {
// const owner = this.props.players.find(player => player.steamid === grenade.owner);
const extGrenade: ExtendedGrenade = {
...grenade,
side:/* owner?.team.side ||*/ side
}
const map = maps[mapName];
if (extGrenade.type === "inferno") {
const mapFlame = (flame: InfernoGrenade["flames"][number]) => {
if ("config" in map) {
return ({
position: parsePosition(flame.position, map.config),
id: `${flame.id}_${extGrenade.id}`,
visible: true
});
}
return map.configs.map(config => ({
id: `${flame.id}_${extGrenade.id}_${config.id}`,
visible: config.isVisible(flame.position[2]),
position: parsePosition(flame.position, config.config)
}));
}
const flames = extGrenade.flames.map(mapFlame).flat();
const flameObjects: RadarGrenadeObject[] = flames.map(flame => ({
...flame,
side: extGrenade.side,
type: 'inferno',
state: 'landed'
}));
return flameObjects;
}
if ("config" in map) {
const position = parseGrenadePosition(extGrenade, map.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: extGrenade.id,
visible: true
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== 0) {
grenadeObject.state = "landed";
if (extGrenade.effecttime >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if ((extGrenade.type === 'flashbang' && extGrenade.lifetime >= EXPLODE_TIME_FLASH) || (extGrenade.type === 'frag' && extGrenade.lifetime >= EXPLODE_TIME_FRAG)) {
grenadeObject.state = 'exploded';
}
return grenadeObject;
}
return map.configs.map(config => {
const position = parseGrenadePosition(extGrenade, config.config);
if (!position) return null;
const grenadeObject: RadarGrenadeObject = {
type: extGrenade.type,
state: 'inair',
side: extGrenade.side,
position,
id: `${extGrenade.id}_${config.id}`,
visible: config.isVisible(extGrenade.position[2])
}
if (extGrenade.type === "smoke") {
if (extGrenade.effecttime !== 0) {
grenadeObject.state = "landed";
if (extGrenade.effecttime >= 16.5) {
grenadeObject.state = 'exploded';
}
}
} else if ((extGrenade.type === 'flashbang' && extGrenade.lifetime >= EXPLODE_TIME_FLASH) || (extGrenade.type === 'frag' && extGrenade.lifetime >= EXPLODE_TIME_FRAG)) {
grenadeObject.state = 'exploded';
}
return grenadeObject;
}).filter((grenade): grenade is RadarGrenadeObject => grenade !== null);
}
export const extendPlayer = ({ player, steamId, mapName }: { mapName: string, player: Player, steamId: string | null}): RadarPlayerObject | RadarPlayerObject[] | null => {
const weapons = player.weapons ? Object.values(player.weapons) : [];
const weapon = weapons.find(weapon => weapon.state === "active" && weapon.type !== "C4" && weapon.type !== "Knife" && weapon.type !== "Grenade");
const shooting: ShootingState = { ammo: weapon && weapon.ammo_clip || 0, weapon: weapon && weapon.name || '', lastShoot: 0 };
const lastShoot = shootingState[player.steamid] || shooting;
let isShooting = false;
if (shooting.weapon === lastShoot.weapon && shooting.ammo < lastShoot.ammo) {
isShooting = true;
}
shooting.lastShoot = isShooting ? (new Date()).getTime() : lastShoot.lastShoot;
shootingState[player.steamid] = shooting;
const map = maps[mapName];
const playerObject: RadarPlayerObject = {
id: player.steamid,
label: player.observer_slot !== undefined ? player.observer_slot : "",
side: player.team.side,
position: [],
visible: true,
isActive: steamId === player.steamid,
forward: 0,
scale: 1,
steamid: player.steamid,
flashed: player.state.flashed > 35,
shooting: isShooting,
lastShoot: shooting.lastShoot,
isAlive: player.state.health > 0,
hasBomb: !!Object.values(player.weapons).find(weapon => weapon.type === "C4"),
player
}
if ("config" in map) {
const scale = map.config.originHeight === undefined ? 1 : (1 + (player.position[2] - map.config.originHeight) / 1000);
playerObject.scale = scale;
const position = parsePlayerPosition(player, map.config);
playerObject.position = position;
return playerObject;
}
return map.configs.map(config => {
const scale = config.config.originHeight === undefined ? 1 : (1 + (player.position[2] - config.config.originHeight) / 750);
playerObject.scale = scale;
return ({
...playerObject,
position: parsePlayerPosition(player, config.config),
id: `${player.steamid}_${config.id}`,
visible: config.isVisible(player.position[2])
})
});
}
+6 -36
View File
@@ -1,50 +1,20 @@
import React from "react";
import { isDev } from './../../api/api';
import { CSGO } from "csgogsi-socket";
import { CSGO } from "csgogsi";
import LexoRadarContainer from './LexoRadar/LexoRadarContainer';
interface Props { radarSize: number, game: CSGO }
interface State {
showRadar: boolean,
loaded: boolean,
boltobserv:{
css: boolean,
maps: boolean
}
}
export default class Radar extends React.Component<Props, State> {
state = {
showRadar: true,
loaded: !isDev,
boltobserv: {
css: true,
maps: true
}
}
async componentDidMount(){
/*if(isDev){
const response = await fetch('hud.json');
const hud = await response.json();
const boltobserv = {
css: Boolean(hud && hud.boltobserv && hud.boltobserv.css),
maps: Boolean(hud && hud.boltobserv && hud.boltobserv.maps)
}
this.setState({boltobserv, loaded: true});
}*/
}
render() {
const { players, player, bomb, grenades, map } = this.props.game;
const Radar = ({ radarSize, game }: Props) => {
const { players, player, bomb, grenades, map } = game;
return <LexoRadarContainer
players={players}
player={player}
bomb={bomb}
grenades={grenades}
size={this.props.radarSize}
size={radarSize}
mapName={map.name.substring(map.name.lastIndexOf('/')+1)}
/>
}
}
export default Radar;
+31 -43
View File
@@ -1,70 +1,58 @@
import React from "react";
import { useState } from "react";
import "./radar.scss";
import { Match, Veto } from "../../api/interfaces";
import { Map, CSGO, Team } from 'csgogsi-socket';
import { actions } from './../../App';
import { Match, Veto } from "../../API/types";
import { Map, CSGO, Team } from 'csgogsi';
import Radar from './Radar'
import TeamLogo from "../MatchBar/TeamLogo";
import { useAction } from "../../API/contexts/actions";
interface Props { match: Match | null, map: Map, game: CSGO }
interface State { showRadar: boolean, radarSize: number, showBig: boolean }
export default class RadarMaps extends React.Component<Props, State> {
state = {
showRadar: true,
radarSize: 350,
showBig: false
}
componentDidMount() {
actions.on('radarBigger', () => this.radarChangeSize(20));
actions.on('radarSmaller', () => this.radarChangeSize(-20));
actions.on('toggleRadar', () => { this.setState(state => ({ showRadar: !state.showRadar })) });
const RadarMaps = ({ match, map, game }: Props) => {
const [ radarSize, setRadarSize ] = useState(366);
const [ showBig, setShowBig ] = useState(false);
useAction('radarBigger', () => {
setRadarSize(p => p+10);
}, []);
useAction('radarSmaller', () => {
setRadarSize(p => p-10);
}, []);
useAction('toggleRadarView', () => {
setShowBig(p => !p);
}, []);
actions.on("toggleRadarView", () => {
this.setState({showBig:!this.state.showBig});
});
}
radarChangeSize = (delta: number) => {
const newSize = this.state.radarSize + delta;
this.setState({ radarSize: newSize > 0 ? newSize : this.state.radarSize });
}
render() {
const { match } = this.props;
const { radarSize, showBig, showRadar } = this.state;
const size = showBig ? 600 : radarSize;
return (
<div id={`radar_maps_container`} className={`${!showRadar ? 'hide' : ''} ${showBig ? 'preview':''}`}>
<div className="radar-component-container" style={{width: `${size}px`, height: `${size}px`}}><Radar radarSize={size} game={this.props.game} /></div>
{match ? <MapsBar match={this.props.match} map={this.props.map} game={this.props.game} /> : null}
<div id={`radar_maps_container`} className={` ${showBig ? 'preview':''}`}>
{match ? <MapsBar match={match} map={map} game={game} /> : null}
<Radar radarSize={showBig ? 600: radarSize} game={game} />
</div>
);
}
}
class MapsBar extends React.PureComponent<Props> {
render() {
const { match, map } = this.props;
export default RadarMaps;
const MapsBar = ({ match, map }: Props) => {
if (!match || !match.vetos.length) return '';
const picks = match.vetos.filter(veto => veto.type !== "ban" && veto.mapName);
if (picks.length > 3) {
const current = picks.find(veto => map.name.includes(veto.mapName));
if (!current) return null;
return <div id="maps_container">
<div className="bestof">Best of {match.matchType.replace("bo", "")}</div>
{<MapEntry veto={current} map={map} team={current.type === "decider" ? null : map.team_ct.id === current.teamId ? map.team_ct : map.team_t} />}
</div>
}
return <div id="maps_container">
{match.vetos.filter(veto => veto.type !== "ban").filter(veto => veto.teamId || veto.type === "decider").map(veto => <MapEntry key={veto.mapName} veto={veto} map={this.props.map} team={veto.type === "decider" ? null : map.team_ct.id === veto.teamId ? map.team_ct : map.team_t} />)}
<div className="bestof">Best of {match.matchType.replace("bo", "")}</div>
{match.vetos.filter(veto => veto.type !== "ban").filter(veto => veto.teamId || veto.type === "decider").map(veto => <MapEntry key={veto.mapName} veto={veto} map={map} team={veto.type === "decider" ? null : map.team_ct.id === veto.teamId ? map.team_ct : map.team_t} />)}
</div>
}
}
class MapEntry extends React.PureComponent<{ veto: Veto, map: Map, team: Team | null }> {
render() {
const { veto, map, team } = this.props;
const MapEntry = ({ veto, map }: { veto: Veto, map: Map, team: Team | null }) => {
return <div className="veto_entry">
<div className="team_logo">{team ? <TeamLogo team={team} /> : null}</div>
<div className={`map_name ${map.name.includes(veto.mapName) ? 'active' : ''}`}>{veto.mapName}</div>
<div className={`map_name ${map.name.includes(veto.mapName) ? 'active' : ''}`}>{veto.mapName.replace("de_", "")}</div>
</div>
}
}
+22 -10
View File
@@ -3,7 +3,6 @@
top: 10px;
left: 10px;
border: none;
background-color: rgba(0,0,0,0.5);
transition: all 1s;
.map-container {
transition: all 1s;
@@ -24,18 +23,24 @@
perspective: 500px;
}
}
.radar-component-container {
width: 350px;
height:350px;
overflow: hidden;
}
#maps_container {
width: 100%;
height: 30px;
display: flex;
flex-direction: row;
justify-content: space-evenly;
background-color: rgba(0,0,0,0.5);
color: white;
background-color: var(--sub-panel-color);
.bestof {
width: 121px;
font-size: 16px;
font-weight: 700;
display: flex;
align-items: center;
justify-content: center;
text-transform: uppercase;
}
}
.veto_entry {
display: flex;
@@ -59,8 +64,15 @@
width: 23px;
}
}
.map_name.active {
text-shadow: 0 0 15px white;
font-weight: 600;
.map_name {
font-size:12px;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.1em;
opacity: 0.5;
&.active {
opacity: 1;
}
}
}
+63
View File
@@ -0,0 +1,63 @@
#scout {
width: 512.5px;
background-color: var(--sub-panel-color);
padding: 10px;
position: fixed;
left: 50%;
transform: translateX(-50%);
color: white;
top: 126px;
opacity: 0;
transition: opacity 0.5s;
&.show {
opacity: 1;
}
.bar-container {
position: relative;
width: 100%;
height: 29px;
display: flex;
.bar {
position: relative;
width: 100%;
z-index: 0;
height: 100%;
.team-prediction {
position: absolute;
height: 100%;
width: 100%;
}
.left {
z-index: 0;
}
.right {
margin-left: auto;
width: 50%;
z-index: 2;
right: 0;
}
.team-CT {
background-color: var(--color-new-ct);
}
.team-T {
background-color: var(--color-new-t);
}
}
.overlay {
position: absolute;
width: 100%;
height: 100%;
display: flex;
justify-content: space-between;
z-index: 2;
align-items: center;
.team-prediction-value {
margin: 0 10px;
text-shadow: 1px 1px 0px black;
}
}
}
}
+17
View File
@@ -0,0 +1,17 @@
import { Side } from "csgogsi";
import "./index.scss";
export const Scout = ({ left, right }: { left: Side, right: Side }) => {
return <div id="scout">
<div className="bar-container">
<div className="overlay">
<div className={`team-prediction-value left ${left}`}>50%</div>
<div className={`team-prediction-value right ${right}`}>50%</div>
</div>
<div className="bar">
<div className={`team-prediction team-${left} left`} />
<div className={`team-prediction team-${right} right`} />
</div>
</div>
</div>
}
+28 -26
View File
@@ -1,45 +1,47 @@
import React from 'react';
import React from "react";
class LossBox extends React.PureComponent<{ active: boolean, side: 'CT' | 'T' }>{
render(){
return <div className={`loss-box ${this.props.side} ${this.props.active ? 'active':''}`}></div>
}
}
const LossBox = React.memo(({ active, side }: { active: boolean; side: "CT" | "T" }) => {
return (
<div
className={`loss-box ${side} ${
active ? "active" : ""
}`}
>
</div>
);
});
interface Props {
side: 'left' | 'right',
team: 'CT' | 'T',
loss: number,
equipment: number,
money: number,
show: boolean,
side: "left" | "right";
team: "CT" | "T";
loss: number;
equipment: number;
money: number;
show: boolean;
}
export default class Money extends React.PureComponent<Props> {
render() {
const Money = ({ side, team, loss, equipment, money, show }: Props) => {
return (
<div className={`moneybox ${this.props.side} ${this.props.team} ${this.props.show ? "show" : "hide"}`}>
<div className={`moneybox ${side} ${team} ${show ? "show" : "hide"}`}>
<div className="loss_container">
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 4} />
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 3} />
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 2} />
<LossBox side={this.props.team} active={(this.props.loss-1400)/500 >= 1} />
<LossBox side={team} active={(loss - 1400) / 500 >= 4} />
<LossBox side={team} active={(loss - 1400) / 500 >= 3} />
<LossBox side={team} active={(loss - 1400) / 500 >= 2} />
<LossBox side={team} active={(loss - 1400) / 500 >= 1} />
</div>
<div className="money_container">
<div className="title">Loss Bonus</div>
<div className="value">${this.props.loss}</div>
<div className="value">${loss}</div>
</div>
<div className="money_container">
<div className="title">Team Money</div>
<div className="value">${this.props.money}</div>
<div className="value">${money}</div>
</div>
<div className="money_container">
<div className="title">Equipment Value</div>
<div className="value">${this.props.equipment}</div>
<div className="value">${equipment}</div>
</div>
</div>
);
}
}
};
export default Money;
+19 -36
View File
@@ -1,49 +1,32 @@
import React from 'react';
import { useState } from 'react';
import './sideboxes.scss'
import {configs, hudIdentity} from './../../App';
import { apiUrl } from '../../api/api';
import { apiUrl } from './../../API';
import { useConfig, useOnConfigChange } from '../../API/contexts/actions';
import { hudIdentity } from '../../API/HUD';
export default class SideBox extends React.Component<{ side: 'left' | 'right', hide: boolean}, { title: string, subtitle: string, image?: string }> {
constructor(props: any) {
super(props);
this.state = {
title:'Title',
subtitle:'Content',
}
}
const Sidebox = ({side, hide} : { side: 'left' | 'right', hide: boolean}) => {
const [ image, setImage ] = useState<string | null>(null);
const data = useConfig('display_settings');
componentDidMount() {
configs.onChange((data:any) => {
if(!data) return;
const display = data.display_settings;
if(!display) return;
if(`${this.props.side}_title` in display){
this.setState({title:display[`${this.props.side}_title`]})
}
if(`${this.props.side}_subtitle` in display){
this.setState({subtitle:display[`${this.props.side}_subtitle`]})
}
if(`${this.props.side}_image` in display){
const imageUrl = `${apiUrl}api/huds/${hudIdentity.name || 'dev'}/display_settings/${this.props.side}_image?isDev=${hudIdentity.isDev}&cache=${(new Date()).getTime()}`;
this.setState({image:imageUrl})
}
});
useOnConfigChange('display_settings', data => {
if(data && `${side}_image` in data){
const imageUrl = `${apiUrl}api/huds/${hudIdentity.name || 'dev'}/display_settings/${side}_image?isDev=${hudIdentity.isDev}&cache=${(new Date()).getTime()}`;
setImage(imageUrl);
}
}, []);
render() {
const { image, title, subtitle} = this.state;
if(!title) return '';
if(!data || !data[`${side}_title`]) return null;
return (
<div className={`sidebox ${this.props.side} ${this.props.hide ? 'hide':''}`}>
<div className={`sidebox ${side} ${hide ? 'hide':''}`}>
<div className="title_container">
<div className="title">{title}</div>
<div className="subtitle">{subtitle}</div>
<div className="title">{data[`${side}_title`]}</div>
<div className="subtitle">{data[`${side}_subtitle`]}</div>
</div>
<div className="image_container">
{image ? <img src={image} id={`image_left`} alt={'Left'}/>:''}
{image ? <img src={image} id={`image_left`} alt={'Left'}/>:null}
</div>
</div>
);
}
}
export default Sidebox;
+41 -25
View File
@@ -1,12 +1,11 @@
import React from "react";
import Weapon from "./../Weapon/Weapon";
import { Player, WeaponRaw, Side } from "csgogsi-socket";
import { Player, Side, WeaponRaw } from "csgogsi";
interface Props {
sides?: 'reversed',
sides?: "reversed";
show: boolean;
side: 'CT' | 'T',
players: Player[]
side: "CT" | "T";
players: Player[];
}
function utilityState(amount: number) {
@@ -49,17 +48,30 @@ function utilityColor(amount: number) {
function sum(grenades: WeaponRaw[], name: string) {
return (
grenades.filter(grenade => grenade.name === name).reduce((prev, next) => ({ ...next, ammo_reserve: (prev.ammo_reserve || 0) + (next.ammo_reserve || 0) }), { name: "", ammo_reserve: 0 })
grenades.filter((grenade) => grenade.name === name).reduce(
(prev, next) => ({
...next,
ammo_reserve: (prev.ammo_reserve || 0) + (next.ammo_reserve || 0),
}),
{ name: "", ammo_reserve: 0 },
)
.ammo_reserve || 0
);
}
function parseGrenades(players: Player[], side: Side) {
const grenades = players
.filter(player => player.team.side === side)
.map(player => Object.values(player.weapons).filter(weapon => weapon.type === "Grenade"))
.filter((player) => player.team.side === side)
.map((player) =>
Object.values(player.weapons).filter((weapon) =>
weapon.type === "Grenade"
)
)
.flat()
.map(grenade => ({ ...grenade, name: grenade.name.replace("weapon_", "") }));
.map((grenade) => ({
...grenade,
name: grenade.name.replace("weapon_", ""),
}));
return grenades;
}
@@ -69,40 +81,44 @@ export function summarise(players: Player[], side: Side) {
hg: sum(grenades, "hegrenade"),
flashes: sum(grenades, "flashbang"),
smokes: sum(grenades, "smokegrenade"),
inc: sum(grenades, "incgrenade") + sum(grenades, "molotov")
inc: sum(grenades, "incgrenade") + sum(grenades, "molotov"),
};
}
class GrenadeContainer extends React.PureComponent<{ grenade: string; amount: number }> {
render() {
const GrenadeContainer = (
{ grenade, amount }: { grenade: string; amount: number },
) => {
return (
<div className="grenade_container">
<div className="grenade_image">
<Weapon weapon={this.props.grenade} active={false} isGrenade />
<Weapon weapon={grenade} active={false} isGrenade />
</div>
<div className="grenade_amount">x{this.props.amount}</div>
<div className="grenade_amount">x{amount}</div>
</div>
);
}
}
};
export default class SideBox extends React.Component<Props> {
render() {
const grenades = summarise(this.props.players, this.props.side);
const total = Object.values(grenades).reduce((a, b) => a+b, 0);
const SideBox = ({ players, side, show }: Props) => {
const grenades = summarise(players, side);
const total = Object.values(grenades).reduce((a, b) => a + b, 0);
return (
<div className={`utilitybox ${this.props.side || ''} ${this.props.show ? "show" : "hide"}`}>
<div className={`utilitybox ${side || ""} ${show ? "show" : "hide"}`}>
<div className="title_container">
<div className="title">Utility Level -&nbsp;</div>
<div className="subtitle" style={{color: utilityColor(total)}}>{utilityState(total)}</div>
<div className="subtitle" style={{ color: utilityColor(total) }}>
{utilityState(total)}
</div>
</div>
<div className="grenades_container">
<GrenadeContainer grenade="smokegrenade" amount={grenades.smokes} />
<GrenadeContainer grenade={this.props.side === 'CT' ? 'incgrenade' : 'molotov'} amount={grenades.inc} />
<GrenadeContainer
grenade={side === "CT" ? "incgrenade" : "molotov"}
amount={grenades.inc}
/>
<GrenadeContainer grenade="flashbang" amount={grenades.flashes} />
<GrenadeContainer grenade="hegrenade" amount={grenades.hg} />
</div>
</div>
);
}
}
};
export default SideBox;
-18
View File
@@ -1,18 +0,0 @@
import React from 'react';
import * as I from '../../api/interfaces';
import "./teamoverview.scss";
interface IProps {
team: I.Team,
show: boolean,
veto: I.Veto | null
}
export default class TeamOverview extends React.Component<IProps> {
render() {
if(!this.props.team) return null;
return (
null
);
}
}
+8 -39
View File
@@ -1,49 +1,18 @@
import React from "react";
import { GSI } from "./../../App";
import BombTimer from "./Countdown";
import { MAX_TIMER, useBombTimer } from "./Countdown";
import { C4 } from "./../../assets/Icons";
export default class Bomb extends React.Component<any, { height: number; show: boolean }> {
constructor(props: any) {
super(props);
this.state = {
height: 0,
show: false
};
}
hide = () => {
this.setState({ show: false, height: 100 });
};
componentDidMount() {
const bomb = new BombTimer(time => {
let height = time > 40 ? 4000 : time * 100;
this.setState({ height: height / 40 });
});
bomb.onReset(this.hide);
GSI.on("data", data => {
if (data.bomb && data.bomb.countdown) {
if (data.bomb.state === "planted") {
this.setState({ show: true });
return bomb.go(data.bomb.countdown);
}
if (data.bomb.state !== "defusing") {
this.hide();
}
} else {
this.hide();
}
});
}
const Bomb = () => {
const bombData = useBombTimer();
const show = bombData.state === "planted" || bombData.state === "defusing";
render() {
return (
<div id={`bomb_container`}>
<div className={`bomb_timer ${this.state.show ? "show" : "hide"}`} style={{ height: `${this.state.height}%` }}></div>
<div className={`bomb_icon ${this.state.show ? "show" : "hide"}`}>
<div className={`bomb_timer ${show ? "show" : "hide"}`} style={{ height: `${bombData.bombTime*100/MAX_TIMER.bomb}%` }}></div>
<div className={`bomb_icon ${show ? "show" : "hide"}`}>
<C4 fill="white" />
</div>
</div>
);
}
}
export default Bomb;
+81 -44
View File
@@ -1,46 +1,83 @@
export default class Countdown {
last: number;
time: number;
step: (time: number) => void;
on: boolean;
resetFunc?: Function;
import { Bomb, Events, Player } from "csgogsi";
import { useEffect, useRef, useState } from "react";
import { GSI } from "../../API/HUD";
constructor(step: (time: number) => void){
this.last = 0;
this.time = 0;
this.on = false;
this.step = step;
}
onReset(func: Function) {
this.resetFunc = func;
}
stepWrapper = (time: number) =>{
if(this.time < 0) return this.reset();
if(!this.on) return this.reset();
if(!this.last) this.last = time;
if(this.time !== Number((this.time - (time - this.last)/1000))){
this.time = Number((this.time - (time - this.last)/1000));
this.step(this.time);
}
this.last =time;
if(this.last) requestAnimationFrame(this.stepWrapper)
}
go(duration: string | number){
//console.log("STARTED WITH ", duration);
if(typeof duration === "string") duration = Number(duration);
if(Math.abs(duration - this.time) > 2) this.time = duration;
this.on = true;
if(!this.last ) requestAnimationFrame(this.stepWrapper);
}
reset(){
this.last = 0;
this.time = 0;
this.on = false;
if(this.resetFunc) this.resetFunc();
}
export const MAX_TIMER = {
planting: 3,
defuse_kit: 5,
defuse_nokit: 10,
bomb: 40
}
const findNewTime = (current: number, newTime: number) => Math.abs(current - newTime) > 2 ? newTime : current;
export const useBombTimer = () => {
const [ player, setPlayerSteamId ] = useState<Player | null>(null);
const [ bombState, setBombState ] = useState<Bomb["state"] | null>(null);
const [ site, setBombSite ] = useState<string | null>(null);
const [ plantTime, setPlantTime ] = useState(0);
const [ bombTime, setBombTime ] = useState(0);
const [ defuseTime, setDefuseTime ] = useState(0);
// Inner loop logic
const previousTimeRef = useRef(0);
const rAFRef = useRef<number>();
useEffect(() => {
const onData: Events["data"] = data => {
const { bomb } = data;
const bombPlayer = bomb?.player || null;
const state = bomb?.state || null;
const site = bomb?.site || null;
const countdown = bomb?.countdown || 0;
setPlayerSteamId(bombPlayer);
setBombState(state);
setBombSite(site);
const plantNewTime = state === "planting" ? countdown : 0;
const defuseNewTime = state === "defusing" ? countdown : 0;
setPlantTime(curr => findNewTime(curr, plantNewTime));
setDefuseTime(curr => findNewTime(curr, defuseNewTime));
setBombTime(p => state === "planted" ? findNewTime(p, countdown) : p);
}
GSI.on("data", onData);
const animationFrame = (time: number) => {
if(previousTimeRef.current){
const deltaTime = time - previousTimeRef.current;
const dTs = deltaTime/1000;
setPlantTime(p => p <= 0 ? 0 : p - dTs);
setDefuseTime(p => p <= 0 ? 0 : p - dTs);
setBombTime(p => p <= 0 ? 0 : p - dTs);
}
previousTimeRef.current = time;
rAFRef.current = requestAnimationFrame(animationFrame);
}
rAFRef.current = requestAnimationFrame(animationFrame);
return () => {
GSI.off("data", onData);
if(rAFRef.current) cancelAnimationFrame(rAFRef.current);
}
}, []);
return ({
state: bombState,
player,
site,
defuseTime,
bombTime,
plantTime
})
}
+8 -10
View File
@@ -1,16 +1,14 @@
import React from "react";
import { Timer } from "../MatchBar/MatchBar";
import { Player } from "csgogsi";
import * as I from "./../../assets/Icons";
import { MAX_TIMER } from "./Countdown";
interface IProps {
timer: Timer | null;
side: "right" | "left"
}
export default class Bomb extends React.Component<IProps> {
getCaption = (type: "defusing" | "planting", player: Player | null) => {
const getCaption = (type: "defusing" | "planting", player: Player | null) => {
if(!player) return null;
if(type === "defusing"){
return <>
@@ -22,20 +20,20 @@ export default class Bomb extends React.Component<IProps> {
<I.SmallBomb height={22} fill="var(--color-new-t)"/>
<div className={'T'}>{player.name} is planting the bomb</div>
</>;
}
render() {
const { side, timer } = this.props;
}
const Bomb = ({ timer, side }: IProps) =>{
if(!timer) return null;
return (
<div className={`defuse_plant_container ${side} ${timer && timer.active ? 'show' :'hide'}`}>
{
timer ?
<div className={`defuse_plant_caption`}>
{this.getCaption(timer.type, timer.player)}
{getCaption(timer.type, timer.player)}
</div> : null
}
<div className="defuse_plant_bar" style={{ width: `${(timer && timer.width) || 0}%` }}></div>
<div className="defuse_plant_bar" style={{ width: `${(timer.time * 100 / (timer.type === "planting" ? MAX_TIMER.planting : timer.player?.state.defusekit ? MAX_TIMER.defuse_kit : MAX_TIMER.defuse_nokit ))}%` }}></div>
</div>
);
}
}
export default Bomb;
+31 -36
View File
@@ -1,5 +1,5 @@
import React from 'react';
import * as I from './../../api/interfaces';
import * as I from './../../API/types';
import { apiUrl } from '../../API';
interface MatchData {
left: { name: string; score: string | number; logo: string };
@@ -11,43 +11,39 @@ interface Props {
teams: I.Team[]
}
export default class Ladder extends React.Component<Props> {
joinParents = (matchup: I.TournamentMatchup, matchups: I.TournamentMatchup[]) => {
const { tournament } = this.props;
if (!tournament || !matchup) return matchup;
const joinParents = (matchup: I.TournamentMatchup, matchups: I.TournamentMatchup[]) => {
if (!matchup) return matchup;
if (matchup.parents.length) return matchup;
const parents = matchups.filter(m => m.winner_to === matchup._id || m.loser_to === matchup._id);
if (!parents.length) return matchup;
matchup.parents.push(...parents.map(parent => this.joinParents(parent, matchups)));
matchup.parents.push(...parents.map(parent => joinParents(parent, matchups)));
return matchup;
};
};
copyMatchups = (): I.DepthTournamentMatchup[] => {
if (!this.props.tournament) return [];
const matchups = JSON.parse(JSON.stringify(this.props.tournament.matchups)) as I.DepthTournamentMatchup[];
const copyMatchups = (currentMatchups: I.TournamentMatchup[]): I.DepthTournamentMatchup[] => {
const matchups = JSON.parse(JSON.stringify(currentMatchups)) as I.DepthTournamentMatchup[];
return matchups;
};
};
setDepth = (matchups: I.DepthTournamentMatchup[], matchup: I.DepthTournamentMatchup, depth: number, force = false) => {
const setDepth = (matchups: I.DepthTournamentMatchup[], matchup: I.DepthTournamentMatchup, depth: number, force = false) => {
const getParents = (matchup: I.DepthTournamentMatchup) => {
return matchups.filter(parent => parent.loser_to === matchup._id || parent.winner_to === matchup._id);
};
if (!matchup.depth || force) {
matchup.depth = depth;
getParents(matchup).forEach(matchup => this.setDepth(matchups, matchup, depth + 1));
getParents(matchup).forEach(matchup => setDepth(matchups, matchup, depth + 1));
}
if (matchup.depth <= depth - 1) {
this.setDepth(matchups, matchup, depth - 1, true);
setDepth(matchups, matchup, depth - 1, true);
}
return matchup;
};
};
getMatch = (matchup: I.TournamentMatchup) => {
const { matches } = this.props;
const getMatch = ({ matchup, matches, teams: allTeams}: { matches: I.Match[], teams: I.Team[], matchup: I.TournamentMatchup}) => {
const matchData: MatchData = {
left: { name: 'TBD', score: '-', logo: '' },
right: { name: 'TBD', score: '-', logo: '' }
@@ -55,8 +51,8 @@ export default class Ladder extends React.Component<Props> {
const match = matches.find(match => match.id === matchup.matchId);
if (!match) return matchData;
const teams = [
this.props.teams.find(team => team._id === match.left.id),
this.props.teams.find(team => team._id === match.right.id)
allTeams.find(team => team._id === match.left.id),
allTeams.find(team => team._id === match.right.id)
];
if (teams[0]) {
matchData.left.name = teams[0].name;
@@ -69,25 +65,25 @@ export default class Ladder extends React.Component<Props> {
matchData.right.logo = teams[1].logo;
}
return matchData;
};
};
renderBracket = (
const Ladder = ({ tournament, matches, teams }: Props) => {
const renderBracket = (
matchup: I.DepthTournamentMatchup | null | undefined,
depth: number,
fromChildId: string | undefined,
childVisibleParents: number,
isLast = false
) => {
const { tournament, matches } = this.props;
if (!matchup || !tournament) return null;
const match = this.getMatch(matchup);
const match = getMatch({ teams: teams, matches: matches, matchup});
if (fromChildId === matchup.loser_to) return null;
const parentsToRender = matchup.parents.filter(matchupParent => matchupParent.loser_to !== matchup._id);
if (matchup.depth > depth) {
return (
<div className="empty-bracket">
{this.renderBracket(matchup, depth + 1, fromChildId, parentsToRender.length)}
{renderBracket(matchup, depth + 1, fromChildId, parentsToRender.length)}
<div className="connector"></div>
</div>
);
@@ -97,8 +93,8 @@ export default class Ladder extends React.Component<Props> {
return (
<div className={`bracket depth-${depth}`}>
<div className="parent-brackets">
{this.renderBracket(matchup.parents[0], depth + 1, matchup._id, parentsToRender.length)}
{this.renderBracket(matchup.parents[1], depth + 1, matchup._id, parentsToRender.length)}
{renderBracket(matchup.parents[0], depth + 1, matchup._id, parentsToRender.length)}
{renderBracket(matchup.parents[1], depth + 1, matchup._id, parentsToRender.length)}
</div>
<div className="bracket-details">
<div
@@ -110,14 +106,14 @@ export default class Ladder extends React.Component<Props> {
<div className={`match-details ${isCurrent ? 'current':''}`}>
<div className="team-data">
<div className="team-logo">
{match.left.logo ? <img src={match.left.logo} alt="Logo" /> : null}
{match.left.logo ? <img src={`${apiUrl}api/teams/logo/direct/${match.left.logo}`} alt="Logo" /> : null}
</div>
<div className="team-name">{match.left.name}</div>
<div className="team-score">{match.left.score}</div>
</div>
<div className="team-data">
<div className="team-logo">
{match.right.logo ? <img src={match.right.logo} alt="Logo" /> : null}
{match.right.logo ? <img src={`${apiUrl}api/teams/logo/direct/${match.right.logo}`} alt="Logo" /> : null}
</div>
<div className="team-name">{match.right.name}</div>
<div className="team-score">{match.right.score}</div>
@@ -132,14 +128,13 @@ export default class Ladder extends React.Component<Props> {
);
};
render() {
const { tournament } = this.props;
if (!tournament) return null;
const matchups = this.copyMatchups();
const matchups = copyMatchups(tournament.playoffs.matchups);
const gf = matchups.find(matchup => matchup.winner_to === null);
if (!gf) return null;
const joinedParents = this.joinParents(gf, matchups);
const matchupWithDepth = this.setDepth(matchups, joinedParents as I.DepthTournamentMatchup, 0);
return this.renderBracket(matchupWithDepth, 0, undefined, 2, true);
}
const joinedParents = joinParents(gf, matchups);
const matchupWithDepth = setDepth(matchups, joinedParents as I.DepthTournamentMatchup, 0);
return renderBracket(matchupWithDepth, 0, undefined, 2, true);
}
export default Ladder;
+26 -37
View File
@@ -1,45 +1,34 @@
import React from 'react';
import './tournament.scss';
import { actions } from '../../App';
import * as I from './../../api/interfaces';
import api from '../../api/api';
import * as I from './../../API/types';
import api from './../../API';
import Ladder from './Ladder';
interface State {
tournament: I.Tournament | null,
teams: I.Team[],
matches: I.Match[],
show: boolean,
}
export default class Tournament extends React.Component<{}, State> {
constructor(props: {}) {
super(props);
this.state = {
tournament: null,
matches: [],
teams: [],
show: false
}
}
async componentDidMount() {
const { tournament } = await api.tournaments.get();
import { useAction } from '../../API/contexts/actions';
import { useEffect, useState } from 'react';
const Tournament = () => {
const [ show, setShow ] = useState(false);
const [ teams, setTeams ] = useState<I.Team[]>([]);
const [ matches, setMatches ] = useState<I.Match[]>([]);
const [ tournament, setTournament ] = useState<I.Tournament | null>(null);
useAction("showTournament", (data) => {
setShow(data === "show");
});
useEffect(() => {
api.tournaments.get().then(({ tournament }) => {
if(tournament){
actions.on("showTournament", async (show: string) => {
if(show !== "show"){
return this.setState({show: false});
}
setTournament(tournament);
this.setState({tournament}, () => {
this.setState({show:true})
});
Promise.allSettled([api.match.get(), api.teams.get()]).then(([matches, teams]) =>{
setTeams(teams.status === "fulfilled" ? teams.value : []);
setMatches(matches.status === "fulfilled" ? matches.value : []);
});
}
})
}, []);
Promise.all([api.match.get(), api.teams.get()]).then(([matches, teams]) =>{
this.setState({matches, teams});
});
}
}
render() {
const { tournament, matches, teams, show } = this.state;
if(!tournament) return null;
return (
<div className={`ladder-container ${show ? 'show':''}`}>
@@ -57,6 +46,6 @@ export default class Tournament extends React.Component<{}, State> {
</div>
);
}
}
export default React.memo(Tournament);
+16 -33
View File
@@ -1,43 +1,26 @@
import React from 'react';
import './trivia.scss';
import { useAction, useConfig } from '../../API/contexts/actions';
import React, { useState } from 'react';
import {configs, actions} from './../../App';
const Trivia = () => {
const [ show, setShow ] = useState(false);
export default class Trivia extends React.Component<any, { title: string, content: string, show: boolean }> {
constructor(props: any) {
super(props);
this.state = {
title:'Title',
content:'Content',
show: false
}
}
const data = useConfig('trivia');
componentDidMount() {
configs.onChange((data:any) => {
if(!data) return;
const trivia = data.trivia;
if(!trivia) return;
if(trivia.title && trivia.content){
this.setState({title:trivia.title, content:trivia.content})
}
useAction('triviaState', (state) => {
setShow(state === "show");
});
useAction('toggleCams', () => {
setShow(p => !p);
});
actions.on("triviaState", (state: any) => {
this.setState({show: state === "show"})
});
actions.on("toggleTrivia", () => {
this.setState({show: !this.state.show})
});
}
render() {
return (
<div className={`trivia_container ${this.state.show ? 'show': 'hide'}`}>
<div className="title">{this.state.title}</div>
<div className="content">{this.state.content}</div>
<div className={`trivia_container ${show ? 'show': 'hide'}`}>
<div className="title">{data?.title}</div>
<div className="content">{data?.content}</div>
</div>
);
}
}
export default React.memo(Trivia);
+19 -13
View File
@@ -1,19 +1,25 @@
import React from 'react';
import * as Weapons from './../../assets/Weapons';
import React from "react";
import * as Weapons from "./../../assets/Weapons";
interface IProps extends React.SVGProps<SVGSVGElement> {
weapon: string,
active: boolean,
isGrenade?: boolean
weapon: string;
active: boolean;
isGrenade?: boolean;
}
export default class WeaponImage extends React.Component<IProps> {
render() {
const { weapon, active, isGrenade, ...rest } = this.props;
const Weapon = (Weapons as any)[weapon];
const WeaponImage = ({ weapon, active, isGrenade, ...rest }: IProps) => {
const weaponId = weapon.replace("weapon_", "");
const Weapon = (Weapons as any)[weaponId];
const { className, ...svgProps } = rest;
if(!Weapon) return null;
if (!Weapon) return null;
return (
<Weapon fill="white" className={`${active ? 'active':''} weapon ${isGrenade ? 'grenade' : ''} ${className || ''}`} {...svgProps} />
<Weapon
fill="white"
className={`${active ? "active" : ""} weapon ${
isGrenade ? "grenade" : ""
} ${className || ""}`}
{...svgProps}
/>
);
}
}
};
export default React.memo(WeaponImage);
-65
View File
@@ -1,65 +0,0 @@
export default class ActionManager {
listeners: Map<string, Function[]>;
constructor(){
this.listeners = new Map();
/*this.on('data', _data => {
});*/
}
execute(eventName: string, argument?: any){
const listeners = this.listeners.get(eventName);
if(!listeners) return false;
listeners.forEach(callback => {
if(argument) callback(argument);
else callback();
});
return true;
}
on(eventName: string, listener: Function){
const listOfListeners = this.listeners.get(eventName) || [];
listOfListeners.push(listener);
this.listeners.set(eventName, listOfListeners);
return true;
}
}
export class ConfigManager {
listeners: Function[];
data: any;
constructor(){
this.listeners = [];
this.data = {};
}
save(data: any){
this.data = data;
this.execute();
/*const listeners = this.listeners.get(eventName);
if(!listeners) return false;
listeners.forEach(callback => {
if(argument) callback(argument);
else callback();
});
return true;*/
}
execute(){
const listeners = this.listeners;
if(!listeners || !listeners.length) return false;
listeners.forEach(listener => {
listener(this.data);
});
return true;
}
onChange(listener: Function){
const listOfListeners = this.listeners || [];
listOfListeners.push(listener);
this.listeners = listOfListeners;
return true;
}
}
-56
View File
@@ -1,56 +0,0 @@
import * as I from './interfaces';
import queryString from 'query-string';
import { MapConfig } from '../HUD/Radar/LexoRadar/maps';
const query = queryString.parseUrl(window.location.href).query;
export const variant = query?.variant || "default";
export const port = (query && Number(query.port)) || 1349;
export const isDev = !query.isProd;
export const config = {apiAddress:isDev ? `http://localhost:${port}/` : '/'}
export const apiUrl = config.apiAddress;
export async function apiV2(url: string, method = 'GET', body?: any) {
const options: RequestInit = {
method,
headers: { 'Accept': 'application/json', 'Content-Type': 'application/json' },
}
if (body) {
options.body = JSON.stringify(body)
}
let data: any = null;
return fetch(`${apiUrl}api/${url}`, options)
.then(res => {
data = res;
return res.json().catch(_e => data && data.status < 300)
});
}
const api = {
match: {
get: async (): Promise<I.Match[]> => apiV2(`match`),
getCurrent: async (): Promise<I.Match> => apiV2(`match/current`)
},
camera: {
get: (): Promise<{ availablePlayers: ({steamid:string, label: string})[], uuid: string }> => apiV2('camera')
},
teams: {
getOne: async (id: string): Promise<I.Team> => apiV2(`teams/${id}`),
get: (): Promise<I.Team[]> => apiV2(`teams`),
},
players: {
get: async (steamids?: string[]): Promise<I.Player[]> => apiV2(steamids ? `players?steamids=${steamids.join(';')}` :`players`),
getAvatarURLs: async (steamid: string): Promise<{custom: string, steam: string}> => apiV2(`players/avatar/steamid/${steamid}`)
},
tournaments: {
get: () => apiV2('tournament')
},
maps: {
get: (): Promise<{ [key: string] : MapConfig}> => apiV2('radar/maps')
}
}
export default api;
-24
View File
@@ -1,24 +0,0 @@
import api from './api';
interface AvatarLoader {
loader: Promise<string>,
url: string,
}
export const avatars: { [key: string]: AvatarLoader } = {};
export const loadAvatarURL = (steamid: string) => {
if(!steamid) return;
if(avatars[steamid]) return avatars[steamid].url;
avatars[steamid] = {
url: '',
loader: new Promise((resolve) => {
api.players.getAvatarURLs(steamid).then(result => {
avatars[steamid].url = result.custom || result.steam;
resolve(result.custom || result.custom);
}).catch(() => {
delete avatars[steamid];
resolve('');
});
})
}
}
+27 -27
View File
@@ -1,32 +1,32 @@
import { ReactComponent as ArmorFull } from './../assets/images/icon_armor_full_default.svg';
import { ReactComponent as ArmorHalf } from './../assets/images/icon_armor_half_default.svg';
import { ReactComponent as ArmorHalfHelmet } from './../assets/images/icon_armor_half_helmet_default.svg';
import { ReactComponent as ArmorHelmet } from './../assets/images/icon_armor_helmet_default.svg';
import { ReactComponent as ArmorNone } from './../assets/images/icon_armor_none_default.svg';
import { ReactComponent as Blind } from './../assets/images/icon_blind.svg';
import { ReactComponent as Bomb } from './../assets/images/icon_bomb_default.svg';
import { ReactComponent as BombExplosion } from './../assets/images/icon_bomb_explosion_default.svg';
import { ReactComponent as Bullets } from './../assets/images/icon_bullets_default.svg';
import { ReactComponent as Burning } from './../assets/images/icon_burning.svg';
import { ReactComponent as C4 } from './../assets/images/icon_c4_default.svg';
import { ReactComponent as Defuse } from './../assets/images/icon_defuse_default.svg';
import { ReactComponent as Health } from './../assets/images/icon_health_default.svg';
import { ReactComponent as HealthFull } from './../assets/images/icon_health_full_default.svg';
import { ReactComponent as Hourglass } from './../assets/images/icon_hourglass_default.svg';
import { ReactComponent as Microphone } from './../assets/images/icon_microphone.svg';
import { ReactComponent as Pause } from './../assets/images/icon_pause_default.svg';
import { ReactComponent as Skull } from './../assets/images/icon_skull_default.svg';
import { ReactComponent as Timer } from './../assets/images/icon_timer_default.svg';
import { ReactComponent as FlashedKill } from './../assets/images/flashed_kill.svg';
import { ReactComponent as Headshot } from './../assets/images/headshot.svg';
import { ReactComponent as NoScope } from './../assets/images/noscope.svg';
import { ReactComponent as SmokeKill } from './../assets/images/smoke_kill.svg';
import { ReactComponent as Suicide } from './../assets/images/suicide.svg';
import { ReactComponent as Wallbang } from './../assets/images/wallbang.svg';
/// <reference types="vite-plugin-svgr/client" />
import ArmorFull from './../assets/images/icon_armor_full_default.svg?react';
import ArmorHalf from './../assets/images/icon_armor_half_default.svg?react';
import ArmorHalfHelmet from './../assets/images/icon_armor_half_helmet_default.svg?react';
import ArmorHelmet from './../assets/images/icon_armor_helmet_default.svg?react';
import ArmorNone from './../assets/images/icon_armor_none_default.svg?react';
import Blind from './../assets/images/icon_blind.svg?react';
import Bomb from './../assets/images/icon_bomb_default.svg?react';
import BombExplosion from './../assets/images/icon_bomb_explosion_default.svg?react';
import Bullets from './../assets/images/icon_bullets_default.svg?react';
import Burning from './../assets/images/icon_burning.svg?react';
import C4 from './../assets/images/icon_c4_default.svg?react';
import Defuse from './../assets/images/icon_defuse_default.svg?react';
import Health from './../assets/images/icon_health_default.svg?react';
import HealthFull from './../assets/images/icon_health_full_default.svg?react';
import Hourglass from './../assets/images/icon_hourglass_default.svg?react';
import Microphone from './../assets/images/icon_microphone.svg?react';
import Pause from './../assets/images/icon_pause_default.svg?react';
import Skull from './../assets/images/icon_skull_default.svg?react';
import Timer from './../assets/images/icon_timer_default.svg?react';
import FlashedKill from './../assets/images/flashed_kill.svg?react';
import Headshot from './../assets/images/headshot.svg?react';
import NoScope from './../assets/images/noscope.svg?react';
import SmokeKill from './../assets/images/smoke_kill.svg?react';
import Suicide from './../assets/images/suicide.svg?react';
import Wallbang from './../assets/images/wallbang.svg?react';
import LogoCT from './../assets/images/logo_CT_default.png';
import LogoT from './../assets/images/logo_T_default.png';
import { ReactComponent as SmallBomb } from "./../assets/images/bomb.svg";
import SmallBomb from "./../assets/images/bomb.svg?react";
export {
SmallBomb,

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